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Moved HumanHeart tracking from item script to quest alias

development
Eddoursul 3 months ago
parent b88ad2cba6
commit 2e41a7ef8d
  1. BIN
      Remove script from Human Heart.esp
  2. BIN
      scripts/_00E_FS_NQR03_PlayerAlias.pex
  3. BIN
      scripts/_00e_fs_nqr03_heartsc.pex
  4. BIN
      scripts/qf_fs_nqr03_0014cea2.pex
  5. 30
      source/scripts/_00E_FS_NQR03_PlayerAlias.psc
  6. 20
      source/scripts/_00e_fs_nqr03_heartsc.psc
  7. 107
      source/scripts/qf_fs_nqr03_0014cea2.psc

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@ -0,0 +1,30 @@
Scriptname _00E_FS_NQR03_PlayerAlias extends ReferenceAlias Hidden
; _00E_FS_NQR03_NessahsHeart is tracked in _00E_FS_NQR03_HeartSC
event OnInit()
AddInventoryEventFilter(HumanHeart)
endevent
Event OnItemAdded(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akSourceContainer)
_00E_FS_NQR03_Functions rQuest = GetOwningQuest() as _00E_FS_NQR03_Functions
int iStage = rQuest.GetCurrentStageID()
if iStage < 90
return
endif
AddInventoryEventFilter(_00E_EmptyFormlist)
RemoveInventoryEventFilter(HumanHeart)
If iStage <= 95
rQuest.ClearPlayerAlias()
rQuest.SetObjectiveDisplayed(45, True)
endif
EndEvent
Ingredient Property HumanHeart Auto
FormList Property _00E_EmptyFormlist Auto

@ -5,14 +5,15 @@ Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldCo
If FS_NQR03.GetCurrentStageID() >= 90 && FS_NQR03.GetCurrentStageID() <= 95
If akNewContainer == PlayerREF && !bDone
bDone = True
If bIsNessahsHeart
FS_NQR03.SetObjectiveDisplayed(40, True, True)
Else
FS_NQR03.ClearPlayerAlias()
FS_NQR03.SetObjectiveDisplayed(45, True)
EndIf
ElseIf akOldContainer == PlayerREF && bIsNessahsHeart
Self.Disable()
FS_NQR03.SetObjectiveDisplayed(40, True, True)
ElseIf akOldContainer == PlayerREF
if akNewContainer
akNewContainer.RemoveItem(_00E_FS_NQR03_NessahsHeart, 1, true)
else
Disable()
Delete()
endif
PlayerREF.AddItem(_00E_FS_NQR03_NessahsHeart, 1, true)
_00E_FS_CantDropItemMessage.Show()
EndIf
@ -21,7 +22,6 @@ Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldCo
EndEvent
bool bDone
bool Property bIsNessahsHeart Auto
Actor Property PlayerREF Auto
@ -29,4 +29,4 @@ Ingredient Property _00E_FS_NQR03_NessahsHeart Auto
_00E_FS_NQR03_Functions Property FS_NQR03 Auto
Message Property _00E_FS_CantDropItemMessage Auto
Message Property _00E_FS_CantDropItemMessage Auto

@ -2,29 +2,29 @@
;NEXT FRAGMENT INDEX 13
Scriptname QF_FS_NQR03_0014CEA2 Extends Quest Hidden
;BEGIN ALIAS PROPERTY FS_NQR03_SC01_Scion
;BEGIN ALIAS PROPERTY Tharael
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_FS_NQR03_SC01_Scion Auto
ReferenceAlias Property Alias_Tharael Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY FS_NQR03_Flavour_03_Akolythe_Male
;BEGIN ALIAS PROPERTY FS_NQR03_SC02_Flavour_NoviceFemale
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_FS_NQR03_Flavour_03_Akolythe_Male Auto
ReferenceAlias Property Alias_FS_NQR03_SC02_Flavour_NoviceFemale Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Sister_Envy
;BEGIN ALIAS PROPERTY FS_NQR03_DetachedFatherVoice
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Sister_Envy Auto
ReferenceAlias Property Alias_FS_NQR03_DetachedFatherVoice Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY FS_NQR03_SC02_Flavour_NoviceFemale
;BEGIN ALIAS PROPERTY Brother_Greed
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_FS_NQR03_SC02_Flavour_NoviceFemale Auto
ReferenceAlias Property Alias_Brother_Greed Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Brother_Greed
;BEGIN ALIAS PROPERTY FS_NQR03_Flavour_03_Akolythe_Male
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Brother_Greed Auto
ReferenceAlias Property Alias_FS_NQR03_Flavour_03_Akolythe_Male Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Sister_Pride
@ -37,19 +37,24 @@ ReferenceAlias Property Alias_Sister_Pride Auto
ReferenceAlias Property Alias_FS_NQR03_Flavour_03_Akolythe_Female Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY FS_NQR03_MissingPages
;BEGIN ALIAS PROPERTY FS_NQR03_SC01_Scion
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_FS_NQR03_MissingPages Auto
ReferenceAlias Property Alias_FS_NQR03_SC01_Scion Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY First_Seer
;BEGIN ALIAS PROPERTY FS_NQR03_SC02_Flavour_VoiceMale
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_First_Seer Auto
ReferenceAlias Property Alias_FS_NQR03_SC02_Flavour_VoiceMale Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY FS_NQR03_SC02_Flavour_VoiceMale
;BEGIN ALIAS PROPERTY FS_NQR03_Poster
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_FS_NQR03_SC02_Flavour_VoiceMale Auto
ReferenceAlias Property Alias_FS_NQR03_Poster Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY First_Seer
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_First_Seer Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Bard
@ -57,24 +62,24 @@ ReferenceAlias Property Alias_FS_NQR03_SC02_Flavour_VoiceMale Auto
ReferenceAlias Property Alias_Bard Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Brother_Sorrow
;BEGIN ALIAS PROPERTY Sister_Envy
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Brother_Sorrow Auto
ReferenceAlias Property Alias_Sister_Envy Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY FS_NQR03_Poster
;BEGIN ALIAS PROPERTY Brother_Sorrow
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_FS_NQR03_Poster Auto
ReferenceAlias Property Alias_Brother_Sorrow Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY FS_NQR03_DetachedFatherVoice
;BEGIN ALIAS PROPERTY Player
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_FS_NQR03_DetachedFatherVoice Auto
ReferenceAlias Property Alias_Player Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY Tharael
;BEGIN ALIAS PROPERTY FS_NQR03_MissingPages
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Tharael Auto
ReferenceAlias Property Alias_FS_NQR03_MissingPages Auto
;END ALIAS PROPERTY
;BEGIN FRAGMENT Fragment_6
@ -89,38 +94,38 @@ kmyQuest.TeleportPlayer()
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_0
Function Fragment_0()
;BEGIN FRAGMENT Fragment_1
Function Fragment_1()
;BEGIN AUTOCAST TYPE _00E_FS_NQR03_Functions
Quest __temp = self as Quest
_00E_FS_NQR03_Functions kmyQuest = __temp as _00E_FS_NQR03_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.SetUp()
kmyQuest.UnlockDoorEnableTharael()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_8
Function Fragment_8()
;BEGIN FRAGMENT Fragment_10
Function Fragment_10()
;BEGIN AUTOCAST TYPE _00E_FS_NQR03_Functions
Quest __temp = self as Quest
_00E_FS_NQR03_Functions kmyQuest = __temp as _00E_FS_NQR03_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.UpdateObjectives_02()
kmyQuest.UpdateObjectives_03()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_4
Function Fragment_4()
;BEGIN FRAGMENT Fragment_8
Function Fragment_8()
;BEGIN AUTOCAST TYPE _00E_FS_NQR03_Functions
Quest __temp = self as Quest
_00E_FS_NQR03_Functions kmyQuest = __temp as _00E_FS_NQR03_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartSC04()
kmyQuest.UpdateObjectives_02()
;END CODE
EndFunction
;END FRAGMENT
@ -138,38 +143,38 @@ kmyQuest.DisableBard()
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_2
Function Fragment_2()
;BEGIN FRAGMENT Fragment_9
Function Fragment_9()
;BEGIN AUTOCAST TYPE _00E_FS_NQR03_Functions
Quest __temp = self as Quest
_00E_FS_NQR03_Functions kmyQuest = __temp as _00E_FS_NQR03_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.StartSC02()
kmyQuest.UpdateObjectives_03()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_10
Function Fragment_10()
;BEGIN FRAGMENT Fragment_5
Function Fragment_5()
;BEGIN AUTOCAST TYPE _00E_FS_NQR03_Functions
Quest __temp = self as Quest
_00E_FS_NQR03_Functions kmyQuest = __temp as _00E_FS_NQR03_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.UpdateObjectives_03()
kmyQuest.UpdateObjectives_01()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_9
Function Fragment_9()
;BEGIN FRAGMENT Fragment_11
Function Fragment_11()
;BEGIN AUTOCAST TYPE _00E_FS_NQR03_Functions
Quest __temp = self as Quest
_00E_FS_NQR03_Functions kmyQuest = __temp as _00E_FS_NQR03_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.UpdateObjectives_03()
kmyQuest.FinishUp()
;END CODE
EndFunction
;END FRAGMENT
@ -186,38 +191,38 @@ kmyQuest.GivePlayerNote()
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_5
Function Fragment_5()
;BEGIN FRAGMENT Fragment_4
Function Fragment_4()
;BEGIN AUTOCAST TYPE _00E_FS_NQR03_Functions
Quest __temp = self as Quest
_00E_FS_NQR03_Functions kmyQuest = __temp as _00E_FS_NQR03_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.UpdateObjectives_01()
kmyQuest.StartSC04()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_1
Function Fragment_1()
;BEGIN FRAGMENT Fragment_2
Function Fragment_2()
;BEGIN AUTOCAST TYPE _00E_FS_NQR03_Functions
Quest __temp = self as Quest
_00E_FS_NQR03_Functions kmyQuest = __temp as _00E_FS_NQR03_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.UnlockDoorEnableTharael()
kmyQuest.StartSC02()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_11
Function Fragment_11()
;BEGIN FRAGMENT Fragment_0
Function Fragment_0()
;BEGIN AUTOCAST TYPE _00E_FS_NQR03_Functions
Quest __temp = self as Quest
_00E_FS_NQR03_Functions kmyQuest = __temp as _00E_FS_NQR03_Functions
;END AUTOCAST
;BEGIN CODE
kmyQuest.FinishUp()
kmyQuest.SetUp()
;END CODE
EndFunction
;END FRAGMENT

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