Send SKSE events on spectralization
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@ -205,6 +205,7 @@ Bool Function _ShowMainMenu()
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Else ; Quit
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Else ; Quit
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ReleaseApparition()
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ReleaseApparition()
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self.SendModEvent("Enderal_FinishSpectralizing")
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GoToState("")
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GoToState("")
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EndIf
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EndIf
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@ -245,6 +246,7 @@ Bool Function ShowEquipApparitionMenu()
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Int iChoice = UIExtensions.OpenMenu("UIWheelMenu")
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Int iChoice = UIExtensions.OpenMenu("UIWheelMenu")
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If iChoice == 0
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If iChoice == 0
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self.SendModEvent("Enderal_StartSpectralizing")
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GoToState("Spectralize")
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GoToState("Spectralize")
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Return False
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Return False
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ElseIf iChoice == 1
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ElseIf iChoice == 1
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@ -280,7 +282,7 @@ State Spectralize
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phasmalistControlQuest.OnPlayerItemSpectralized()
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phasmalistControlQuest.OnPlayerItemSpectralized()
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EndIf
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EndIf
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phasmalistControlQuest.spectralizeContainer.clear()
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phasmalistControlQuest.spectralizeContainer.clear()
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self.SendModEvent("Enderal_FinishSpectralizing")
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GoToState("Waiting")
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GoToState("Waiting")
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ShowMainMenu()
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ShowMainMenu()
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EndEvent
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EndEvent
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