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Moved RemoveSilence()

remove-levelsystem
Eddoursul 4 months ago
parent 43280978ee
commit 216797457f
  1. BIN
      Enderal - Forgotten Stories.esm
  2. BIN
      Skyrim.esm
  3. BIN
      scripts/_00E_EnderalControls.pex
  4. BIN
      scripts/_00E_SoundControl.pex
  5. BIN
      scripts/_00e_addmusicscript.pex
  6. BIN
      scripts/_00e_cqc01_functions.pex
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      scripts/_00e_cqc04_functions.pex
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      scripts/_00e_cqj02_functions.pex
  9. BIN
      scripts/_00e_fs_cqt01_functions.pex
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      scripts/_00e_fs_nq01_functions.pex
  11. BIN
      scripts/_00e_fs_nqr02_functions.pex
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      scripts/_00e_fs_nqr03_functions.pex
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      scripts/_00e_fs_nqr04_functions.pex
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      scripts/_00e_fs_nqr05_functions.pex
  15. BIN
      scripts/_00e_mq02_functions.pex
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      scripts/_00e_mq03_functions.pex
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      scripts/_00e_mq05_functions.pex
  18. BIN
      scripts/_00e_mq06_functions.pex
  19. BIN
      scripts/_00e_mq07a_functions.pex
  20. BIN
      scripts/_00e_mq07b_questfunctions.pex
  21. BIN
      scripts/_00e_mq08_questfunctions.pex
  22. BIN
      scripts/_00e_mq08aprologue_functions.pex
  23. BIN
      scripts/_00e_mq09_questfunctions.pex
  24. BIN
      scripts/_00e_mq10a_functions.pex
  25. BIN
      scripts/_00e_mq10b_questfunctions.pex
  26. BIN
      scripts/_00e_mq11a_functions.pex
  27. BIN
      scripts/_00e_mq11b_questfunctions.pex
  28. BIN
      scripts/_00e_mq11c_functions.pex
  29. BIN
      scripts/_00e_mq12c_functions.pex
  30. BIN
      scripts/_00e_mq13a_functions.pex
  31. BIN
      scripts/_00e_mq13b_functions.pex
  32. BIN
      scripts/_00e_mq13c_functions.pex
  33. BIN
      scripts/_00e_mq14_functions.pex
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      scripts/_00e_mq16_functions.pex
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      scripts/_00e_mq17_functions.pex
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      scripts/_00e_mq18a_functions.pex
  37. BIN
      scripts/_00e_nq15functions.pex
  38. BIN
      scripts/_00e_nq_g_03_functions.pex
  39. BIN
      scripts/_00e_nq_g_04_functions.pex
  40. BIN
      scripts/_00e_nq_g_05_functions.pex
  41. BIN
      scripts/_00e_nq_g_07_functions.pex
  42. BIN
      scripts/_00e_nqr01_functions.pex
  43. BIN
      scripts/_00e_playerfunctions.pex
  44. BIN
      scripts/_00e_questfunctions.pex
  45. BIN
      scripts/_00e_removesilenceandcombatsoundtrack.pex
  46. BIN
      scripts/_00e_suntemple_weathercontrolsc.pex
  47. BIN
      scripts/mq03_functions.pex
  48. BIN
      scripts/sf_mq10b_sc4_tealor_0010bbba.pex
  49. BIN
      scripts/tif__0011b021.pex
  50. 2
      source/scripts/_00E_EnderalControls.psc
  51. 28
      source/scripts/_00E_SoundControl.psc
  52. 2
      source/scripts/_00e_addmusicscript.psc
  53. 2
      source/scripts/_00e_cqc01_functions.psc
  54. 2
      source/scripts/_00e_cqc04_functions.psc
  55. 2
      source/scripts/_00e_cqj02_functions.psc
  56. 4
      source/scripts/_00e_fs_cqt01_functions.psc
  57. 4
      source/scripts/_00e_fs_nq01_functions.psc
  58. 2
      source/scripts/_00e_fs_nqr02_functions.psc
  59. 2
      source/scripts/_00e_fs_nqr03_functions.psc
  60. 2
      source/scripts/_00e_fs_nqr04_functions.psc
  61. 2
      source/scripts/_00e_fs_nqr05_functions.psc
  62. 2
      source/scripts/_00e_mq02_functions.psc
  63. 2
      source/scripts/_00e_mq03_functions.psc
  64. 2
      source/scripts/_00e_mq05_functions.psc
  65. 12
      source/scripts/_00e_mq06_functions.psc
  66. 2
      source/scripts/_00e_mq07a_functions.psc
  67. 4
      source/scripts/_00e_mq07b_questfunctions.psc
  68. 2
      source/scripts/_00e_mq08_questfunctions.psc
  69. 4
      source/scripts/_00e_mq08aprologue_functions.psc
  70. 2
      source/scripts/_00e_mq09_questfunctions.psc
  71. 4
      source/scripts/_00e_mq10a_functions.psc
  72. 12
      source/scripts/_00e_mq10b_questfunctions.psc
  73. 2
      source/scripts/_00e_mq11a_functions.psc
  74. 6
      source/scripts/_00e_mq11b_questfunctions.psc
  75. 10
      source/scripts/_00e_mq11c_functions.psc
  76. 4
      source/scripts/_00e_mq12c_functions.psc
  77. 2
      source/scripts/_00e_mq13a_functions.psc
  78. 5
      source/scripts/_00e_mq13b_functions.psc
  79. 8
      source/scripts/_00e_mq13c_functions.psc
  80. 4
      source/scripts/_00e_mq14_functions.psc
  81. 6
      source/scripts/_00e_mq16_functions.psc
  82. 4
      source/scripts/_00e_mq17_functions.psc
  83. 2
      source/scripts/_00e_mq18a_functions.psc
  84. 4
      source/scripts/_00e_nq15functions.psc
  85. 2
      source/scripts/_00e_nq_g_03_functions.psc
  86. 2
      source/scripts/_00e_nq_g_04_functions.psc
  87. 2
      source/scripts/_00e_nq_g_05_functions.psc
  88. 10
      source/scripts/_00e_nq_g_07_functions.psc
  89. 6
      source/scripts/_00e_nqr01_functions.psc
  90. 4
      source/scripts/_00e_playerfunctions.psc
  91. 31
      source/scripts/_00e_questfunctions.psc
  92. 2
      source/scripts/_00e_removesilenceandcombatsoundtrack.psc
  93. 2
      source/scripts/_00e_suntemple_weathercontrolsc.psc
  94. 6
      source/scripts/mq03_functions.psc
  95. 2
      source/scripts/sf_mq10b_sc4_tealor_0010bbba.psc
  96. 2
      source/scripts/tif__0011b021.psc

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@ -13,3 +13,5 @@ _00E_VisionControl Property VisionControl Auto
_00E_CombatMusicControl Property CombatMusicControl Auto
_00E_BrawlControl Property BrawlControl Auto
_00E_SoundControl Property SoundControl Auto

@ -0,0 +1,28 @@
Scriptname _00E_SoundControl extends Quest Hidden
Function RemoveSilence()
_00E_SilenceTransitionLowPriority02.Remove()
_00E_Music_Special_MQ12b_Samael.Remove()
_00E_SilenceLongTransitionHighPriority.Remove()
_00E_SilenceTransitionLowPriority.Remove()
_00E_SilenceTransitionHighPriority.Remove()
_00E_SilenceAbruptHighPriority.Remove()
_00E_Music_Special_TavernSilence.Remove()
AudioCategoryAMB.UnMute()
AudioCategoryAMBr.UnMute()
AudioCategorySFX.UnMute()
EndFunction
MusicType Property _00E_SilenceTransitionLowPriority02 Auto
MusicType Property _00E_Music_Special_MQ12b_Samael Auto
MusicType Property _00E_SilenceLongTransitionHighPriority Auto
MusicType Property _00E_SilenceTransitionLowPriority Auto
MusicType Property _00E_SilenceTransitionHighPriority Auto
MusicType Property _00E_SilenceAbruptHighPriority Auto
MusicType Property _00E_Music_Special_TavernSilence Auto
SoundCategory Property AudioCategoryAMB Auto
SoundCategory Property AudioCategoryAMBr Auto
SoundCategory Property AudioCategorySFX Auto

@ -7,7 +7,7 @@ Event OnTriggerEnter(ObjectReference akActionRef)
If akActionRef == PlayerREF
MusicToPlay.Add()
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
If Config_RemoveOnLeave == True
GoToState("WaitingForLeave")
Else

@ -22,7 +22,7 @@ Function FinishQuest()
Levelsystem.SetAllowIdleChatter(True)
_00E_EPHandler.GiveEP(__Config_iRewardEXP)
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
SetObjectiveCompleted(5)
_00E_Music_Special_Character_Calia.Remove()

@ -47,7 +47,7 @@ EndFunction
Function CompleteCQC04()
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
Levelsystem.SetAllowIdleChatter(True)
_00E_EPHandler.GiveEP(__Config_iRewardEXP)
_00E_MC_CaliaREF.AddItem(_01E_20Huetergrossschwert)

@ -151,7 +151,7 @@ EndFunction
Function FinishQuest()
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
CQJ02_SC02_JesparTGBX.Disable()
_00E_EPHandler.GiveEP(__Config_iRewardEXP)
Self.CompleteAllObjectives()

@ -33,7 +33,7 @@ EndFunction
Function FinishUp()
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
_00E_EPHandler.GiveEP(iRewardEXP)
FS_CQT01.CompleteAllObjectives()
@ -45,7 +45,7 @@ EndFunction
Function FailQuest()
_00E_FS_CQT01_TharaelMsg.Show()
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
FS_CQT01.FailAllObjectives()
FS_NQR04.SetStage(85)

@ -750,7 +750,7 @@ Function FinishUp()
FS_NQ01_YuslanREF.GetActorBase().SetEssential(True)
UndercityBarracks2ZorkbansCellar.SetActorOwner(FS_NQ01_ZorkbanREF.GetActorBase())
Timescale.SetValue(10)
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
CompleteQuest()
TeleportYuslan()
@ -779,7 +779,7 @@ Function FinishUpDreamflower()
FS_NQ01_YuslanREF.GetActorBase().SetEssential(True)
UndercityBarracks2ZorkbansCellar.SetActorOwner(FS_NQ01_ZorkbanREF.GetActorBase())
Timescale.SetValue(10)
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
TeleportYuslan()

@ -185,7 +185,7 @@ Function FinishUp()
SetObjectiveCompleted(35)
_00E_Func_SetNPCAsCompanion.SetNPCAsCompanion(FS_NQR02_TharaelREF, False)
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
Levelsystem.SetAllowIdleChatter(True)
_00E_EPHandler.GiveEP(__Config_iRewardEXP)

@ -277,7 +277,7 @@ Function FinishUp()
FS_NQR03_DoorREF.Lock(True)
SetObjectiveCompleted(50) ; in case the player didn't teleport back with the brother greed
SetObjectiveCompleted(51)
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
Levelsystem.SetAllowIdleChatter(True)
FS_NQR03_SC03_SecretDoorREF.SetOpen(False)

@ -302,7 +302,7 @@ Function FinishUp()
Player.Clear()
_00E_EPHandler.GiveEP(iRewardEXP)
Levelsystem.SetAllowIdleChatter(True)
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
FS_NQR04_SC05_TharaelWalkAway.ForceStart()
FS_NQR05.setStage(5)

@ -1819,7 +1819,7 @@ Function FinishUp()
CompleteAllObjectives()
Weather.ReleaseOverride()
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
FS_NQR03_BrotherGreedREF.Disable()
FS_NQR05_SiteCampfireParentREF.Disable()

@ -303,7 +303,7 @@ EndFunction
Function FinishQuest()
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
EnablePlayerControls()
MQ03.SetStage(5)

@ -125,7 +125,7 @@ EndFunction
Function GiveRewardEXP()
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
_00E_EPHandler.GiveEP(__Config_RewardEXP)
_00E_MC_KonstantinREF.EvaluatePackage()

@ -312,7 +312,7 @@ EndFunction
Function CompleteQuest()
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
If CQJ01_SC01_DancingNomadScene.IsPlaying()
CQJ01_SC01_DancingNomadScene.Stop()

@ -285,7 +285,7 @@ Function SetUpReal()
_00E_MQ06_VisionFadeOut.Stop(_00E_MC_CaliaREF)
_00E_Music_Special_Zyklus_Loop.Remove()
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
String facegen = "bUseFaceGenPreprocessedHeads:General"
SetINIBool(facegen, False)
Game.GetPlayer().QueueNiNodeUpdate()
@ -348,7 +348,7 @@ Function FadeBackReal()
Wait(3)
_00E_Func_AIWalk.PlayerAIWalkStop()
_00E_Music_Special_Zyklus_Loop.Remove()
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
DeactivateBeds()
Levelsystem.SetAllowIdleChatter(True)
@ -356,7 +356,7 @@ EndFunction
Function CaliaPutOnShoes()
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_MC_CaliaREF.SetOutfit(_00E_MC_Calia_SimpleClothing)
MQ06_SC3_CaliaShowsPlayerAround.ForceStart()
If _00E_MC_CaliaREF.GetEquippedWeapon() != None
@ -378,7 +378,7 @@ Function StartTealorScene()
ActivateBeds()
_00E_MC_TealorREF.Enable()
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
MQ06Linker.Disable()
_00E_MC_TealorREF.MoveToMyEditorLocation()
_00E_MC_TealorREF.MoveTo(MQ16_SC04_TealorStartMarker)
@ -490,7 +490,7 @@ Function StartSilence()
EndIf
bRitualPlaying = True
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
CompanionIsTalking.SetValueInt(0)
_00E_Music_Special_MQ06_Consecration.Add()
_00E_SilenceTransitionLowPriority02.Add()
@ -549,7 +549,7 @@ Function UnfillSpectators()
iIndex += 1
EndWhile
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_Music_Special_MQ06_Consecration.Remove()
RegisterForSingleUpdateGameTime(1.0)

@ -824,7 +824,7 @@ EndFunction
Function CompleteMQ07a()
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
Levelsystem.SetAllowIdleChatter(True)
_00E_EPHandler.GiveEP(__Config_RewardEXP)
MQ07.SetObjectiveDisplayed(20)

@ -36,7 +36,7 @@ Function StartQuest()
CompanionIsTalking.SetValueInt(0)
Levelsystem.SetAllowIdleChatter(False)
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_MC_CaliaREF.Enable()
_00E_MC_CaliaREF.MoveTo(CaliaStartMarker)
_00E_MC_CaliaREF.SetOutfit(_00E_MC_Calia_Outfit)
@ -487,7 +487,7 @@ Function FinishQuest()
CompanionIsTalking.SetValueInt(0)
MQ07bAftermath.SetStage(5)
_00E_EPHandler.GiveEP(__Config_iRewardEXP)
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
Levelsystem.SetAllowIdleChatter(True)
_00E_Func_SetNPCAsCompanion.SetNPCAsCompanion(_00E_MC_CaliaREF, False) ; Failsafe
SetObjectiveCompleted(125)

@ -12,7 +12,7 @@ EndFunction
Function PortFollowerToNebelhaim()
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_MC_JesparREF.MoveTo(MQ08PortMarker)
If _00E_MC_JesparREF.IsDisabled()

@ -84,7 +84,7 @@ EndFunction
Function StartMQ08()
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
Self.CompleteQuest()
MQ08.SetStage(5)
@ -92,7 +92,7 @@ EndFunction
Function PortKonstantin()
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
MQ08.SetStage(50)
EndFunction

@ -40,7 +40,7 @@ EndEvent
Function RemoveSilences()
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
EndFunction

@ -12,7 +12,7 @@ Function SetUpScene()
; This is called from the result script of MQ10a stage 5.
_FS_Phasmalist_ControlQuest.UnsummonApparitionIfExists()
MQ10a_SC1_HeartParentREF.Enable()
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
PlayerREF.MoveTo(PlayerStartMarkerNew)
fPlayerScale = _00E_SetActorScale.Change(PlayerREF, 0.85)
_00E_TimeControl.SkipTimeToHour(18.4)
@ -57,7 +57,7 @@ Function SetUpSceneForReal()
MQP01_DreamDoorREF.SetLockLevel(255)
;MQ10a_SC1_DreamSequencePart01.ForceStart() starts with the begin of the quest anyway, this only causes a papyrus error
EnableSisterAndMother()
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
EndFunction

@ -15,7 +15,7 @@ function SetUp()
MQ10b_FisherwomanREF.Enable()
MQ10b_FisherwomanREF.MoveTo(MQ10b_FisherwomanMarkerREF)
PlayerREF.MoveTo(Mq10bPlayerMarkerRef)
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_Music_Special_Dreams.Remove()
MQ07b_NuminosREF.Enable()
LeuchtfeuerSwitcher.Enable()
@ -25,7 +25,7 @@ EndFunction
Function RemoveSilences()
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
EndFunction
@ -68,7 +68,7 @@ Function PortToDunehome()
Self.SetStage(30)
PlayerREF.MoveTo(MQ10b_SC02_PlayerMarker)
_00E_SilenceLongTransitionHighPriority.Remove()
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
Fischerin.MoveTo(MQ10b_SC02_FisherWomanMarker)
_00E_MC_JesparRef.MoveTO(MQ10b_SC02_JesparMarker)
Done = True
@ -82,7 +82,7 @@ EndFunction
Function PortJespar()
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_SilenceAbruptHighPriority.remove()
Actor JesparActor = _00E_MC_JesparRef as actor
_00E_PlayerFunctions.GetTeleportControl().TeleportNPC(JesparActor, MQ10bJesparPortMarker)
@ -162,7 +162,7 @@ EndFunction
Function TealorPortToBeacon()
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_MC_TealorREF.MoveTo(MQ05Prologue_SC2_TealorTalkMarker)
EndFunction
@ -266,7 +266,7 @@ Function FinishQuest()
MQ10bLexilContainer.RemoveAllItems(PlayerREF, true, true)
MQ10bLishariDead.disable()
_00E_EPHandler.GiveEP(1000)
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
FS_NQ03.SetStage(10)

@ -1512,7 +1512,7 @@ Function FinishQuest()
ResetCaliaDialogueFlags()
SwitchAllTeleportation(True)
Levelsystem.SetAllowIdleChatter(True)
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
RemoveCaliaTheme()
RegisterForSingleUpdateGameTime(9)
bStartCaliaCQ = True

@ -255,7 +255,7 @@ Function StartCombatAdila()
_00E_MQ11b_AdilaREF.StartCombat(PlayerREF)
_00E_Music_Special_Character_Jespar_SturmUndDrang.Add()
AudioCategoryAMB.SetVolume(1)
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_SilenceAbruptHighPriority.remove()
EndFunction
@ -295,7 +295,7 @@ EndFunction
Function AddVeiledWomanMusic()
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_Music_Character_VeiledWomanT.Add()
EndFunction
@ -406,7 +406,7 @@ Function CompleteEverything()
MQ11b_SC07_JesparGrieveMarkerREF.MoveTo(_00E_MQ11b_AdilaREF, offsetDistance * Math.Sin(offsetAngleZ), offsetDistance * Math.Cos(offsetAngleZ), 0, False)
MQ11b_SC07_JesparGrieveMarkerREF.SetAngle(0, 0, adilaAngleZ - 90.0)
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_EPHandler.GiveEP(1500)
MQ11EscapeDoor.BlockActivation(False)
MQ11EscapeDoor.Lock(False)

@ -94,7 +94,7 @@ EndFunction
Function RemoveSilences()
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
EndFunction
@ -371,7 +371,7 @@ Function RyneusTransforms()
Actor RyneusActor = Ryneus.GetActorReference()
Debug.SendAnimationEvent(RyneusActor, "IdleReturnToDefault")
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_Music_Combat_Epic_Transition.Add()
Debug.SendAnimationEvent(RyneusActor, "IdleDA02BoethiahPostEnter")
Utility.Wait(1)
@ -434,7 +434,7 @@ EndFunction
Function StartMusic()
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_MQ11c_SpecialDialogueSad.Add()
EndFunction
@ -656,7 +656,7 @@ Function PostTransformCleanup()
MUSTavernSILENCE.Remove()
_00E_MQ11c_SilberhainRealInterior.Remove()
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_FXCameraAttachJUngleLeavesWindyUpEffect.Stop(PlayerREF)
_00E_MQ11c_DreamCollapseIMOD.Remove()
FadeToWhiteHoldImod.Remove()
@ -667,7 +667,7 @@ EndFunction
Function ResetMusic()
Levelsystem.RemoveSIlence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
EndFunction

@ -248,7 +248,7 @@ Function StartSC03()
FadeToBlackHoldImod.ApplyCrossFade(1)
PlayerREF.MoveTo(PlayerStartMarkerNew)
_00E_SilenceTransitionLowPriority.Remove()
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_Music_Special_Dreams.Add()
_00E_Func_AIWalk.PlayerAIWalkStop()
Game.ShowFirstPersonGeometry(False)
@ -363,7 +363,7 @@ Function CleanUpAndStartMQ13()
Game.EnablePlayerControls()
Game.SetHudCartMode(false)
_00E_SilenceTransitionLowPriority.Remove()
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
MQ12c_SC01_FailsaveREF.Disable()
MQ12c_SC1_ExecutionDoor001.Lock(False)
MQ12c_SC1_ExecutionDoor001.BlockActivation(False)

@ -266,7 +266,7 @@ EndFunction
Function StartSC06()
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_Music_Special_MQ13a_StarshipTakeOff.Add()
Game.RequestAutoSave()
MQ13a_StarshipInteriorRockLinkerREF.Disable()

@ -1,6 +1,5 @@
Scriptname _00E_MQ13b_Functions extends Quest Conditional
Import _00E_QuestFunctions
Import Utility
Event OnUpdate()
@ -411,7 +410,7 @@ Function NexusElevatorStop()
Game.ShakeCamera(afStrength = 1)
Game.EnablePlayerControls()
_00E_MQ13b_SC10_NexusFadeHOLD.Apply()
PlayerAIWalkStop()
_00E_Func_AIWalk.PlayerAIWalkStop()
PlayerREF.SetGhost(False)
_00E_StaggerSelf.Cast(PlayerREF)
@ -467,7 +466,7 @@ Function StartSC11()
SetObjectiveDisplayed(20)
MQ13b_SC11_PictureLinker002.Enable()
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_Music_Special_Zyklus_Loop.Add()
MQ13b_SC11_NexusTower_05.ForceStart()

@ -115,7 +115,7 @@ EndFunction
Function StartSC03()
akYaela.EquipItem(_04E_StabDerErdrung, 1, true)
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_SilenceAbruptHighPriority.Remove()
_00E_Music_Combat_Epic.Add()
akYaela.MoveTo(MQ13c_SC01_YaelaTranslateMarker)
@ -458,7 +458,7 @@ Function ActivateTurret02()
Game.RequestAutoSave()
SetObjectiveCompleted(15)
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_Music_Combat_Shieldbrothers.Add()
_00E_MQ13c_TurretChargeSoundM.Play(MQ13c_SC06_TurretFX)
MQ13c_SC06_TurretFX.PlayGamebryoAnimation("mCharge")
@ -580,7 +580,7 @@ Function SpawnSteelbird()
akSteelbirdAtrium.SetGhost(False)
akSteelbird = MQ13c_SC08_SteelbirdSpawn.PlaceActorAtMe(MQ13c_SC03_SteelbirdREF.GetActorBase(), 1) as Actor
_00E_MQ13c_Steelbird_RoarSingleM.Play(PlayerREF)
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_Music_Combat_Shieldbrothers.Remove()
_00E_Music_Special_Zyklus_OneSelection.Remove()
_00E_Music_Combat_EpicOneSelection.Remove()
@ -897,7 +897,7 @@ EndFunction
Function FinishUP()
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
Levelsystem.SetAllowIdleChatter(True)
_00E_EPHandler.GiveEP(__Config_iRewardEXP)
MQ14.SetStage(5)

@ -244,7 +244,7 @@ EndFunction
Function AddCombatmusic()
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_SilenceLongTransitionHighPriority.Remove()
_00E_Music_Combat_ShieldbrothersNoCond.Add()
@ -631,7 +631,7 @@ Function FinishQuest()
_00E_Music_Special_MQ06_Consecration.Remove()
MQ07b_NuminosREF.Disable()
_00E_EPHandler.GiveEP(__Config_iRewardEXP)
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
if akCompanion == _00E_MC_CaliaREF

@ -230,14 +230,14 @@ EndFunction
Function AddZyklusTheme()
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_Music_Special_Zyklus_OneSelection.Add()
EndFunction
Function AddZyklusLoop()
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_Music_Special_Zyklus_Loop.Add()
EndFunction
@ -290,7 +290,7 @@ Function StartSC06()
MQ16_SC04_Corpse03REF.GetBaseObject().SetName(_00E_MQ16_sCongealedCorpse.GetName())
MQ16_SC04_Corpse02REF.GetBaseObject().SetName(_00E_MQ16_sCongealedCorpse.GetName())
MQ16_SC04_Corpse01REF.GetBaseObject().SetName(_00E_MQ16_sCongealedCorpse.GetName())
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_Music_Combat_Epic.Add()
_00E_Func_SetNPCAsCompanion.SetNPCAsCompanion(_00E_MC_TealorREF, True, 850, 550, 850)

@ -249,7 +249,7 @@ Function PlayTrappedFX()
_00E_Music_Special_MQ17_BlackGuardian.remove()
Game.EnablePlayerControls()
Game.DisablePlayerControls(True, True, True, False, True, True, True)
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_Music_Combat_Epic.Add()
QSTDA10Rumble.Play(PlayerREF)
MQ17_SC06_AbsorbLightREF.Enable()
@ -720,7 +720,7 @@ Function GetIntoTemple()
iCleansingLoopSound = _00E_HorrorPulse01Far.Play(PlayerREF)
_00E_Music_Special_Romance.Remove()
_00E_SilenceAbruptHighPriority.Remove()
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
_00E_Music_Special_Cleansing.Add()

@ -91,7 +91,7 @@ EndFunction
Function StartMusic()
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_Music_Special_Ending_BraveNewWorld.Add()
EndFunction

@ -180,7 +180,7 @@ Function DespawnWoman()
Wait(3)
NQ15Woman.Disable()
Wait(5)
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
Wait(3)
Weather.ReleaseOverride()
@ -190,7 +190,7 @@ Function EnableContainerAndGiveKey()
NQ15Container.Enable()
PlayerREF.AddItem(_00E_NQ15ContainerKey, 1)
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
Weather.ReleaseOverride()
EndFunction

@ -88,7 +88,7 @@ EndFunction
Function StartSC02()
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
NQ_G_03_SC02_PetrifiedExamineCaravan.ForceStart()

@ -138,7 +138,7 @@ EndFunction
Function FinishQuest()
_00E_EPHandler.GiveEP(__Config_RewardEXP)
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
Levelsystem.SetAllowIdleChatter(True)
Self.CompleteQuest()

@ -218,7 +218,7 @@ Function FinishQuest()
_00E_NQ_G_05_Rodas_CorpseREF.Disable()
_00E_EPHandler.GiveEP(__Config_RewardEXP)
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
Levelsystem.SetAllowIdleChatter(True)
Self.CompleteQuest()
NQ_G_06.SetStage(5)

@ -786,7 +786,7 @@ Function StartKontorCombat()
NQG07_TheaterDoor_02.BlockActivation(True)
_00E_SilenceAbruptHighPriority.Remove()
_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
wait(0.1)
_00E_Music_Combat_Dark.Add()
@ -1082,7 +1082,7 @@ EndFunction
Function CleanSounds()
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
EndFunction
@ -1097,7 +1097,7 @@ Function FinishQuest()
NQG07_GomesBalanREF.Enable()
_00E_NQ_G_07_RogashREF.Enable()
ReEnablePrisonGuards()
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
Levelsystem.SetAllowIdleChatter(True)
@ -1124,7 +1124,7 @@ Function FinishQuestDijaam()
ResetGraveyardScene()
ReEnablePrisonGuards()
NQG07Dijaam_SC4_EscapeCollision.Disable()
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
Levelsystem.SetAllowIdleChatter(True)
@ -1142,7 +1142,7 @@ Function FinishQuestDijaamLeora()
NQG07Dijaam_SC4_EscapeCollision.Disable()
ResetGraveyardScene()
_00E_EPHandler.GiveEP(__Config_RewardEXP)
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
Levelsystem.SetAllowIdleChatter(True)

@ -296,7 +296,7 @@ Function StartArenaCombat(Formlist flEnemies)
Game.RequestAutoSave()
_FS_Phasmalist_ControlQuest.MoveApparitionToPlayer()
Game.EnablePlayerControls()
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
Levelsystem.SetAllowIdleChatter(False)
_00E_FS_NQR01_ArenaBattleMusic.Add()
@ -566,7 +566,7 @@ Function TharaelStartCombat()
Game.RequestAutoSave()
_00E_A2_GhostwalkTeleportVFX.Stop(_00E_SC_TharaelREF)
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
Levelsystem.SetAllowIdleChatter(False)
_00E_FS_NQR01_ArenaBattleMusic.Add()
Game.EnablePlayerControls()
@ -657,7 +657,7 @@ Function GiveRewardEXP(bool bDeclined)
_00E_SC_TharaelREF.UnEquipItemEx(_00E_FS_NQR05_Tharael_Dagger, 1, true)
_00E_SC_TharaelREF.UnEquipItemEx(_00E_FS_NQR05_Tharael_Dagger, 2, true)
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
Levelsystem.SetAllowIdleChatter(True)
NQR01_SC05_Explanation.Stop()

@ -28,6 +28,10 @@ _00E_SkillControl function GetSkillControl() Global
return (Game.GetForm(0x14) as _00E_PlayerFunctions).ControlRepository.SkillControl
endfunction
_00E_SoundControl function GetSoundControl() Global
return (Game.GetForm(0x14) as _00E_PlayerFunctions).ControlRepository.SoundControl
endfunction
_00E_VisionControl function GetVisionControl() Global
return (Game.GetForm(0x14) as _00E_PlayerFunctions).ControlRepository.VisionControl
endfunction

@ -109,21 +109,6 @@ EndFunction
; GENERAL NON-GLOBAL FUNCTIONS
;=====================================================================================
Function RemoveSilence()
_00E_SilenceTransitionLowPriority02.Remove()
_00E_Music_Special_MQ12b_Samael.Remove()
_00E_SilenceLongTransitionHighPriority.Remove()
_00E_SilenceTransitionLowPriority.Remove()
_00E_SilenceTransitionHighPriority.Remove()
_00E_SilenceAbruptHighPriority.Remove()
_00E_Music_Special_TavernSilence.Remove()
AudioCategoryAMB.UnMute()
AudioCategoryAMBr.UnMute()
AudioCategorySFX.UnMute()
EndFunction
Function ShowFailedMessage(String companionName = "Jespar")
if companionName == "Jespar" && _00E_DisableQuestTutorials.GetValueInt() == 0
@ -180,16 +165,6 @@ GlobalVariable Property _00E_AchievementsEnabled Auto
ReferenceAlias Property Levelsystem_SympathyActor Auto
;--------------------------------------VISION-----------------------------------
MusicType Property _00E_SilenceTransitionLowPriority02 Auto
MusicType Property _00E_Music_Special_MQ12b_Samael Auto
MusicType Property _00E_SilenceLongTransitionHighPriority Auto
MusicType Property _00E_SilenceTransitionLowPriority Auto
MusicType Property _00E_SilenceTransitionHighPriority Auto
MusicType Property _00E_SilenceAbruptHighPriority Auto
MusicType Property _00E_Music_Special_TavernSilence Auto
;--------------------------------------LEVELSYSTEM-----------------------------------
GlobalVariable Property SympathyRyneus auto
@ -237,9 +212,3 @@ Message Property _00E_Levelsystem_sEldritchBloodAttackTargetMarked Auto
Message Property _00E_Levelsystem_sEldritchBloodAttackVictimMarkingRemoved Auto
Message Property _00E_Levelsystem_sEldritchBloodVictimMarkingRemoved Auto
Message Property _00E_Levelsystem_sGhostwalkEnemyTooCloseToWall Auto
Spell Property _00E_PriestCureDiseases Auto
SoundCategory Property AudioCategoryAMB Auto
SoundCategory Property AudioCategoryAMBr Auto
SoundCategory Property AudioCategorySFX Auto

@ -4,7 +4,7 @@ Event OnTriggerEnter(ObjectReference akActionRef)
if akActionRef == PlayerREF && !bDone
bDone = True
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
EndIf

@ -9,7 +9,7 @@ Event OnTriggerEnter(ObjectReference akActionRef)
If MQ17.GetStage() > 5
_00E_MQ17_Purge_Weather.ForceActive(True)
_00E_Music_Special_Cleansing.Add()
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_PlayerFunctions.GetCombatMusicControl().RemoveCombatSoundtracks()
_00E_SilenceAbruptHighPriority.Remove()
_00E_Music_Special_Cleansing.Add()

@ -78,7 +78,7 @@ EndFunction
Function StartFollowing()
MQ04_LishariFollowCounter.SetValueInt(1)
_00E_MC_LishariREF.EvaluatePackage()
SetNPCAsCompanion(_00E_MC_LishariREF, true, 200, 100, 200)
_00E_Func_SetNPCAsCompanion.SetNPCAsCompanion(_00E_MC_LishariREF, true, 200, 100, 200)
EndFunction
Function GivePlayerSpell()
@ -92,7 +92,7 @@ EndFunction
Function StartSC03()
SetNPCAsCompanion(_00E_MC_LishariREF, false)
_00E_Func_SetNPCAsCompanion.SetNPCAsCompanion(_00E_MC_LishariREF, false)
MQ04_SC3_DeadBodyComment.ForceStart()
EndFunction
@ -214,7 +214,7 @@ Function FinishUp()
PlayerREF.RemoveSpell(_00E_MQP03_MagicFeverSpell)
_00E_MQ04_RitualAttachClouds.Stop(PlayerREF)
EnvironmentScene02_StartBox.Enable()
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
_00E_EPHandler.GiveEP(__Config_RewardEXP)
Self.SetObjectiveCompleted(70)
NQ41.SetStage(10)

@ -14,7 +14,7 @@ EndFunction
Function Fragment_3()
;BEGIN CODE
Levelsystem.SetAllowIdleChatter(True)
Levelsystem.RemoveSilence() ; Failsafe
_00E_PlayerFunctions.GetSoundControl().RemoveSilence() ; Failsafe
;END CODE
EndFunction
;END FRAGMENT

@ -6,7 +6,7 @@ Scriptname TIF__0011B021 Extends TopicInfo Hidden
Function Fragment_0(ObjectReference akSpeakerRef)
Actor akSpeaker = akSpeakerRef as Actor
;BEGIN CODE
Levelsystem.RemoveSilence()
_00E_PlayerFunctions.GetSoundControl().RemoveSilence()
EnderalFunctions.DisableDialogueQuitting()
;END CODE
EndFunction

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