diff --git a/NQ15 silence fix.esp b/NQ15 silence fix.esp new file mode 100644 index 00000000..badc82d4 Binary files /dev/null and b/NQ15 silence fix.esp differ diff --git a/scripts/_00e_nq15functions.pex b/scripts/_00e_nq15functions.pex index 63812ea4..baebb5b8 100644 Binary files a/scripts/_00e_nq15functions.pex and b/scripts/_00e_nq15functions.pex differ diff --git a/scripts/_00e_playersetupscript.pex b/scripts/_00e_playersetupscript.pex index 2ff18234..5d6c9512 100644 Binary files a/scripts/_00e_playersetupscript.pex and b/scripts/_00e_playersetupscript.pex differ diff --git a/source/scripts/_00e_nq15functions.psc b/source/scripts/_00e_nq15functions.psc index 42cdd62a..6eff2734 100644 --- a/source/scripts/_00e_nq15functions.psc +++ b/source/scripts/_00e_nq15functions.psc @@ -127,7 +127,7 @@ Function PortWoman() _00E_TeleportReappearShader.Play(NQ15Woman) ; SE: The shader is short, 2 seconds is too long - Wait(0.5) + Wait(1.0) NQ15Woman.SetAlpha(1) EndFunction @@ -179,6 +179,7 @@ Function DespawnWoman() _00E_TeleportVanishShader.Play(NQ15Woman) Wait(3) NQ15Woman.Disable() + Levelsystem.RemoveSilence() EndFunction @@ -186,6 +187,7 @@ Function EnableContainerAndGiveKey() NQ15Container.Enable() PlayerREF.AddItem(_00E_NQ15ContainerKey, 1) + Levelsystem.RemoveSilence() EndFunction diff --git a/source/scripts/_00e_playersetupscript.psc b/source/scripts/_00e_playersetupscript.psc index 6bf05bbb..1d40e39c 100644 --- a/source/scripts/_00e_playersetupscript.psc +++ b/source/scripts/_00e_playersetupscript.psc @@ -195,6 +195,9 @@ Function Update_209() _ResetPerk(perkBloodlust) _00E_PlayerhousingMaster.GetMaster().Update_209() + + ; Previous versions may have silence tracks stuck + Levelsystem.RemoveSilence() EndFunction @@ -441,3 +444,5 @@ GlobalVariable Property KillMove Auto Perk Property _00E_Class_Keeper_P05_C_Conditioning Auto Perk Property _00E_Class_Vagrant_P05_B_Lightweight Auto + +_00E_QuestFunctions Property Levelsystem Auto