Updated KillMove sync

This commit is contained in:
Eddoursul 2024-02-04 23:35:54 +01:00
parent bc71ba52b0
commit 300b559ba3
2 changed files with 9 additions and 8 deletions

View File

@ -1,18 +1,19 @@
scriptname _00E_SKI_PlayerLoadGameAlias extends ReferenceAlias scriptname _00E_SKI_PlayerLoadGameAlias extends ReferenceAlias
event OnInit() event OnInit()
; Utility.GetINIBool() is an SKSE function
if SKSE.GetVersion() > 0
; On new game, set KillMove value from INI ; On new game, set KillMove value from INI
KillMove.SetValue((! Utility.GetINIBool("bVATSDisable:VATS")) as float) KillMove.SetValue((! Utility.GetINIBool("bVATSDisable:VATS")) as float)
else
Utility.SetINIBool("bVATSDisable:VATS", ! KillMove.GetValue())
endif
endevent endevent
event OnPlayerLoadGame() event OnPlayerLoadGame()
; On game load, set INI value from KillMove, managed in the MCM ; On game load, set INI value from KillMove
if KillMove.GetValue() Utility.SetINIBool("bVATSDisable:VATS", ! KillMove.GetValue())
Utility.SetINIBool("bVATSDisable:VATS", false)
else
Utility.SetINIBool("bVATSDisable:VATS", true)
endif
Quest bSkyUI = Game.GetFormFromFile(0x802, "SkyUI_SE.esp") as Quest Quest bSkyUI = Game.GetFormFromFile(0x802, "SkyUI_SE.esp") as Quest
if bSkyUI if bSkyUI