diff --git a/scripts/_00e_fs_nqr05_functions.pex b/scripts/_00e_fs_nqr05_functions.pex index 5fe430cd..d073022a 100644 Binary files a/scripts/_00e_fs_nqr05_functions.pex and b/scripts/_00e_fs_nqr05_functions.pex differ diff --git a/source/scripts/_00e_fs_nqr05_functions.psc b/source/scripts/_00e_fs_nqr05_functions.psc index e8fdb9be..6cc28cb3 100644 --- a/source/scripts/_00e_fs_nqr05_functions.psc +++ b/source/scripts/_00e_fs_nqr05_functions.psc @@ -281,12 +281,11 @@ Function StartSC06() FS_NQR05_SC06_ActivationTriggerREF.Disable() ; transform the player back if currently a werewolf, due to being used as actor in scenes in SC06 _FS_TheriantrophistControlQuest.TransformBackIfTransformed() - FS_NQR05_SC06_FatherArrival.ForceStart() FadeToBlackIMOD.Apply() - Wait(2.5) FadeToBlackHoldIMOD.ApplyCrossFade() - Timescale.SetValue(0.01) ; preventing the time from advancing during this lengthy scene + Timescale.SetValue(0.1) ; preventing the time from advancing during this lengthy scene Levelsystem.SkipTimeToHour(18.75) + Wait(2.5) _00E_FS_NQR05_SiteWeatherSnow.ForceActive(True) Levelsystem.SetAllowIdleChatter(false) FS_NQR05_SC05_GateREF.SetOpen(False) @@ -294,12 +293,13 @@ Function StartSC06() _00E_TeleportGlobal.SetValueInt(1) PlayerREF.MoveTo(FS_NQR05_SC06_WallMarkerREF) Game.DisablePlayerControls() + FS_NQR05_SC06_FatherArrival.ForceStart() EndFunction Function FadeBack() - ; Called in Phase 2, FS_NQR05_SC06_FatherArrival + ; Called in Phase 1, FS_NQR05_SC06_FatherArrival ; FadeToBlackHoldIMOD.Remove() ; FS_NQR05_ZaraahREF.Enable() FadeToBlackBackIMOD.ApplyCrossFade()