diff --git a/Enderal - Forgotten Stories.esm b/Enderal - Forgotten Stories.esm index 756856cff..df514b734 100644 Binary files a/Enderal - Forgotten Stories.esm and b/Enderal - Forgotten Stories.esm differ diff --git a/Enderal SE v2.1.4 Changelog.txt b/Enderal SE v2.1.4 Changelog.txt index 42a7a047f..1af122df2 100644 --- a/Enderal SE v2.1.4 Changelog.txt +++ b/Enderal SE v2.1.4 Changelog.txt @@ -8,16 +8,16 @@ Beware, spoilers ahead! 2.1.4 (TBD) - Chinese Simplified localization revision by DaisyComment (no translation of lines added after 2.0.12.4 yet). -- Fixed a random crash, occuring when guards are about to start a conversation scene and any of them is riding a horse. +- Fixed a random crash, occurring in outskirts of Ark and on the Farmers Coast when guards are about to start a conversation scene and any of them is riding a horse. - Fixed help messages (in the middle of the screen) sometimes getting stuck in an infinite savebaked loop. - Dreamflower can be found without finishing The Secrets first. - Dimension Rift might get stuck in an infinite effect+sound loop if player left the cell while it's active. - Fixed missing damage from spectral arrows produced by the Arcane Arrow affinity. - Fixed dismantling recipes checking for Arcane Smith instead if Arcane Disassembling. - Fixed scripts causing black screen during starting quests with SkyParkour and possibly some other mods. -- Updated LOD with xLODGen beta 132 and DynDOLOD 3.00 alpha 194. +- Updated LOD with xLODGen beta 132 and DynDOLOD 3.00 alpha 194 by sheson. Fixed the stitched object LOD warning showing up on TexGen start. - Restored Tharael's forehead tattoo lost during the initial facegen conversion. -- Fixed Entropic Blood not working in god mode, fixed inability to select a strong enemy as an attack target. +- Entropic Blood: fixed inability to select a strong enemy as an attack target, fixed not working in god mode. - Revised alchemy. Consistency and distribution changes across the board due to lack of a coherent alchemy system prior to this patch, such as: -- Lower global magnitude modifier than in Skyrim (x1.5 against x4) combined with higher game difficulty made some grandfathered ingredients too weak, effect magnitudes were increased where necessary.