diff --git a/Enderal SE v2.0.12 hotfix 1 Changelog.txt b/Enderal SE v2.0.12.2 Changelog.txt similarity index 99% rename from Enderal SE v2.0.12 hotfix 1 Changelog.txt rename to Enderal SE v2.0.12.2 Changelog.txt index 149c7584..c531301c 100644 --- a/Enderal SE v2.0.12 hotfix 1 Changelog.txt +++ b/Enderal SE v2.0.12.2 Changelog.txt @@ -6,7 +6,11 @@ See https://en.wiki.sureai.net/Enderal:Patch for the list of official patches up Beware, spoilers ahead! -2.0.12 hotfix 1 (2022-09-11) +2.0.12.2 (2022-09-12) +- The Father's arrival scene might fail to properly start (reported by KappaPride). + + +2.0.12.1 (2022-09-11) - Fixed inability to create quest potions if 2.0.12 was installed during certain quest stages. diff --git a/_build/loose_files.txt b/_build/loose_files.txt index 543e0412..acaf14a1 100644 --- a/_build/loose_files.txt +++ b/_build/loose_files.txt @@ -1,6 +1,6 @@ Enderal Credits.txt Report a bug in Enderal SE.url -Enderal SE v2.0.12 Changelog.txt +Enderal SE v2.0.12.2 Changelog.txt Enderal - Forgotten Stories.esm Enderal - Forgotten Stories.ini E - Update.bsa diff --git a/scripts/_00e_fs_nqr05_functions.pex b/scripts/_00e_fs_nqr05_functions.pex index 5fe430cd..f7ec0a34 100644 Binary files a/scripts/_00e_fs_nqr05_functions.pex and b/scripts/_00e_fs_nqr05_functions.pex differ diff --git a/source/scripts/_00e_fs_nqr05_functions.psc b/source/scripts/_00e_fs_nqr05_functions.psc index e8fdb9be..a5770137 100644 --- a/source/scripts/_00e_fs_nqr05_functions.psc +++ b/source/scripts/_00e_fs_nqr05_functions.psc @@ -281,25 +281,24 @@ Function StartSC06() FS_NQR05_SC06_ActivationTriggerREF.Disable() ; transform the player back if currently a werewolf, due to being used as actor in scenes in SC06 _FS_TheriantrophistControlQuest.TransformBackIfTransformed() - FS_NQR05_SC06_FatherArrival.ForceStart() - FadeToBlackIMOD.Apply() - Wait(2.5) FadeToBlackHoldIMOD.ApplyCrossFade() - Timescale.SetValue(0.01) ; preventing the time from advancing during this lengthy scene + Levelsystem.SetAllowIdleChatter(false) + Timescale.SetValue(0.1) ; preventing the time from advancing during this lengthy scene Levelsystem.SkipTimeToHour(18.75) + Wait(2.5) _00E_FS_NQR05_SiteWeatherSnow.ForceActive(True) - Levelsystem.SetAllowIdleChatter(false) FS_NQR05_SC05_GateREF.SetOpen(False) FS_NQR05_SC05_GateREF.BlockActivation(True) _00E_TeleportGlobal.SetValueInt(1) PlayerREF.MoveTo(FS_NQR05_SC06_WallMarkerREF) Game.DisablePlayerControls() + FS_NQR05_SC06_FatherArrival.ForceStart() EndFunction Function FadeBack() - ; Called in Phase 2, FS_NQR05_SC06_FatherArrival + ; Called in Phase 1, FS_NQR05_SC06_FatherArrival ; FadeToBlackHoldIMOD.Remove() ; FS_NQR05_ZaraahREF.Enable() FadeToBlackBackIMOD.ApplyCrossFade()