Disabled combat event listener
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@ -12,7 +12,7 @@ void EventListener::Install()
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//RE::ScriptEventSourceHolder::GetSingleton()->AddEventSink<RE::TESContainerChangedEvent>(EventListener::GetSingleton());
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//RE::ScriptEventSourceHolder::GetSingleton()->AddEventSink<RE::TESContainerChangedEvent>(EventListener::GetSingleton());
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RE::UI::GetSingleton()->AddEventSink<RE::MenuOpenCloseEvent>(EventListener::GetSingleton());
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RE::UI::GetSingleton()->AddEventSink<RE::MenuOpenCloseEvent>(EventListener::GetSingleton());
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SKSE::GetModCallbackEventSource()->AddEventSink(EventListener::GetSingleton());
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SKSE::GetModCallbackEventSource()->AddEventSink(EventListener::GetSingleton());
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RE::ScriptEventSourceHolder::GetSingleton()->GetEventSource<RE::TESCombatEvent>()->AddEventSink(EventListener::GetSingleton());
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//RE::ScriptEventSourceHolder::GetSingleton()->GetEventSource<RE::TESCombatEvent>()->AddEventSink(EventListener::GetSingleton());
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RE::ScriptEventSourceHolder::GetSingleton()->GetEventSource<RE::TESHitEvent>()->AddEventSink(EventListener::GetSingleton());
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RE::ScriptEventSourceHolder::GetSingleton()->GetEventSource<RE::TESHitEvent>()->AddEventSink(EventListener::GetSingleton());
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}
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}
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@ -78,6 +78,7 @@ auto EventListener::ProcessEvent(
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return RE::BSEventNotifyControl::kContinue;
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return RE::BSEventNotifyControl::kContinue;
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}
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}
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/*
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auto EventListener::ProcessEvent(
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auto EventListener::ProcessEvent(
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const RE::TESCombatEvent* a_event,
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const RE::TESCombatEvent* a_event,
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RE::BSTEventSource<RE::TESCombatEvent>* a_eventSource)
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RE::BSTEventSource<RE::TESCombatEvent>* a_eventSource)
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@ -100,6 +101,7 @@ auto EventListener::ProcessEvent(
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return RE::BSEventNotifyControl::kContinue;
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return RE::BSEventNotifyControl::kContinue;
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}
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}
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*/
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auto EventListener::ProcessEvent(
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auto EventListener::ProcessEvent(
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const RE::TESHitEvent* a_event,
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const RE::TESHitEvent* a_event,
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@ -10,7 +10,7 @@ class EventListener :
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public RE::BSTEventSink<RE::TESContainerChangedEvent>,
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public RE::BSTEventSink<RE::TESContainerChangedEvent>,
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public RE::BSTEventSink<RE::MenuOpenCloseEvent>,
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public RE::BSTEventSink<RE::MenuOpenCloseEvent>,
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public RE::BSTEventSink<RE::TESActivateEvent>,
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public RE::BSTEventSink<RE::TESActivateEvent>,
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public RE::BSTEventSink<RE::TESCombatEvent>,
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//public RE::BSTEventSink<RE::TESCombatEvent>,
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public RE::BSTEventSink<RE::TESHitEvent>
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public RE::BSTEventSink<RE::TESHitEvent>
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{
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{
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public:
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public:
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@ -43,10 +43,12 @@ public:
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RE::BSTEventSource<RE::TESActivateEvent>* a_eventSource)
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RE::BSTEventSource<RE::TESActivateEvent>* a_eventSource)
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-> RE::BSEventNotifyControl override;
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-> RE::BSEventNotifyControl override;
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/*
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auto ProcessEvent(
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auto ProcessEvent(
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const RE::TESCombatEvent* a_event,
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const RE::TESCombatEvent* a_event,
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RE::BSTEventSource<RE::TESCombatEvent>* a_eventSource)
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RE::BSTEventSource<RE::TESCombatEvent>* a_eventSource)
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-> RE::BSEventNotifyControl override;
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-> RE::BSEventNotifyControl override;
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*/
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auto ProcessEvent(
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auto ProcessEvent(
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const RE::TESHitEvent* a_event,
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const RE::TESHitEvent* a_event,
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@ -42,6 +42,7 @@ event OnUpdate()
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endevent
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endevent
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Event OnCombatStateChange(string eventName, string bTargetIsPlayer, float fCombatState, Form sender)
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Event OnCombatStateChange(string eventName, string bTargetIsPlayer, float fCombatState, Form sender)
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return
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if bTargetIsPlayer ; start combat or searching
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if bTargetIsPlayer ; start combat or searching
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if fCombatState as int == 1 ; combat
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if fCombatState as int == 1 ; combat
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if bIsBrawling
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if bIsBrawling
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