Removed redundant checks and updates from _00E_Game_SkillmenuSC intended to fix hotkey registrations, prone to breaking due to missing RegisterForMenu() in OnPlayerLoadGame
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@ -12,7 +12,7 @@ Import ActorValueInfo
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Import _00E_QuestFunctions
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Import _00E_QuestFunctions
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int function _GetScriptVersion() Global
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int function _GetScriptVersion() Global
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return 1
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return 1
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endFunction
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endFunction
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; This script handles the custom character menu
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; This script handles the custom character menu
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@ -23,19 +23,20 @@ endFunction
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Event OnInit()
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Event OnInit()
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FixedBugs1_2 = True
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iCurrentAffinityIndex = -1
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iCurrentAffinityIndex = -1
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InitAffinitySystem()
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InitAffinitySystem()
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InitializeActorValueInfos()
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InitializeActorValueInfos()
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UpdateKeyRegistration()
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UpdateKeyRegistration()
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RegisterForMenu("Journal Menu")
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RegisterForMenu("Journal Menu")
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EndEvent
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EndEvent
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Event OnUpdate()
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Event OnPlayerLoadGame()
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InitAffinitySystem()
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UpdateKeyRegistration()
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UpdateKeyRegistration()
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RegisterForMenu("Journal Menu")
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EndEvent
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EndEvent
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@ -60,22 +61,14 @@ Event OnKeyDown(Int KeyCode)
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If PlayerREF.HasSpell(_00E_Class_Meditate) && Utility.IsInMenuMode() == False && UI.IsTextInputEnabled() == False && PlayerRef.IsOnMount() == False && Game.IsLookingControlsEnabled() == true && UI.IsMenuOpen("Dialogue Menu") == False && PlayerREF.GetCurrentLocation() != _00E_Dreamworld_Location
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If PlayerREF.HasSpell(_00E_Class_Meditate) && Utility.IsInMenuMode() == False && UI.IsTextInputEnabled() == False && PlayerRef.IsOnMount() == False && Game.IsLookingControlsEnabled() == true && UI.IsMenuOpen("Dialogue Menu") == False && PlayerREF.GetCurrentLocation() != _00E_Dreamworld_Location
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meditateSpell.Cast(PlayerREF, PlayerREF)
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meditateSpell.Cast(PlayerREF, PlayerREF)
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EndIf
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EndIf
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EndIf
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EndIf
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EndEvent
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EndEvent
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Event OnMenuClose(String MenuName)
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Event OnMenuClose(String MenuName)
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If MenuName == ("Journal Menu")
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UpdateKeyRegistration()
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EndIf
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EndEvent
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Event OnLocationChange(Location akOldLoc, Location akNewLoc)
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; Gavrant:
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; I don't know the purpose of re-registering keys on location change, but someone added this to _00E_Game_TalentControlSC in the first place.
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UpdateKeyRegistration()
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UpdateKeyRegistration()
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EndEvent
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EndEvent
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@ -104,8 +97,8 @@ Function UpdateKeyRegistration()
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EndFunction
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EndFunction
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Function SetHeroMenuKey(int iNewKeyCode)
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Function SetHeroMenuKey(int iNewKeyCode)
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UnregisterForKey(iHeroMenuKeycode)
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UnregisterForKey(iHeroMenuKeycode)
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iHeroMenuKeycode = iNewKeyCode
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iHeroMenuKeycode = iNewKeyCode
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UpdateKeyRegistration()
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UpdateKeyRegistration()
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EndFunction
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EndFunction
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@ -148,20 +141,11 @@ Function OpenSkillmenu()
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If PlayerREF.GetCurrentLocation() != _00E_Dreamworld_Location
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If PlayerREF.GetCurrentLocation() != _00E_Dreamworld_Location
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MenuOpen = True
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MenuOpen = True
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UpdateKeyRegistration()
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; if !Game.IsMovementControlsEnabled()
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; bControlsHaveBeenDisabled = True
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; EndIf
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_00E_Game_MenuIMOD.Apply()
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_00E_Game_MenuIMOD.Apply()
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UI.OpenCustomMenu("00E_heromenu")
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UI.OpenCustomMenu("00E_heromenu")
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UI.InvokeStringA("CustomMenu", "_root.heromenu_mc.SetStringValues", GetStrings())
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UI.InvokeStringA("CustomMenu", "_root.heromenu_mc.SetStringValues", GetStrings())
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UI.InvokeFloatA("CustomMenu", "_root.heromenu_mc.SetIntValues", GetFloats())
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UI.InvokeFloatA("CustomMenu", "_root.heromenu_mc.SetIntValues", GetFloats())
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UI.InvokeFloatA("CustomMenu", "_root.heromenu_mc.SetModifier", GetMods())
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UI.InvokeFloatA("CustomMenu", "_root.heromenu_mc.SetModifier", GetMods())
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RegisterForSingleUpdate(8)
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EndIf
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EndIf
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EndFunction
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EndFunction
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@ -169,17 +153,8 @@ EndFunction
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Function CloseSkillmenu()
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Function CloseSkillmenu()
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UI.CloseCustomMenu()
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UI.CloseCustomMenu()
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; If !bControlsHaveBeenDisabled
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; Game.EnablePlayerControls()
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; EndIf
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; bControlsHaveBeenDisabled = False
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_00E_Game_MenuIMOD.Remove()
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_00E_Game_MenuIMOD.Remove()
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MenuOpen = False
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MenuOpen = False
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UpdateKeyRegistration()
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RegisterForSingleUpdate(15)
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EndFunction
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EndFunction
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@ -329,10 +304,10 @@ Function InitAffinitySystem()
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If isFS
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If isFS
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PerkTree_PhasmalistIndex = RegisterPerkTree(10, FS_PhasmalistPerks, _00E_FS_Game_PhasmalistName, _00E_FS_Game_PhasmalistName_Female)
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PerkTree_PhasmalistIndex = RegisterPerkTree(10, FS_PhasmalistPerks, _00E_FS_Game_PhasmalistName, _00E_FS_Game_PhasmalistName_Female)
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PerkTree_TheriantrophistIndex = RegisterPerkTree(11, FS_TheriantrophistPerks, _00E_FS_Game_TheriantrophistName, _00E_FS_Game_TheriantrophistName_Female)
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PerkTree_TheriantrophistIndex = RegisterPerkTree(11, FS_TheriantrophistPerks, _00E_FS_Game_TheriantrophistName, _00E_FS_Game_TheriantrophistName_Female)
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Else
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Else
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PerkTree_PhasmalistIndex = 10
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PerkTree_PhasmalistIndex = 10
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PerkTree_TheriantrophistIndex = 11
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PerkTree_TheriantrophistIndex = 11
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EndIf
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EndIf
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; Affinities
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; Affinities
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@ -340,7 +315,7 @@ Function InitAffinitySystem()
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Affinity_Names_Male = New Message[21]
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Affinity_Names_Male = New Message[21]
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Affinity_Names_Female = New Message[21]
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Affinity_Names_Female = New Message[21]
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Affinity_BattlemageIndex = RegisterAffinity( 0, _00E_Affinity_AbBattlemage, _00E_Game_Affinity_BattlemageName, _00E_Game_Affinity_BattlemageName_Female)
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Affinity_BattlemageIndex = RegisterAffinity( 0, _00E_Affinity_AbBattlemage, _00E_Game_Affinity_BattlemageName, _00E_Game_Affinity_BattlemageName_Female)
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Affinity_ClericIndex = RegisterAffinity( 1, _00E_Affinity_AbCleric, _00E_Game_Affinity_ClericName, _00E_Game_Affinity_ClericName_Female)
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Affinity_ClericIndex = RegisterAffinity( 1, _00E_Affinity_AbCleric, _00E_Game_Affinity_ClericName, _00E_Game_Affinity_ClericName_Female)
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Affinity_AssasinIndex = RegisterAffinity( 2, _00E_Affinity_AbAssassin, _00E_Game_Affinity_AssassinName, _00E_Game_Affinity_AssassinName_Female)
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Affinity_AssasinIndex = RegisterAffinity( 2, _00E_Affinity_AbAssassin, _00E_Game_Affinity_AssassinName, _00E_Game_Affinity_AssassinName_Female)
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Affinity_WayfarerIndex = RegisterAffinity( 3, _00E_Affinity_AbWayfarer, _00E_Game_Affinity_WayfarerName, _00E_Game_Affinity_WayfarerName_Female)
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Affinity_WayfarerIndex = RegisterAffinity( 3, _00E_Affinity_AbWayfarer, _00E_Game_Affinity_WayfarerName, _00E_Game_Affinity_WayfarerName_Female)
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@ -356,27 +331,27 @@ Function InitAffinitySystem()
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; Affinity_WanderingMageIndex = RegisterAffinity(10, __Config_AffinityAbs[10], , )
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; Affinity_WanderingMageIndex = RegisterAffinity(10, __Config_AffinityAbs[10], , )
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If isFS
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If isFS
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Affinity_SpectralistIndex = RegisterAffinity(11, _00E_FS_Affinity_AbRitualist, _00E_FS_Game_Affinity_Spectralist, _00E_FS_Game_Affinity_Spectralist_Female)
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Affinity_SpectralistIndex = RegisterAffinity(11, _00E_FS_Affinity_AbRitualist, _00E_FS_Game_Affinity_Spectralist, _00E_FS_Game_Affinity_Spectralist_Female)
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Affinity_GhostBladeIndex = RegisterAffinity(12, _00E_FS_Affinity_AbGhostblade, _00E_FS_Game_Affinity_GhostBlade, _00E_FS_Game_Affinity_GhostBlade_Female)
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Affinity_GhostBladeIndex = RegisterAffinity(12, _00E_FS_Affinity_AbGhostblade, _00E_FS_Game_Affinity_GhostBlade, _00E_FS_Game_Affinity_GhostBlade_Female)
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Affinity_SpectralWarriorIndex = RegisterAffinity(13, _00E_FS_Affinity_AbSpectralWarrior, _00E_FS_Game_Affinity_SpectralWarrior, _00E_FS_Game_Affinity_SpectralWarrior_Female)
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Affinity_SpectralWarriorIndex = RegisterAffinity(13, _00E_FS_Affinity_AbSpectralWarrior, _00E_FS_Game_Affinity_SpectralWarrior, _00E_FS_Game_Affinity_SpectralWarrior_Female)
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Affinity_BruteIndex = RegisterAffinity(14, _00E_FS_Affinity_AbBrute, _00E_FS_Game_Affinity_Brute, _00E_FS_Game_Affinity_Brute_Female)
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Affinity_BruteIndex = RegisterAffinity(14, _00E_FS_Affinity_AbBrute, _00E_FS_Game_Affinity_Brute, _00E_FS_Game_Affinity_Brute_Female)
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Affinity_DrifterIndex = RegisterAffinity(15, _00E_FS_Affinity_AbDrifter, _00E_FS_Game_Affinity_Drifter, _00E_FS_Game_Affinity_Drifter_Female)
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Affinity_DrifterIndex = RegisterAffinity(15, _00E_FS_Affinity_AbDrifter, _00E_FS_Game_Affinity_Drifter, _00E_FS_Game_Affinity_Drifter_Female)
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Affinity_DruidIndex = RegisterAffinity(16, _00E_FS_Affinity_AbDruid, _00E_FS_Game_Affinity_Druid, _00E_FS_Game_Affinity_Druid_Female)
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Affinity_DruidIndex = RegisterAffinity(16, _00E_FS_Affinity_AbDruid, _00E_FS_Game_Affinity_Druid, _00E_FS_Game_Affinity_Druid_Female)
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Affinity_NightwolfIndex = RegisterAffinity(17, _00E_FS_Affinity_AbNightwolf, _00E_FS_Game_Affinity_Nightwolf, _00E_FS_Game_Affinity_Nightwolf_Female)
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Affinity_NightwolfIndex = RegisterAffinity(17, _00E_FS_Affinity_AbNightwolf, _00E_FS_Game_Affinity_Nightwolf, _00E_FS_Game_Affinity_Nightwolf_Female)
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Affinity_RavagerIndex = RegisterAffinity(18, _00E_FS_Affinity_AbRavager, _00E_FS_Game_Affinity_Ravager, _00E_FS_Game_Affinity_Ravager_Female)
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Affinity_RavagerIndex = RegisterAffinity(18, _00E_FS_Affinity_AbRavager, _00E_FS_Game_Affinity_Ravager, _00E_FS_Game_Affinity_Ravager_Female)
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Affinity_ScourgeOfTheWildsIndex = RegisterAffinity(19, _00E_FS_Affinity_AbScourge, _00E_FS_Game_Affinity_ScourgeOfTheWilds, _00E_FS_Game_Affinity_ScourgeOfTheWilds_Female)
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Affinity_ScourgeOfTheWildsIndex = RegisterAffinity(19, _00E_FS_Affinity_AbScourge, _00E_FS_Game_Affinity_ScourgeOfTheWilds, _00E_FS_Game_Affinity_ScourgeOfTheWilds_Female)
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Affinity_SoulcallerIndex = RegisterAffinity(20, _00E_FS_Affinity_AbSoulcaller, _00E_FS_Game_Affinity_Soulcaller, _00E_FS_Game_Affinity_Soulcaller_Female)
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Affinity_SoulcallerIndex = RegisterAffinity(20, _00E_FS_Affinity_AbSoulcaller, _00E_FS_Game_Affinity_Soulcaller, _00E_FS_Game_Affinity_Soulcaller_Female)
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Else
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Else
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Affinity_SpectralistIndex = 11
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Affinity_SpectralistIndex = 11
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Affinity_GhostBladeIndex = 12
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Affinity_GhostBladeIndex = 12
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Affinity_SpectralWarriorIndex = 13
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Affinity_SpectralWarriorIndex = 13
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Affinity_BruteIndex = 14
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Affinity_BruteIndex = 14
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Affinity_DrifterIndex = 15
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Affinity_DrifterIndex = 15
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Affinity_DruidIndex = 16
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Affinity_DruidIndex = 16
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Affinity_NightwolfIndex = 17
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Affinity_NightwolfIndex = 17
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Affinity_RavagerIndex = 18
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Affinity_RavagerIndex = 18
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Affinity_ScourgeOfTheWildsIndex = 19
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Affinity_ScourgeOfTheWildsIndex = 19
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Affinity_SoulcallerIndex = 20
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Affinity_SoulcallerIndex = 20
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EndIf
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EndIf
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@ -392,31 +367,9 @@ Function InitAffinitySystem()
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EndWhile
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EndWhile
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EndIf
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EndIf
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; Fix 1.2.x.x bugs if needed
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; Init MajorSchool
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If FixedBugs1_2 == False
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If MajorSchool == 0
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If bHasAffinityBonus == False
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UpdateMajorSchool()
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iCurrentAffinityIndex = -1
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EndIf
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If iCurrentAffinityIndex >= 0
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Spell affSpell = Affinity_Spells[iCurrentAffinityIndex]
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If PlayerREF.HasSpell(affSpell) == False
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PlayerREF.AddSpell(affSpell)
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EndIf
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EndIf
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Int[] PerkDistribution = GetPerkDistribution()
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UpdateClassIndices(PerkDistribution)
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FixedBugs1_2 = True
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Else
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; Init MajorSchool
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If MajorSchool == 0
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UpdateMajorSchool()
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EndIf
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EndIf
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EndIf
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BlockClassUpdates = False
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BlockClassUpdates = False
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@ -583,55 +536,55 @@ Function UpdateUnlockedAffinities(Int[] PerkDistribution)
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; Spectral Warrior: Phasmalist und Vandale/Hüter/Klingentänzer
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; Spectral Warrior: Phasmalist und Vandale/Hüter/Klingentänzer
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TryUnlockAffinity(PerkDistribution, Affinity_SpectralWarriorIndex, PerkTree_PhasmalistIndex, PerkTree_RageIndex, PerkTree_BastionIndex, PerkTree_DerwishIndex)
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TryUnlockAffinity(PerkDistribution, Affinity_SpectralWarriorIndex, PerkTree_PhasmalistIndex, PerkTree_RageIndex, PerkTree_BastionIndex, PerkTree_DerwishIndex)
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; Ghostblade: Phasmalist und Infiltrator/Gauner
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; Ghostblade: Phasmalist und Infiltrator/Gauner
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TryUnlockAffinity(PerkDistribution, Affinity_GhostBladeIndex, PerkTree_PhasmalistIndex, PerkTree_EspionageIndex, PerkTree_TrickeryIndex)
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TryUnlockAffinity(PerkDistribution, Affinity_GhostBladeIndex, PerkTree_PhasmalistIndex, PerkTree_EspionageIndex, PerkTree_TrickeryIndex)
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; Brute: Vandal/Bladedancer und Lycantrophe
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; Brute: Vandal/Bladedancer und Lycantrophe
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TryUnlockAffinity(PerkDistribution, Affinity_BruteIndex, PerkTree_TheriantrophistIndex, PerkTree_DerwishIndex, PerkTree_RageIndex)
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TryUnlockAffinity(PerkDistribution, Affinity_BruteIndex, PerkTree_TheriantrophistIndex, PerkTree_DerwishIndex, PerkTree_RageIndex)
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; Drifter: Vagrant und Lycantrophe
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; Drifter: Vagrant und Lycantrophe
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TryUnlockAffinity(PerkDistribution, Affinity_DrifterIndex, PerkTree_TheriantrophistIndex, PerkTree_VagabondIndex)
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TryUnlockAffinity(PerkDistribution, Affinity_DrifterIndex, PerkTree_TheriantrophistIndex, PerkTree_VagabondIndex)
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; Druid: Lycantrophe und Elementarist
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; Druid: Lycantrophe und Elementarist
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TryUnlockAffinity(PerkDistribution, Affinity_DruidIndex, PerkTree_TheriantrophistIndex, PerkTree_ElementalismIndex)
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TryUnlockAffinity(PerkDistribution, Affinity_DruidIndex, PerkTree_TheriantrophistIndex, PerkTree_ElementalismIndex)
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; Nightwolf: Infiltrator und Lycantrophe
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; Nightwolf: Infiltrator und Lycantrophe
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TryUnlockAffinity(PerkDistribution, Affinity_NightwolfIndex, PerkTree_TheriantrophistIndex, PerkTree_EspionageIndex)
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TryUnlockAffinity(PerkDistribution, Affinity_NightwolfIndex, PerkTree_TheriantrophistIndex, PerkTree_EspionageIndex)
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; Ravager: Sinistrope und Lycantrophe
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; Ravager: Sinistrope und Lycantrophe
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TryUnlockAffinity(PerkDistribution, Affinity_RavagerIndex, PerkTree_TheriantrophistIndex, PerkTree_LifeAndDeathIndex)
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TryUnlockAffinity(PerkDistribution, Affinity_RavagerIndex, PerkTree_TheriantrophistIndex, PerkTree_LifeAndDeathIndex)
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; Scourge of the Wilds: Keeper/Thaumaturgy und Lycantrophe
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; Scourge of the Wilds: Keeper/Thaumaturgy und Lycantrophe
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TryUnlockAffinity(PerkDistribution, Affinity_ScourgeOfTheWildsIndex, PerkTree_TheriantrophistIndex, PerkTree_ManipulationIndex)
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TryUnlockAffinity(PerkDistribution, Affinity_ScourgeOfTheWildsIndex, PerkTree_TheriantrophistIndex, PerkTree_ManipulationIndex)
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; Soulcaller: Phasmalist und Lycantrophe
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; Soulcaller: Phasmalist und Lycantrophe
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TryUnlockAffinity(PerkDistribution, Affinity_SoulcallerIndex, PerkTree_TheriantrophistIndex, PerkTree_PhasmalistIndex)
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TryUnlockAffinity(PerkDistribution, Affinity_SoulcallerIndex, PerkTree_TheriantrophistIndex, PerkTree_PhasmalistIndex)
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Endfunction
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Endfunction
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Function AddAchievementForAffinityUnlock(int nTotalUnlockedAffinityCount)
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Function AddAchievementForAffinityUnlock(int nTotalUnlockedAffinityCount)
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If _00E_AchievementsEnabled.GetValueInt() == 1
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If _00E_AchievementsEnabled.GetValueInt() == 1
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If nTotalUnlockedAffinityCount >= 1
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If nTotalUnlockedAffinityCount >= 1
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Steam.UnlockAchievement("END_AFFINITY_01")
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Steam.UnlockAchievement("END_AFFINITY_01")
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EndIf
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EndIf
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If nTotalUnlockedAffinityCount >= 2
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If nTotalUnlockedAffinityCount >= 2
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Steam.UnlockAchievement("END_AFFINITY_02")
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Steam.UnlockAchievement("END_AFFINITY_02")
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EndIf
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EndIf
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EndIf
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EndIf
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EndFunction
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EndFunction
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Function AddAchievementForFullMemoryTree(Int[] PerkDistribution, Int[] MaxPerkDistribution)
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Function AddAchievementForFullMemoryTree(Int[] PerkDistribution, Int[] MaxPerkDistribution)
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Int Index = 1
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Int Index = 1
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While Index < PerkDistribution.Length
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While Index < PerkDistribution.Length
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If PerkDistribution[Index] == MaxPerkDistribution[Index] && !bMemoryTreeAchievementUnlocked
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If PerkDistribution[Index] == MaxPerkDistribution[Index] && !bMemoryTreeAchievementUnlocked
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Steam.UnlockAchievement("END_MEMORY_TREE_01")
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Steam.UnlockAchievement("END_MEMORY_TREE_01")
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bMemoryTreeAchievementUnlocked = true
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bMemoryTreeAchievementUnlocked = true
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EndIf
|
EndIf
|
||||||
Index += 1
|
Index += 1
|
||||||
EndWhile
|
EndWhile
|
||||||
|
|
||||||
EndFunction
|
EndFunction
|
||||||
@ -646,11 +599,11 @@ Function GetPlayerClass()
|
|||||||
Int[] PerkDistribution = GetPerkDistribution()
|
Int[] PerkDistribution = GetPerkDistribution()
|
||||||
|
|
||||||
UpdateClassIndices(PerkDistribution)
|
UpdateClassIndices(PerkDistribution)
|
||||||
|
|
||||||
If _00E_AchievementsEnabled.GetValueInt() == 1 && !bMemoryTreeAchievementUnlocked
|
If _00E_AchievementsEnabled.GetValueInt() == 1 && !bMemoryTreeAchievementUnlocked
|
||||||
Int[] MaxPerkDistribution = GetMaxPerkDistribution()
|
Int[] MaxPerkDistribution = GetMaxPerkDistribution()
|
||||||
AddAchievementForFullMemoryTree(PerkDistribution, MaxPerkDistribution)
|
AddAchievementForFullMemoryTree(PerkDistribution, MaxPerkDistribution)
|
||||||
EndIf
|
EndIf
|
||||||
|
|
||||||
; What affinities are unlocked?
|
; What affinities are unlocked?
|
||||||
Int iNewAffinityIndex = -1
|
Int iNewAffinityIndex = -1
|
||||||
@ -659,7 +612,7 @@ Function GetPlayerClass()
|
|||||||
UpdateUnlockedAffinities(PerkDistribution)
|
UpdateUnlockedAffinities(PerkDistribution)
|
||||||
|
|
||||||
Int nTotalUnlockedAffinityCount = 0
|
Int nTotalUnlockedAffinityCount = 0
|
||||||
Int nSinceLastTimeUnlockedAffinityCount = 0
|
Int nSinceLastTimeUnlockedAffinityCount = 0
|
||||||
Int[] unlockedAffinityIndices = Utility.CreateIntArray(affinitiesUnlocked.Length, 0)
|
Int[] unlockedAffinityIndices = Utility.CreateIntArray(affinitiesUnlocked.Length, 0)
|
||||||
|
|
||||||
Int Index = 0
|
Int Index = 0
|
||||||
@ -673,8 +626,8 @@ Function GetPlayerClass()
|
|||||||
EndIf
|
EndIf
|
||||||
Index += 1
|
Index += 1
|
||||||
EndWhile
|
EndWhile
|
||||||
|
|
||||||
AddAchievementForAffinityUnlock(nTotalUnlockedAffinityCount)
|
AddAchievementForAffinityUnlock(nTotalUnlockedAffinityCount)
|
||||||
|
|
||||||
If nTotalUnlockedAffinityCount == 1
|
If nTotalUnlockedAffinityCount == 1
|
||||||
iNewAffinityIndex = unlockedAffinityIndices[0]
|
iNewAffinityIndex = unlockedAffinityIndices[0]
|
||||||
@ -832,16 +785,6 @@ String Function GetPlayerClassName()
|
|||||||
EndIf
|
EndIf
|
||||||
EndFunction
|
EndFunction
|
||||||
|
|
||||||
Event OnPlayerLoadGame()
|
|
||||||
InitAffinitySystem()
|
|
||||||
|
|
||||||
; Post-1.2.5.0 update
|
|
||||||
If bMeditateKeyRegistered == False
|
|
||||||
UpdateKeyRegistration()
|
|
||||||
EndIf
|
|
||||||
|
|
||||||
EndEvent
|
|
||||||
|
|
||||||
|
|
||||||
;=====================================================================================
|
;=====================================================================================
|
||||||
; PROPERTIES
|
; PROPERTIES
|
||||||
@ -1078,7 +1021,6 @@ Int Affinity_RavagerIndex
|
|||||||
Int Affinity_ScourgeOfTheWildsIndex
|
Int Affinity_ScourgeOfTheWildsIndex
|
||||||
Int Affinity_SoulcallerIndex
|
Int Affinity_SoulcallerIndex
|
||||||
|
|
||||||
Bool FixedBugs1_2
|
|
||||||
Bool BlockClassUpdates
|
Bool BlockClassUpdates
|
||||||
|
|
||||||
Bool bMeditateKeyRegistered = False
|
Bool bMeditateKeyRegistered = False
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user