|
|
|
@ -1,3 +1,38 @@ |
|
|
|
|
# enderalse |
|
|
|
|
# Enderal SE |
|
|
|
|
|
|
|
|
|
Enderal SE |
|
|
|
|
## Requirements |
|
|
|
|
- Skyrim Special Edition 1.5.97 |
|
|
|
|
- Creation Club mods must be moved to a separate mod and disabled. |
|
|
|
|
- SKSE64 build 2.0.19 |
|
|
|
|
- SkyUI SE |
|
|
|
|
- JContainers SE |
|
|
|
|
- Flat Map Markers SSE (load before Enderal) |
|
|
|
|
|
|
|
|
|
## How to play |
|
|
|
|
- Add a Skyrim SE instance to Mod Organizer 2. |
|
|
|
|
- Install all requirements. |
|
|
|
|
- Copy `E - Sounds.bsa`, `L - Voices.bsa`, and the `Video` directory to a new mod in MO2. |
|
|
|
|
- Clone this repository, move it to `mods`. |
|
|
|
|
- You should now have two custom mods in MO2, with media files and Enderal itself. |
|
|
|
|
- Configure the game through Skyrim Launcher. |
|
|
|
|
- Run it with skse64_loader.exe through MO2. |
|
|
|
|
|
|
|
|
|
## Contributing |
|
|
|
|
The repository has three main branches: |
|
|
|
|
- development |
|
|
|
|
- merging |
|
|
|
|
- master |
|
|
|
|
|
|
|
|
|
All patches and assets must be committed to `development` and its sub-branches. ESP patches are allowed here. Keep in mind, other patches may interfere with your changes, you may want to test your patches in a separate sub-branch and merge it into `development` later. |
|
|
|
|
|
|
|
|
|
The `development` branch is merged to `merging`, fully or through cherry-picking. ESP patches should be merged into ESMs here, English string files must also follow all changes. |
|
|
|
|
|
|
|
|
|
Commits, having all ESPs merged in and removed from `merging`, can be merged from `merging` into `master`. |
|
|
|
|
|
|
|
|
|
Merging commits can be cherry-picked from `merging` back into `development`, removing merged in ESPs and updating ESMs without touching other patches. |
|
|
|
|
|
|
|
|
|
`master` must always have a playable copy of the game without any additional patches. |
|
|
|
|
|
|
|
|
|
All localizations in the `enderal-l10n` repository must be updated to match `master`. |
|
|
|
|
|
|
|
|
|
Releases are built with a custom script (coming soon). |
|
|
|
|