Prevent dropping Nessah's heart before handing it in
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@ -2,31 +2,30 @@ Scriptname _00E_FS_NQR03_HeartSC extends ObjectReference
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Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer)
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Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer)
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If FS_NQR03.GetCurrentStageID() >= 90 && FS_NQR03.GetCurrentStageID() <= 95
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If FS_NQR03.GetCurrentStageID() >= 90 && FS_NQR03.GetCurrentStageID() <= 100
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If akNewContainer == PlayerREF && !bDone
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If akNewContainer == PlayerREF
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bDone = True
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if ! FS_NQR03.IsObjectiveDisplayed(40)
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FS_NQR03.SetObjectiveDisplayed(40, True, True)
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FS_NQR03.SetObjectiveDisplayed(40, True, True)
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endif
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ElseIf akOldContainer == PlayerREF
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ElseIf akOldContainer == PlayerREF
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Ingredient rNessahsHeart = GetBaseObject() as Ingredient
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if akNewContainer
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if akNewContainer
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akNewContainer.RemoveItem(rNessahsHeart, 1, true)
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akNewContainer.RemoveItem(_00E_FS_NQR03_NessahsHeart, 1, true)
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else
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else
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Disable()
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Disable()
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Delete()
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Delete()
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endif
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endif
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PlayerREF.AddItem(rNessahsHeart, 1, true)
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PlayerREF.AddItem(_00E_FS_NQR03_NessahsHeart, 1, true)
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_00E_FS_CantDropItemMessage.Show()
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_00E_FS_CantDropItemMessage.Show()
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EndIf
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EndIf
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EndIf
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EndIf
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EndEvent
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EndEvent
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bool bDone
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Actor Property PlayerREF Auto
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Actor Property PlayerREF Auto
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_00E_FS_NQR03_Functions Property FS_NQR03 Auto
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_00E_FS_NQR03_Functions Property FS_NQR03 Auto
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Message Property _00E_FS_CantDropItemMessage Auto
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Message Property _00E_FS_CantDropItemMessage Auto
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Ingredient Property _00E_FS_NQR03_NessahsHeart Auto
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