Removed a few obsolete scripts

This commit is contained in:
Eddoursul 2024-01-10 15:45:23 +01:00
parent 6215476e88
commit 267c1bff72
42 changed files with 2 additions and 156 deletions

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@ -1,25 +0,0 @@
Scriptname _00E_ConfigMenu extends SKI_ConfigBase
{Obsolete MCM script}
;=====================================================================================
; EVENTS
;=====================================================================================
function OnGameReload()
; do nothing
endFunction
function OnConfigManagerReady(String a_eventName, String a_strArg, Float a_numArg, Form a_sender)
Quest rSkyUI = Game.GetFormFromFile(0x802, "SkyUI_SE.esp") as Quest
if rSkyUI
(rSkyUI as SKI_ConfigManager).UnregisterMod(self)
endif
endFunction
auto state DoNothing
function OnGameReload()
UnregisterForModEvent("SKICP_configManagerReady")
endFunction
function OnConfigManagerReady(String a_eventName, String a_strArg, Float a_numArg, Form a_sender)
; do nothing
endFunction
endstate

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Scriptname _00E_FS_Affinity_RitualistSC extends activemagiceffect
{ OBSOLETE. Left for backward save compatibility.
The functions of the old code have been moved to _00E_PhasmalistApparition_Spectralist magic effect of the apparition ability. }
Function OnLoadGame()
UnregisterForAllModEvents()
EndFunction

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@ -1,7 +0,0 @@
Scriptname _00E_FS_Affinity_SpectralWarriorSC extends activemagiceffect
{ OBSOLETE. Left for backward save compatibility.
The functions of the old code have been moved to _00E_PhasmalistApparition_QyraiStance and _00E_PhasmalistApparition_SkaraggStance magic effects of the apparition ability. }
Function OnLoadGame()
UnregisterForAllModEvents()
EndFunction

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Scriptname _00E_FS_Smelter_Workbench extends ObjectReference
{script that is attached to all smelter workbenches and manages the switching between dismantling and smelting}
Actor Property PlayerREF Auto
Message Property _00E_Theriantrophist_CantCraftMSG Auto
Message Property _00E_Smelting_DismantlingMSG Auto
Race Property _00E_Theriantrophist_PlayerWerewolfRace Auto
ObjectReference Property _00E_Dismantling_SmelterREF Auto
; The script is obsolete as of 2.0.12 and has been replaced with a perk.
; Do not add it to new references.

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@ -1,13 +0,0 @@
Scriptname _00E_HorseFlute_Old_NotObsoleteSC extends ActiveMagicEffect
{Not obsolete, this script guarantees backward compatibility for the old horse flute. The actual script is _00E_HorseFlute_SC}
Event OnEffectStart(Actor akTarget, Actor akCaster)
PlayerREF.AddItem(_00E_HorseFlute_New, 1)
PlayerREF.RemoveItem(_00E_HorseFlute_Old_DoNotDelete, (PlayerREF.GetItemCount(_00E_HorseFlute_Old_DoNotDelete)), true)
EndEvent
Potion Property _00E_HorseFlute_Old_DoNotDelete Auto
Armor Property _00E_HorseFlute_New Auto
Actor Property PlayerREF Auto

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Scriptname _00E_MC_Calia_HealMonitorPlayer extends ReferenceAlias
{OBSOLETE}
Event OnUpdate()
EndEvent

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Scriptname _00E_Mistshrooms_LightAtNight extends ObjectReference
{OBSOLETE: left to override the old version of the script in pre-1.5.5.0 saves}
Event OnUpdateGameTime()
UnregisterForUpdateGameTime()
EndEvent

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Scriptname _00E_MQ11a_SC11_CourtyardZombiesSC extends ObjectReference
{ OBSOLETE. Left for backward save compatibility. }

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Scriptname _00E_MQ11a_SC16_DraugrFailsave extends Actor
{ OBSOLETE. Left for backward save compatibility. }

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Scriptname _00E_MQ11a_SC20_ZombieDeadScript extends ObjectReference
{ OBSOLETE. Left for backward save compatibility. }

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Scriptname _00E_MQ11a_SC25_FailsaveSC extends ObjectReference
{ OBSOLETE. Left for backward save compatibility. }

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Scriptname _00E_MQ11a_SC8_ZombieFailsaveSC extends ObjectReference
{ OBSOLETE. Left for backward save compatibility. }

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Scriptname _00E_MQ11c_SilvergroveWeatherSetup extends ObjectReference
{ OBSOLETE. Left for compatibility with old saves. }

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@ -381,7 +381,8 @@ STATE Buildmode
If (targetRef as _00E_Playerhousing_Furniture) && (bLockActions == False) If (targetRef as _00E_Playerhousing_Furniture) && (bLockActions == False)
If (targetRef as _00E_Playerhousing_FurnitureItem) If (targetRef as _00E_Playerhousing_FurnitureItem)
; Activate() would mean "Take" for this misc. object, so do nothing ; Activate() would mean "Take" for this misc. object, so do nothing
ElseIf (targetRef as _00E_Theriantrophist_BlockCraftingSC) || (targetRef as _00E_Playerhousing_MannequinControl) || (targetRef as _00E_BedScript) || (targetRef as _00E_Phasmalist_Workbench) || (targetRef as _00E_PlaceableGrammophonPlay) ElseIf (targetRef as _00E_Playerhousing_MannequinControl) || (targetRef as _00E_BedScript) || (targetRef as _00E_Phasmalist_Workbench) || (targetRef as _00E_PlaceableGrammophonPlay)
; 2.1 TODO: Add crafting workbenches
; These objects do activation themselves in OnActivate event ; These objects do activation themselves in OnActivate event
Else Else
targetRef.Activate(player, true) targetRef.Activate(player, true)

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@ -1,14 +0,0 @@
Scriptname _00E_PlayerhousingTutorial extends Quest
{ OBSOLETE. Left for version update. }
Bool Function StartTutorialIsShown()
Return False
EndFunction
STATE NoTutorial
Bool Function StartTutorialIsShown()
Return True
EndFunction
Endstate

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@ -1,3 +0,0 @@
Scriptname _00E_StartSceneWhenEnemiesAreDead extends Actor
{ OBSOLETE. Left for backward save compatibility. }

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Scriptname _00E_StoneInscriptioNScript extends ObjectReference
{OBSOLETE as of patch 1.6.0.0}

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Scriptname _00E_Theriantrophist_BlockCraftingSC extends ObjectReference
Actor Property PlayerREF Auto
Message Property _00E_Theriantrophist_CantCraftMSG Auto
Race Property _00E_Theriantrophist_PlayerWerewolfRace Auto
Bool bActivationBlocked = False
; This script is obsolete since 2.0.12 and has been replaced with a perk.
; Do not add it to new references.
Event OnActivate(ObjectReference akActionRef)
; Unlock activators, blocked by previous version of the script
if IsActivationBlocked()
BlockActivation(False)
if Game.GetPlayer().GetRace() != _00E_Theriantrophist_PlayerWerewolfRace
Activate(akActionRef, true)
endif
endif
EndEvent

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@ -1,15 +0,0 @@
Scriptname FS_NQ05_AlchemyScript extends ObjectReference
Actor Property PlayerREF Auto
Quest Property FS_NQ05 Auto
Book Property FS_NQ05_Rezept Auto
Ingredient Property Nirnroot Auto
Ingredient Property SkeeverTail Auto
Ingredient Property MothWingMonarch Auto
Ingredient Property Garlic Auto
Message Property FS_NQ05_AlchemyMessagebox Auto
Bool bActivationBlocked = False
; This script is obsolete as of 2.0.12, replaced with a perk

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@ -1,14 +0,0 @@
Scriptname FS_NQ07_AlchemyScript extends ObjectReference
Actor Property PlayerREF Auto
Quest Property FS_NQ07 Auto
Book Property _00E_FS_NQ07_Rezept Auto
Potion Property FoodMead Auto
Ingredient Property FrostMirriam Auto
Potion Property FoodBananenschnaps Auto
Message Property _00E_FS_NQ07_AlchemyMessagebox Auto
Bool bActivationBlocked = False
; This script is obsolete as of 2.0.12, replaced with a perk