Cleaned up TrapExplosiveGas
This commit is contained in:
parent
8c999a6fd6
commit
2db96586c2
Binary file not shown.
@ -1,7 +1,4 @@
|
|||||||
scriptName TrapExplosiveGas extends objectReference
|
scriptName TrapExplosiveGas extends objectReference
|
||||||
;
|
|
||||||
;
|
|
||||||
;==================================================
|
|
||||||
|
|
||||||
formlist property flExplodesGasTrapOnHit auto
|
formlist property flExplodesGasTrapOnHit auto
|
||||||
{projectiles that will set this off when they hit}
|
{projectiles that will set this off when they hit}
|
||||||
@ -18,7 +15,6 @@ formlist property flExplodesGasTrapEquippedSpell auto
|
|||||||
formlist property trapGasWeapon auto
|
formlist property trapGasWeapon auto
|
||||||
{weapons that will set this off on hit, specifically explosions}
|
{weapons that will set this off on hit, specifically explosions}
|
||||||
|
|
||||||
bool actorHasWeaponsDrawn = TRUE ;remove this later
|
|
||||||
bool property checkActorEquippedItems = TRUE auto
|
bool property checkActorEquippedItems = TRUE auto
|
||||||
{Whether or not to check items the player is carrying
|
{Whether or not to check items the player is carrying
|
||||||
default = True on explosive gas
|
default = True on explosive gas
|
||||||
@ -32,11 +28,10 @@ keyword property flameKeyword Auto
|
|||||||
keyword property lightningKeyword auto
|
keyword property lightningKeyword auto
|
||||||
bool property lightningIgnites = TRUE Auto
|
bool property lightningIgnites = TRUE Auto
|
||||||
{if this is true lightning should ignite this trap
|
{if this is true lightning should ignite this trap
|
||||||
default == false}
|
default == true}
|
||||||
|
|
||||||
light property Torch01 auto
|
light property Torch01 auto
|
||||||
projectile property storedProjectile auto hidden
|
projectile property storedProjectile auto hidden
|
||||||
objectReference property storedObjRef auto hidden
|
|
||||||
MagicEffect property storedEffect1 auto hidden
|
MagicEffect property storedEffect1 auto hidden
|
||||||
MagicEffect property storedEffect2 auto hidden
|
MagicEffect property storedEffect2 auto hidden
|
||||||
MagicEffect property storedEffect3 auto hidden
|
MagicEffect property storedEffect3 auto hidden
|
||||||
@ -48,17 +43,13 @@ auto state waiting
|
|||||||
event onHit(objectReference akAggressor, form akWeapon, projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked)
|
event onHit(objectReference akAggressor, form akWeapon, projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked)
|
||||||
if !akProjectile || akProjectile != storedProjectile
|
if !akProjectile || akProjectile != storedProjectile
|
||||||
storedProjectile = akProjectile
|
storedProjectile = akProjectile
|
||||||
; debug.Trace(self + " is testing " + akProjectile + " due to onHit, akWeapon = " + akWeapon)
|
|
||||||
|
|
||||||
;USKP 1.3.2 added NONE checks due to numerous Papyrus errors.
|
;USKP 1.3.2 added NONE checks due to numerous Papyrus errors.
|
||||||
If( (trapGasWeapon != NONE && trapGasWeapon.hasForm(akWeapon)) || akweapon == torch01 )
|
If( (trapGasWeapon != NONE && trapGasWeapon.hasForm(akWeapon)) || akweapon == torch01 )
|
||||||
; debug.Trace(self + " is exploding due to " + akWeapon + " being in formlist " + TrapGasWeapon)
|
|
||||||
GasExplode(akAggressor)
|
GasExplode(akAggressor)
|
||||||
ElseIf( flExplodesGasTrapOnHit != NONE && flExplodesGasTrapOnHit.hasForm(akProjectile) )
|
ElseIf( flExplodesGasTrapOnHit != NONE && flExplodesGasTrapOnHit.hasForm(akProjectile) )
|
||||||
; debug.Trace(self + " is exploding due to " + akProjectile)
|
|
||||||
GasExplode(akAggressor)
|
GasExplode(akAggressor)
|
||||||
ElseIf akWeapon.HasKeyword(flameKeyword) || ( lightningIgnites && akWeapon.HasKeyword(lightningKeyword) )
|
ElseIf akWeapon.HasKeyword(flameKeyword) || ( lightningIgnites && akWeapon.HasKeyword(lightningKeyword) )
|
||||||
; debug.Trace(self + " is exploding due to " + akWeapon + " - hasKeyword")
|
|
||||||
GasExplode(akAggressor)
|
GasExplode(akAggressor)
|
||||||
endif
|
endif
|
||||||
endif
|
endif
|
||||||
@ -81,15 +72,11 @@ auto state waiting
|
|||||||
storedEffect4 = akEffect
|
storedEffect4 = akEffect
|
||||||
storedEffectIncrement = 1
|
storedEffectIncrement = 1
|
||||||
endif
|
endif
|
||||||
; debug.Trace(self + " is testing " + akEffect + " due to onMagicEffectApply")
|
|
||||||
if flExplodesGasTrapOnMagicEffectApply.hasForm(akEffect as form)
|
if flExplodesGasTrapOnMagicEffectApply.hasForm(akEffect as form)
|
||||||
; debug.Trace(self + " is exploding due to " + akEffect)
|
|
||||||
GasExplode(akCaster)
|
GasExplode(akCaster)
|
||||||
elseif akEffect.hasKeyword(flameKeyword)
|
elseif akEffect.hasKeyword(flameKeyword)
|
||||||
; debug.Trace(self + " is exploding due to " + akEffect)
|
|
||||||
GasExplode(akCaster)
|
GasExplode(akCaster)
|
||||||
elseif lightningIgnites && akEffect.hasKeyword(lightningKeyword)
|
elseif lightningIgnites && akEffect.hasKeyword(lightningKeyword)
|
||||||
; debug.Trace(self + " is exploding due to " + akEffect)
|
|
||||||
GasExplode(akCaster)
|
GasExplode(akCaster)
|
||||||
endif
|
endif
|
||||||
endif
|
endif
|
||||||
@ -128,10 +115,7 @@ auto state waiting
|
|||||||
EndState
|
EndState
|
||||||
|
|
||||||
function GasExplode(objectReference causeActor)
|
function GasExplode(objectReference causeActor)
|
||||||
;if (causeActor as actor)
|
self.setActorCause(causeActor as actor)
|
||||||
self.setActorCause(causeActor as actor)
|
|
||||||
;endif
|
|
||||||
; debug.Trace(self + " has exploded")
|
|
||||||
self.damageObject(5)
|
self.damageObject(5)
|
||||||
endFunction
|
endFunction
|
||||||
|
|
||||||
@ -161,5 +145,5 @@ event onReset()
|
|||||||
endEvent
|
endEvent
|
||||||
|
|
||||||
event OnDestructionStageChanged(int aiOldStage, int aiCurrentStage)
|
event OnDestructionStageChanged(int aiOldStage, int aiCurrentStage)
|
||||||
; debug.Trace(self + " has received destruction event #" + aiCurrentStage)
|
;
|
||||||
endEvent
|
endEvent
|
||||||
|
Loading…
Reference in New Issue
Block a user