Moved HumanHeart tracking from item script to quest alias
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Remove script from Human Heart.esp
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BIN
Remove script from Human Heart.esp
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scripts/_00E_FS_NQR03_PlayerAlias.pex
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scripts/_00E_FS_NQR03_PlayerAlias.pex
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source/scripts/_00E_FS_NQR03_PlayerAlias.psc
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source/scripts/_00E_FS_NQR03_PlayerAlias.psc
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@ -0,0 +1,30 @@
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Scriptname _00E_FS_NQR03_PlayerAlias extends ReferenceAlias Hidden
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; _00E_FS_NQR03_NessahsHeart is tracked in _00E_FS_NQR03_HeartSC
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event OnInit()
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AddInventoryEventFilter(HumanHeart)
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endevent
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Event OnItemAdded(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akSourceContainer)
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_00E_FS_NQR03_Functions rQuest = GetOwningQuest() as _00E_FS_NQR03_Functions
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int iStage = rQuest.GetCurrentStageID()
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if iStage < 90
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return
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endif
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AddInventoryEventFilter(_00E_EmptyFormlist)
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RemoveInventoryEventFilter(HumanHeart)
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If iStage <= 95
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rQuest.ClearPlayerAlias()
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rQuest.SetObjectiveDisplayed(45, True)
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endif
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EndEvent
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Ingredient Property HumanHeart Auto
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FormList Property _00E_EmptyFormlist Auto
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@ -5,14 +5,15 @@ Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldCo
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If FS_NQR03.GetCurrentStageID() >= 90 && FS_NQR03.GetCurrentStageID() <= 95
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If akNewContainer == PlayerREF && !bDone
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bDone = True
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If bIsNessahsHeart
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FS_NQR03.SetObjectiveDisplayed(40, True, True)
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Else
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FS_NQR03.ClearPlayerAlias()
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FS_NQR03.SetObjectiveDisplayed(45, True)
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EndIf
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ElseIf akOldContainer == PlayerREF && bIsNessahsHeart
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Self.Disable()
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FS_NQR03.SetObjectiveDisplayed(40, True, True)
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ElseIf akOldContainer == PlayerREF
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if akNewContainer
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akNewContainer.RemoveItem(_00E_FS_NQR03_NessahsHeart, 1, true)
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else
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Disable()
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Delete()
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endif
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PlayerREF.AddItem(_00E_FS_NQR03_NessahsHeart, 1, true)
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_00E_FS_CantDropItemMessage.Show()
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EndIf
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@ -21,7 +22,6 @@ Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldCo
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EndEvent
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bool bDone
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bool Property bIsNessahsHeart Auto
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Actor Property PlayerREF Auto
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@ -2,19 +2,9 @@
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;NEXT FRAGMENT INDEX 13
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Scriptname QF_FS_NQR03_0014CEA2 Extends Quest Hidden
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;BEGIN ALIAS PROPERTY FS_NQR03_SC01_Scion
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;BEGIN ALIAS PROPERTY Tharael
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_FS_NQR03_SC01_Scion Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY FS_NQR03_Flavour_03_Akolythe_Male
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_FS_NQR03_Flavour_03_Akolythe_Male Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Sister_Envy
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Sister_Envy Auto
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ReferenceAlias Property Alias_Tharael Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY FS_NQR03_SC02_Flavour_NoviceFemale
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@ -22,11 +12,21 @@ ReferenceAlias Property Alias_Sister_Envy Auto
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ReferenceAlias Property Alias_FS_NQR03_SC02_Flavour_NoviceFemale Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY FS_NQR03_DetachedFatherVoice
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_FS_NQR03_DetachedFatherVoice Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Brother_Greed
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Brother_Greed Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY FS_NQR03_Flavour_03_Akolythe_Male
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_FS_NQR03_Flavour_03_Akolythe_Male Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Sister_Pride
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Sister_Pride Auto
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@ -37,14 +37,9 @@ ReferenceAlias Property Alias_Sister_Pride Auto
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ReferenceAlias Property Alias_FS_NQR03_Flavour_03_Akolythe_Female Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY FS_NQR03_MissingPages
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;BEGIN ALIAS PROPERTY FS_NQR03_SC01_Scion
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_FS_NQR03_MissingPages Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY First_Seer
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_First_Seer Auto
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ReferenceAlias Property Alias_FS_NQR03_SC01_Scion Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY FS_NQR03_SC02_Flavour_VoiceMale
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@ -52,29 +47,39 @@ ReferenceAlias Property Alias_First_Seer Auto
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ReferenceAlias Property Alias_FS_NQR03_SC02_Flavour_VoiceMale Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY FS_NQR03_Poster
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_FS_NQR03_Poster Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY First_Seer
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_First_Seer Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Bard
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Bard Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Sister_Envy
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Sister_Envy Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Brother_Sorrow
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Brother_Sorrow Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY FS_NQR03_Poster
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;BEGIN ALIAS PROPERTY Player
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_FS_NQR03_Poster Auto
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ReferenceAlias Property Alias_Player Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY FS_NQR03_DetachedFatherVoice
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;BEGIN ALIAS PROPERTY FS_NQR03_MissingPages
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_FS_NQR03_DetachedFatherVoice Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Tharael
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Tharael Auto
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ReferenceAlias Property Alias_FS_NQR03_MissingPages Auto
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;END ALIAS PROPERTY
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;BEGIN FRAGMENT Fragment_6
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@ -89,14 +94,26 @@ kmyQuest.TeleportPlayer()
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_0
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Function Fragment_0()
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;BEGIN FRAGMENT Fragment_1
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Function Fragment_1()
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;BEGIN AUTOCAST TYPE _00E_FS_NQR03_Functions
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Quest __temp = self as Quest
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_00E_FS_NQR03_Functions kmyQuest = __temp as _00E_FS_NQR03_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.SetUp()
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kmyQuest.UnlockDoorEnableTharael()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_10
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Function Fragment_10()
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;BEGIN AUTOCAST TYPE _00E_FS_NQR03_Functions
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Quest __temp = self as Quest
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_00E_FS_NQR03_Functions kmyQuest = __temp as _00E_FS_NQR03_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.UpdateObjectives_03()
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;END CODE
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EndFunction
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;END FRAGMENT
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@ -113,18 +130,6 @@ kmyQuest.UpdateObjectives_02()
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_4
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Function Fragment_4()
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;BEGIN AUTOCAST TYPE _00E_FS_NQR03_Functions
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Quest __temp = self as Quest
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_00E_FS_NQR03_Functions kmyQuest = __temp as _00E_FS_NQR03_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartSC04()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_12
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Function Fragment_12()
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;BEGIN AUTOCAST TYPE _00E_FS_NQR03_Functions
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@ -138,30 +143,6 @@ kmyQuest.DisableBard()
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_2
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Function Fragment_2()
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;BEGIN AUTOCAST TYPE _00E_FS_NQR03_Functions
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Quest __temp = self as Quest
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_00E_FS_NQR03_Functions kmyQuest = __temp as _00E_FS_NQR03_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartSC02()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_10
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Function Fragment_10()
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;BEGIN AUTOCAST TYPE _00E_FS_NQR03_Functions
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Quest __temp = self as Quest
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_00E_FS_NQR03_Functions kmyQuest = __temp as _00E_FS_NQR03_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.UpdateObjectives_03()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_9
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Function Fragment_9()
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;BEGIN AUTOCAST TYPE _00E_FS_NQR03_Functions
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@ -174,18 +155,6 @@ kmyQuest.UpdateObjectives_03()
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_7
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Function Fragment_7()
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;BEGIN AUTOCAST TYPE _00E_FS_NQR03_Functions
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Quest __temp = self as Quest
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_00E_FS_NQR03_Functions kmyQuest = __temp as _00E_FS_NQR03_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.GivePlayerNote()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_5
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Function Fragment_5()
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;BEGIN AUTOCAST TYPE _00E_FS_NQR03_Functions
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@ -198,18 +167,6 @@ kmyQuest.UpdateObjectives_01()
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_1
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Function Fragment_1()
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;BEGIN AUTOCAST TYPE _00E_FS_NQR03_Functions
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Quest __temp = self as Quest
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_00E_FS_NQR03_Functions kmyQuest = __temp as _00E_FS_NQR03_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.UnlockDoorEnableTharael()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_11
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Function Fragment_11()
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;BEGIN AUTOCAST TYPE _00E_FS_NQR03_Functions
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@ -222,4 +179,52 @@ kmyQuest.FinishUp()
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_7
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Function Fragment_7()
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;BEGIN AUTOCAST TYPE _00E_FS_NQR03_Functions
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Quest __temp = self as Quest
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_00E_FS_NQR03_Functions kmyQuest = __temp as _00E_FS_NQR03_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.GivePlayerNote()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_4
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Function Fragment_4()
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;BEGIN AUTOCAST TYPE _00E_FS_NQR03_Functions
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Quest __temp = self as Quest
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_00E_FS_NQR03_Functions kmyQuest = __temp as _00E_FS_NQR03_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartSC04()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_2
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Function Fragment_2()
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;BEGIN AUTOCAST TYPE _00E_FS_NQR03_Functions
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Quest __temp = self as Quest
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_00E_FS_NQR03_Functions kmyQuest = __temp as _00E_FS_NQR03_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartSC02()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_0
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Function Fragment_0()
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;BEGIN AUTOCAST TYPE _00E_FS_NQR03_Functions
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Quest __temp = self as Quest
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_00E_FS_NQR03_Functions kmyQuest = __temp as _00E_FS_NQR03_Functions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.SetUp()
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;END CODE
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EndFunction
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;END FRAGMENT
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment
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