Updated SprigganFXSCRIPT
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@ -32,7 +32,9 @@ auto state Alive
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event OnEffectFinish(Actor akTarget, Actor akCaster)
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GotoState("DoNothing")
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SprigganFXAttachEffect.Stop(akTarget)
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if akTarget
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SprigganFXAttachEffect.Stop(akTarget)
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endif
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endevent
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event OnCombatStateChanged(Actor akTarget, int aeCombatState)
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