Moved HumanHeart tracking from item script to quest alias
This commit is contained in:
parent
b88ad2cba6
commit
2e41a7ef8d
BIN
Remove script from Human Heart.esp
Normal file
BIN
Remove script from Human Heart.esp
Normal file
Binary file not shown.
BIN
scripts/_00E_FS_NQR03_PlayerAlias.pex
Normal file
BIN
scripts/_00E_FS_NQR03_PlayerAlias.pex
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
30
source/scripts/_00E_FS_NQR03_PlayerAlias.psc
Normal file
30
source/scripts/_00E_FS_NQR03_PlayerAlias.psc
Normal file
@ -0,0 +1,30 @@
|
||||
Scriptname _00E_FS_NQR03_PlayerAlias extends ReferenceAlias Hidden
|
||||
|
||||
; _00E_FS_NQR03_NessahsHeart is tracked in _00E_FS_NQR03_HeartSC
|
||||
|
||||
event OnInit()
|
||||
AddInventoryEventFilter(HumanHeart)
|
||||
endevent
|
||||
|
||||
Event OnItemAdded(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akSourceContainer)
|
||||
|
||||
_00E_FS_NQR03_Functions rQuest = GetOwningQuest() as _00E_FS_NQR03_Functions
|
||||
int iStage = rQuest.GetCurrentStageID()
|
||||
|
||||
if iStage < 90
|
||||
return
|
||||
endif
|
||||
|
||||
AddInventoryEventFilter(_00E_EmptyFormlist)
|
||||
RemoveInventoryEventFilter(HumanHeart)
|
||||
|
||||
If iStage <= 95
|
||||
rQuest.ClearPlayerAlias()
|
||||
rQuest.SetObjectiveDisplayed(45, True)
|
||||
endif
|
||||
|
||||
EndEvent
|
||||
|
||||
Ingredient Property HumanHeart Auto
|
||||
|
||||
FormList Property _00E_EmptyFormlist Auto
|
@ -5,14 +5,15 @@ Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldCo
|
||||
If FS_NQR03.GetCurrentStageID() >= 90 && FS_NQR03.GetCurrentStageID() <= 95
|
||||
If akNewContainer == PlayerREF && !bDone
|
||||
bDone = True
|
||||
If bIsNessahsHeart
|
||||
FS_NQR03.SetObjectiveDisplayed(40, True, True)
|
||||
Else
|
||||
FS_NQR03.ClearPlayerAlias()
|
||||
FS_NQR03.SetObjectiveDisplayed(45, True)
|
||||
EndIf
|
||||
ElseIf akOldContainer == PlayerREF && bIsNessahsHeart
|
||||
Self.Disable()
|
||||
FS_NQR03.SetObjectiveDisplayed(40, True, True)
|
||||
ElseIf akOldContainer == PlayerREF
|
||||
if akNewContainer
|
||||
akNewContainer.RemoveItem(_00E_FS_NQR03_NessahsHeart, 1, true)
|
||||
else
|
||||
Disable()
|
||||
Delete()
|
||||
endif
|
||||
|
||||
PlayerREF.AddItem(_00E_FS_NQR03_NessahsHeart, 1, true)
|
||||
_00E_FS_CantDropItemMessage.Show()
|
||||
EndIf
|
||||
@ -21,7 +22,6 @@ Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldCo
|
||||
EndEvent
|
||||
|
||||
bool bDone
|
||||
bool Property bIsNessahsHeart Auto
|
||||
|
||||
Actor Property PlayerREF Auto
|
||||
|
||||
@ -29,4 +29,4 @@ Ingredient Property _00E_FS_NQR03_NessahsHeart Auto
|
||||
|
||||
_00E_FS_NQR03_Functions Property FS_NQR03 Auto
|
||||
|
||||
Message Property _00E_FS_CantDropItemMessage Auto
|
||||
Message Property _00E_FS_CantDropItemMessage Auto
|
||||
|
@ -2,19 +2,9 @@
|
||||
;NEXT FRAGMENT INDEX 13
|
||||
Scriptname QF_FS_NQR03_0014CEA2 Extends Quest Hidden
|
||||
|
||||
;BEGIN ALIAS PROPERTY FS_NQR03_SC01_Scion
|
||||
;BEGIN ALIAS PROPERTY Tharael
|
||||
;ALIAS PROPERTY TYPE ReferenceAlias
|
||||
ReferenceAlias Property Alias_FS_NQR03_SC01_Scion Auto
|
||||
;END ALIAS PROPERTY
|
||||
|
||||
;BEGIN ALIAS PROPERTY FS_NQR03_Flavour_03_Akolythe_Male
|
||||
;ALIAS PROPERTY TYPE ReferenceAlias
|
||||
ReferenceAlias Property Alias_FS_NQR03_Flavour_03_Akolythe_Male Auto
|
||||
;END ALIAS PROPERTY
|
||||
|
||||
;BEGIN ALIAS PROPERTY Sister_Envy
|
||||
;ALIAS PROPERTY TYPE ReferenceAlias
|
||||
ReferenceAlias Property Alias_Sister_Envy Auto
|
||||
ReferenceAlias Property Alias_Tharael Auto
|
||||
;END ALIAS PROPERTY
|
||||
|
||||
;BEGIN ALIAS PROPERTY FS_NQR03_SC02_Flavour_NoviceFemale
|
||||
@ -22,11 +12,21 @@ ReferenceAlias Property Alias_Sister_Envy Auto
|
||||
ReferenceAlias Property Alias_FS_NQR03_SC02_Flavour_NoviceFemale Auto
|
||||
;END ALIAS PROPERTY
|
||||
|
||||
;BEGIN ALIAS PROPERTY FS_NQR03_DetachedFatherVoice
|
||||
;ALIAS PROPERTY TYPE ReferenceAlias
|
||||
ReferenceAlias Property Alias_FS_NQR03_DetachedFatherVoice Auto
|
||||
;END ALIAS PROPERTY
|
||||
|
||||
;BEGIN ALIAS PROPERTY Brother_Greed
|
||||
;ALIAS PROPERTY TYPE ReferenceAlias
|
||||
ReferenceAlias Property Alias_Brother_Greed Auto
|
||||
;END ALIAS PROPERTY
|
||||
|
||||
;BEGIN ALIAS PROPERTY FS_NQR03_Flavour_03_Akolythe_Male
|
||||
;ALIAS PROPERTY TYPE ReferenceAlias
|
||||
ReferenceAlias Property Alias_FS_NQR03_Flavour_03_Akolythe_Male Auto
|
||||
;END ALIAS PROPERTY
|
||||
|
||||
;BEGIN ALIAS PROPERTY Sister_Pride
|
||||
;ALIAS PROPERTY TYPE ReferenceAlias
|
||||
ReferenceAlias Property Alias_Sister_Pride Auto
|
||||
@ -37,14 +37,9 @@ ReferenceAlias Property Alias_Sister_Pride Auto
|
||||
ReferenceAlias Property Alias_FS_NQR03_Flavour_03_Akolythe_Female Auto
|
||||
;END ALIAS PROPERTY
|
||||
|
||||
;BEGIN ALIAS PROPERTY FS_NQR03_MissingPages
|
||||
;BEGIN ALIAS PROPERTY FS_NQR03_SC01_Scion
|
||||
;ALIAS PROPERTY TYPE ReferenceAlias
|
||||
ReferenceAlias Property Alias_FS_NQR03_MissingPages Auto
|
||||
;END ALIAS PROPERTY
|
||||
|
||||
;BEGIN ALIAS PROPERTY First_Seer
|
||||
;ALIAS PROPERTY TYPE ReferenceAlias
|
||||
ReferenceAlias Property Alias_First_Seer Auto
|
||||
ReferenceAlias Property Alias_FS_NQR03_SC01_Scion Auto
|
||||
;END ALIAS PROPERTY
|
||||
|
||||
;BEGIN ALIAS PROPERTY FS_NQR03_SC02_Flavour_VoiceMale
|
||||
@ -52,29 +47,39 @@ ReferenceAlias Property Alias_First_Seer Auto
|
||||
ReferenceAlias Property Alias_FS_NQR03_SC02_Flavour_VoiceMale Auto
|
||||
;END ALIAS PROPERTY
|
||||
|
||||
;BEGIN ALIAS PROPERTY FS_NQR03_Poster
|
||||
;ALIAS PROPERTY TYPE ReferenceAlias
|
||||
ReferenceAlias Property Alias_FS_NQR03_Poster Auto
|
||||
;END ALIAS PROPERTY
|
||||
|
||||
;BEGIN ALIAS PROPERTY First_Seer
|
||||
;ALIAS PROPERTY TYPE ReferenceAlias
|
||||
ReferenceAlias Property Alias_First_Seer Auto
|
||||
;END ALIAS PROPERTY
|
||||
|
||||
;BEGIN ALIAS PROPERTY Bard
|
||||
;ALIAS PROPERTY TYPE ReferenceAlias
|
||||
ReferenceAlias Property Alias_Bard Auto
|
||||
;END ALIAS PROPERTY
|
||||
|
||||
;BEGIN ALIAS PROPERTY Sister_Envy
|
||||
;ALIAS PROPERTY TYPE ReferenceAlias
|
||||
ReferenceAlias Property Alias_Sister_Envy Auto
|
||||
;END ALIAS PROPERTY
|
||||
|
||||
;BEGIN ALIAS PROPERTY Brother_Sorrow
|
||||
;ALIAS PROPERTY TYPE ReferenceAlias
|
||||
ReferenceAlias Property Alias_Brother_Sorrow Auto
|
||||
;END ALIAS PROPERTY
|
||||
|
||||
;BEGIN ALIAS PROPERTY FS_NQR03_Poster
|
||||
;BEGIN ALIAS PROPERTY Player
|
||||
;ALIAS PROPERTY TYPE ReferenceAlias
|
||||
ReferenceAlias Property Alias_FS_NQR03_Poster Auto
|
||||
ReferenceAlias Property Alias_Player Auto
|
||||
;END ALIAS PROPERTY
|
||||
|
||||
;BEGIN ALIAS PROPERTY FS_NQR03_DetachedFatherVoice
|
||||
;BEGIN ALIAS PROPERTY FS_NQR03_MissingPages
|
||||
;ALIAS PROPERTY TYPE ReferenceAlias
|
||||
ReferenceAlias Property Alias_FS_NQR03_DetachedFatherVoice Auto
|
||||
;END ALIAS PROPERTY
|
||||
|
||||
;BEGIN ALIAS PROPERTY Tharael
|
||||
;ALIAS PROPERTY TYPE ReferenceAlias
|
||||
ReferenceAlias Property Alias_Tharael Auto
|
||||
ReferenceAlias Property Alias_FS_NQR03_MissingPages Auto
|
||||
;END ALIAS PROPERTY
|
||||
|
||||
;BEGIN FRAGMENT Fragment_6
|
||||
@ -89,14 +94,26 @@ kmyQuest.TeleportPlayer()
|
||||
EndFunction
|
||||
;END FRAGMENT
|
||||
|
||||
;BEGIN FRAGMENT Fragment_0
|
||||
Function Fragment_0()
|
||||
;BEGIN FRAGMENT Fragment_1
|
||||
Function Fragment_1()
|
||||
;BEGIN AUTOCAST TYPE _00E_FS_NQR03_Functions
|
||||
Quest __temp = self as Quest
|
||||
_00E_FS_NQR03_Functions kmyQuest = __temp as _00E_FS_NQR03_Functions
|
||||
;END AUTOCAST
|
||||
;BEGIN CODE
|
||||
kmyQuest.SetUp()
|
||||
kmyQuest.UnlockDoorEnableTharael()
|
||||
;END CODE
|
||||
EndFunction
|
||||
;END FRAGMENT
|
||||
|
||||
;BEGIN FRAGMENT Fragment_10
|
||||
Function Fragment_10()
|
||||
;BEGIN AUTOCAST TYPE _00E_FS_NQR03_Functions
|
||||
Quest __temp = self as Quest
|
||||
_00E_FS_NQR03_Functions kmyQuest = __temp as _00E_FS_NQR03_Functions
|
||||
;END AUTOCAST
|
||||
;BEGIN CODE
|
||||
kmyQuest.UpdateObjectives_03()
|
||||
;END CODE
|
||||
EndFunction
|
||||
;END FRAGMENT
|
||||
@ -113,18 +130,6 @@ kmyQuest.UpdateObjectives_02()
|
||||
EndFunction
|
||||
;END FRAGMENT
|
||||
|
||||
;BEGIN FRAGMENT Fragment_4
|
||||
Function Fragment_4()
|
||||
;BEGIN AUTOCAST TYPE _00E_FS_NQR03_Functions
|
||||
Quest __temp = self as Quest
|
||||
_00E_FS_NQR03_Functions kmyQuest = __temp as _00E_FS_NQR03_Functions
|
||||
;END AUTOCAST
|
||||
;BEGIN CODE
|
||||
kmyQuest.StartSC04()
|
||||
;END CODE
|
||||
EndFunction
|
||||
;END FRAGMENT
|
||||
|
||||
;BEGIN FRAGMENT Fragment_12
|
||||
Function Fragment_12()
|
||||
;BEGIN AUTOCAST TYPE _00E_FS_NQR03_Functions
|
||||
@ -138,30 +143,6 @@ kmyQuest.DisableBard()
|
||||
EndFunction
|
||||
;END FRAGMENT
|
||||
|
||||
;BEGIN FRAGMENT Fragment_2
|
||||
Function Fragment_2()
|
||||
;BEGIN AUTOCAST TYPE _00E_FS_NQR03_Functions
|
||||
Quest __temp = self as Quest
|
||||
_00E_FS_NQR03_Functions kmyQuest = __temp as _00E_FS_NQR03_Functions
|
||||
;END AUTOCAST
|
||||
;BEGIN CODE
|
||||
kmyQuest.StartSC02()
|
||||
;END CODE
|
||||
EndFunction
|
||||
;END FRAGMENT
|
||||
|
||||
;BEGIN FRAGMENT Fragment_10
|
||||
Function Fragment_10()
|
||||
;BEGIN AUTOCAST TYPE _00E_FS_NQR03_Functions
|
||||
Quest __temp = self as Quest
|
||||
_00E_FS_NQR03_Functions kmyQuest = __temp as _00E_FS_NQR03_Functions
|
||||
;END AUTOCAST
|
||||
;BEGIN CODE
|
||||
kmyQuest.UpdateObjectives_03()
|
||||
;END CODE
|
||||
EndFunction
|
||||
;END FRAGMENT
|
||||
|
||||
;BEGIN FRAGMENT Fragment_9
|
||||
Function Fragment_9()
|
||||
;BEGIN AUTOCAST TYPE _00E_FS_NQR03_Functions
|
||||
@ -174,18 +155,6 @@ kmyQuest.UpdateObjectives_03()
|
||||
EndFunction
|
||||
;END FRAGMENT
|
||||
|
||||
;BEGIN FRAGMENT Fragment_7
|
||||
Function Fragment_7()
|
||||
;BEGIN AUTOCAST TYPE _00E_FS_NQR03_Functions
|
||||
Quest __temp = self as Quest
|
||||
_00E_FS_NQR03_Functions kmyQuest = __temp as _00E_FS_NQR03_Functions
|
||||
;END AUTOCAST
|
||||
;BEGIN CODE
|
||||
kmyQuest.GivePlayerNote()
|
||||
;END CODE
|
||||
EndFunction
|
||||
;END FRAGMENT
|
||||
|
||||
;BEGIN FRAGMENT Fragment_5
|
||||
Function Fragment_5()
|
||||
;BEGIN AUTOCAST TYPE _00E_FS_NQR03_Functions
|
||||
@ -198,18 +167,6 @@ kmyQuest.UpdateObjectives_01()
|
||||
EndFunction
|
||||
;END FRAGMENT
|
||||
|
||||
;BEGIN FRAGMENT Fragment_1
|
||||
Function Fragment_1()
|
||||
;BEGIN AUTOCAST TYPE _00E_FS_NQR03_Functions
|
||||
Quest __temp = self as Quest
|
||||
_00E_FS_NQR03_Functions kmyQuest = __temp as _00E_FS_NQR03_Functions
|
||||
;END AUTOCAST
|
||||
;BEGIN CODE
|
||||
kmyQuest.UnlockDoorEnableTharael()
|
||||
;END CODE
|
||||
EndFunction
|
||||
;END FRAGMENT
|
||||
|
||||
;BEGIN FRAGMENT Fragment_11
|
||||
Function Fragment_11()
|
||||
;BEGIN AUTOCAST TYPE _00E_FS_NQR03_Functions
|
||||
@ -222,4 +179,52 @@ kmyQuest.FinishUp()
|
||||
EndFunction
|
||||
;END FRAGMENT
|
||||
|
||||
;BEGIN FRAGMENT Fragment_7
|
||||
Function Fragment_7()
|
||||
;BEGIN AUTOCAST TYPE _00E_FS_NQR03_Functions
|
||||
Quest __temp = self as Quest
|
||||
_00E_FS_NQR03_Functions kmyQuest = __temp as _00E_FS_NQR03_Functions
|
||||
;END AUTOCAST
|
||||
;BEGIN CODE
|
||||
kmyQuest.GivePlayerNote()
|
||||
;END CODE
|
||||
EndFunction
|
||||
;END FRAGMENT
|
||||
|
||||
;BEGIN FRAGMENT Fragment_4
|
||||
Function Fragment_4()
|
||||
;BEGIN AUTOCAST TYPE _00E_FS_NQR03_Functions
|
||||
Quest __temp = self as Quest
|
||||
_00E_FS_NQR03_Functions kmyQuest = __temp as _00E_FS_NQR03_Functions
|
||||
;END AUTOCAST
|
||||
;BEGIN CODE
|
||||
kmyQuest.StartSC04()
|
||||
;END CODE
|
||||
EndFunction
|
||||
;END FRAGMENT
|
||||
|
||||
;BEGIN FRAGMENT Fragment_2
|
||||
Function Fragment_2()
|
||||
;BEGIN AUTOCAST TYPE _00E_FS_NQR03_Functions
|
||||
Quest __temp = self as Quest
|
||||
_00E_FS_NQR03_Functions kmyQuest = __temp as _00E_FS_NQR03_Functions
|
||||
;END AUTOCAST
|
||||
;BEGIN CODE
|
||||
kmyQuest.StartSC02()
|
||||
;END CODE
|
||||
EndFunction
|
||||
;END FRAGMENT
|
||||
|
||||
;BEGIN FRAGMENT Fragment_0
|
||||
Function Fragment_0()
|
||||
;BEGIN AUTOCAST TYPE _00E_FS_NQR03_Functions
|
||||
Quest __temp = self as Quest
|
||||
_00E_FS_NQR03_Functions kmyQuest = __temp as _00E_FS_NQR03_Functions
|
||||
;END AUTOCAST
|
||||
;BEGIN CODE
|
||||
kmyQuest.SetUp()
|
||||
;END CODE
|
||||
EndFunction
|
||||
;END FRAGMENT
|
||||
|
||||
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
|
||||
|
Loading…
Reference in New Issue
Block a user