Updated KillMove sync
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@ -1,18 +1,19 @@
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scriptname _00E_SKI_PlayerLoadGameAlias extends ReferenceAlias
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event OnInit()
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; On new game, set KillMove value from INI
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KillMove.SetValue((! Utility.GetINIBool("bVATSDisable:VATS")) as float)
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; Utility.GetINIBool() is an SKSE function
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if SKSE.GetVersion() > 0
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; On new game, set KillMove value from INI
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KillMove.SetValue((! Utility.GetINIBool("bVATSDisable:VATS")) as float)
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else
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Utility.SetINIBool("bVATSDisable:VATS", ! KillMove.GetValue())
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endif
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endevent
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event OnPlayerLoadGame()
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; On game load, set INI value from KillMove, managed in the MCM
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if KillMove.GetValue()
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Utility.SetINIBool("bVATSDisable:VATS", false)
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else
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Utility.SetINIBool("bVATSDisable:VATS", true)
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endif
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; On game load, set INI value from KillMove
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Utility.SetINIBool("bVATSDisable:VATS", ! KillMove.GetValue())
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Quest bSkyUI = Game.GetFormFromFile(0x802, "SkyUI_SE.esp") as Quest
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if bSkyUI
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