Removed a few obsolete scripts
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Skyrim.esm
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Skyrim.esm
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@ -1,25 +0,0 @@
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Scriptname _00E_ConfigMenu extends SKI_ConfigBase
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{Obsolete MCM script}
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;=====================================================================================
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; EVENTS
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;=====================================================================================
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function OnGameReload()
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; do nothing
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endFunction
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function OnConfigManagerReady(String a_eventName, String a_strArg, Float a_numArg, Form a_sender)
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Quest rSkyUI = Game.GetFormFromFile(0x802, "SkyUI_SE.esp") as Quest
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if rSkyUI
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(rSkyUI as SKI_ConfigManager).UnregisterMod(self)
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endif
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endFunction
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auto state DoNothing
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function OnGameReload()
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UnregisterForModEvent("SKICP_configManagerReady")
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endFunction
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function OnConfigManagerReady(String a_eventName, String a_strArg, Float a_numArg, Form a_sender)
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; do nothing
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endFunction
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endstate
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@ -1,7 +0,0 @@
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Scriptname _00E_FS_Affinity_RitualistSC extends activemagiceffect
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{ OBSOLETE. Left for backward save compatibility.
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The functions of the old code have been moved to _00E_PhasmalistApparition_Spectralist magic effect of the apparition ability. }
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Function OnLoadGame()
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UnregisterForAllModEvents()
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EndFunction
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@ -1,7 +0,0 @@
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Scriptname _00E_FS_Affinity_SpectralWarriorSC extends activemagiceffect
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{ OBSOLETE. Left for backward save compatibility.
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The functions of the old code have been moved to _00E_PhasmalistApparition_QyraiStance and _00E_PhasmalistApparition_SkaraggStance magic effects of the apparition ability. }
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Function OnLoadGame()
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UnregisterForAllModEvents()
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EndFunction
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@ -1,11 +0,0 @@
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Scriptname _00E_FS_Smelter_Workbench extends ObjectReference
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{script that is attached to all smelter workbenches and manages the switching between dismantling and smelting}
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Actor Property PlayerREF Auto
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Message Property _00E_Theriantrophist_CantCraftMSG Auto
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Message Property _00E_Smelting_DismantlingMSG Auto
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Race Property _00E_Theriantrophist_PlayerWerewolfRace Auto
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ObjectReference Property _00E_Dismantling_SmelterREF Auto
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; The script is obsolete as of 2.0.12 and has been replaced with a perk.
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; Do not add it to new references.
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@ -1,13 +0,0 @@
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Scriptname _00E_HorseFlute_Old_NotObsoleteSC extends ActiveMagicEffect
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{Not obsolete, this script guarantees backward compatibility for the old horse flute. The actual script is _00E_HorseFlute_SC}
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Event OnEffectStart(Actor akTarget, Actor akCaster)
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PlayerREF.AddItem(_00E_HorseFlute_New, 1)
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PlayerREF.RemoveItem(_00E_HorseFlute_Old_DoNotDelete, (PlayerREF.GetItemCount(_00E_HorseFlute_Old_DoNotDelete)), true)
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EndEvent
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Potion Property _00E_HorseFlute_Old_DoNotDelete Auto
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Armor Property _00E_HorseFlute_New Auto
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Actor Property PlayerREF Auto
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@ -1,5 +0,0 @@
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Scriptname _00E_MC_Calia_HealMonitorPlayer extends ReferenceAlias
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{OBSOLETE}
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Event OnUpdate()
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EndEvent
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@ -1,6 +0,0 @@
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Scriptname _00E_Mistshrooms_LightAtNight extends ObjectReference
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{OBSOLETE: left to override the old version of the script in pre-1.5.5.0 saves}
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Event OnUpdateGameTime()
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UnregisterForUpdateGameTime()
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EndEvent
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@ -1,2 +0,0 @@
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Scriptname _00E_MQ11a_SC11_CourtyardZombiesSC extends ObjectReference
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{ OBSOLETE. Left for backward save compatibility. }
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@ -1,2 +0,0 @@
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Scriptname _00E_MQ11a_SC16_DraugrFailsave extends Actor
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{ OBSOLETE. Left for backward save compatibility. }
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@ -1,2 +0,0 @@
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Scriptname _00E_MQ11a_SC20_ZombieDeadScript extends ObjectReference
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{ OBSOLETE. Left for backward save compatibility. }
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@ -1,3 +0,0 @@
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Scriptname _00E_MQ11a_SC25_FailsaveSC extends ObjectReference
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{ OBSOLETE. Left for backward save compatibility. }
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@ -1,2 +0,0 @@
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Scriptname _00E_MQ11a_SC8_ZombieFailsaveSC extends ObjectReference
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{ OBSOLETE. Left for backward save compatibility. }
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@ -1,2 +0,0 @@
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Scriptname _00E_MQ11c_SilvergroveWeatherSetup extends ObjectReference
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{ OBSOLETE. Left for compatibility with old saves. }
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@ -381,7 +381,8 @@ STATE Buildmode
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If (targetRef as _00E_Playerhousing_Furniture) && (bLockActions == False)
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If (targetRef as _00E_Playerhousing_FurnitureItem)
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; Activate() would mean "Take" for this misc. object, so do nothing
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ElseIf (targetRef as _00E_Theriantrophist_BlockCraftingSC) || (targetRef as _00E_Playerhousing_MannequinControl) || (targetRef as _00E_BedScript) || (targetRef as _00E_Phasmalist_Workbench) || (targetRef as _00E_PlaceableGrammophonPlay)
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ElseIf (targetRef as _00E_Playerhousing_MannequinControl) || (targetRef as _00E_BedScript) || (targetRef as _00E_Phasmalist_Workbench) || (targetRef as _00E_PlaceableGrammophonPlay)
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; 2.1 TODO: Add crafting workbenches
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; These objects do activation themselves in OnActivate event
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Else
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targetRef.Activate(player, true)
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@ -1,14 +0,0 @@
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Scriptname _00E_PlayerhousingTutorial extends Quest
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{ OBSOLETE. Left for version update. }
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Bool Function StartTutorialIsShown()
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Return False
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EndFunction
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STATE NoTutorial
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Bool Function StartTutorialIsShown()
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Return True
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EndFunction
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Endstate
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@ -1,3 +0,0 @@
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Scriptname _00E_StartSceneWhenEnemiesAreDead extends Actor
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{ OBSOLETE. Left for backward save compatibility. }
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@ -1,2 +0,0 @@
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Scriptname _00E_StoneInscriptioNScript extends ObjectReference
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{OBSOLETE as of patch 1.6.0.0}
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@ -1,20 +0,0 @@
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Scriptname _00E_Theriantrophist_BlockCraftingSC extends ObjectReference
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Actor Property PlayerREF Auto
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Message Property _00E_Theriantrophist_CantCraftMSG Auto
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Race Property _00E_Theriantrophist_PlayerWerewolfRace Auto
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Bool bActivationBlocked = False
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; This script is obsolete since 2.0.12 and has been replaced with a perk.
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; Do not add it to new references.
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Event OnActivate(ObjectReference akActionRef)
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; Unlock activators, blocked by previous version of the script
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if IsActivationBlocked()
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BlockActivation(False)
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if Game.GetPlayer().GetRace() != _00E_Theriantrophist_PlayerWerewolfRace
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Activate(akActionRef, true)
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endif
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endif
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EndEvent
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@ -1,15 +0,0 @@
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Scriptname FS_NQ05_AlchemyScript extends ObjectReference
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Actor Property PlayerREF Auto
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Quest Property FS_NQ05 Auto
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Book Property FS_NQ05_Rezept Auto
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Ingredient Property Nirnroot Auto
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Ingredient Property SkeeverTail Auto
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Ingredient Property MothWingMonarch Auto
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Ingredient Property Garlic Auto
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Message Property FS_NQ05_AlchemyMessagebox Auto
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Bool bActivationBlocked = False
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; This script is obsolete as of 2.0.12, replaced with a perk
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Scriptname FS_NQ07_AlchemyScript extends ObjectReference
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Actor Property PlayerREF Auto
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Quest Property FS_NQ07 Auto
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Book Property _00E_FS_NQ07_Rezept Auto
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Potion Property FoodMead Auto
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Ingredient Property FrostMirriam Auto
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Potion Property FoodBananenschnaps Auto
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Message Property _00E_FS_NQ07_AlchemyMessagebox Auto
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Bool bActivationBlocked = False
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; This script is obsolete as of 2.0.12, replaced with a perk
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