@ -423,7 +423,7 @@ Function PrepareForLeftTowerVision()
If _00E_MC_CaliaREF.GetParentCell() != MQ11a_SC11_DalGalarStart.GetParentCell()
_00E_MC_CaliaREF.MoveTo(MQ11a_SC11_DalGalarStart)
EndIf
Levelsystem .StopRandomHeadTracking()
(PlayerREF as _00E_PlayerFunctions) .StopRandomHeadTracking()
EndFunction
@ -465,7 +465,7 @@ Function StopTowerVisionFX()
MQ11a_StarlingsTinkerer.Disable()
MQ11a_DalGalarREF.MoveTo(MQ11a_DalGalarOrigin)
MQ11a_SC11_SilverJugGoblets.Disable()
Levelsystem .ResumeRandomHeadTracking()
(PlayerREF as _00E_PlayerFunctions) .ResumeRandomHeadTracking()
StartRiddleScene()
EndFunction
@ -635,7 +635,7 @@ Function StopMayaVision()
MQ11a_SC13_MayaREF.Disable()
Levelsystem.VisionEffectNoTimestopStop(_00E_MQ11a_SC13_VisionRefs, _00E_MQ11a_SC8_FreezeRefs)
MQ11a_SC13_DalGalarREF.Disable()
Levelsystem .ResumeRandomHeadTracking()
(PlayerREF as _00E_PlayerFunctions) .ResumeRandomHeadTracking()
SetObjectiveDisplayed(41)
SetMQ11a_LeftTower(8)
CompanionIsTalking.SetValueInt(0)
@ -766,7 +766,7 @@ Function StartDissectingRoomVision()
MQ11a_SC16_DalGalarREF.EvaluatePackage()
Wait(0.25)
Levelsystem .StopRandomHeadTracking()
(PlayerREF as _00E_PlayerFunctions) .StopRandomHeadTracking()
Levelsystem.VisionEffectNoTimestop(_00E_MQ11a_SC16_VisionRefs, _00E_MQ11a_SC8_FreezeRefs)
MQ11a_SC17_DissectingRoomVision.ForceStart()
@ -780,7 +780,7 @@ Function StopDissectingRoomVision()
MQ11a_DiscipleREF02.DisableNoWait()
MQ11a_SC16_DalGalarREF.SetActorValue("Variable01", 0.0)
MQ11a_SC16_DalGalarREF.MoveTo(MQ11a_DalGalarOrigin)
Levelsystem .ResumeRandomHeadTracking()
(PlayerREF as _00E_PlayerFunctions) .ResumeRandomHeadTracking()
EndFunction
@ -790,7 +790,7 @@ Function StartStoneRoomVision()
MQ11a_SC19_DalGalarREF.SetAlpha(0.0)
MQ11a_SC19_DogREF.Enable()
MQ11a_SC19_DogREF.SetAlpha(0.0)
Levelsystem .StopRandomHeadTracking()
(PlayerREF as _00E_PlayerFunctions) .StopRandomHeadTracking()
Levelsystem.VisionEffectNoTimestop(_00E_MQ11a_SC19_VisionRefs, _00E_MQ11a_SC8_FreezeRefs)
EndFunction
@ -824,7 +824,7 @@ Function StopStoneRoomVision()
MQ11a_SC19_DalGalarREF.MoveTo(MQ11a_DalGalarOrigin)
Levelsystem.VisionEffectNoTimestopStop(_00E_MQ11a_SC19_VisionRefs, _00E_MQ11a_SC8_FreezeRefs)
Levelsystem .ResumeRandomHeadTracking()
(PlayerREF as _00E_PlayerFunctions) .ResumeRandomHeadTracking()
EndFunction
@ -944,7 +944,7 @@ Function SetUpAndStartLibraryScene()
MQ11a_SC21_WrongDoor002.BlockActivation(True)
Game.RequestAutoSave()
MQ11a_SC20_Portcullis.SetOpen(False)
Levelsystem .StopRandomHeadTracking()
(PlayerREF as _00E_PlayerFunctions) .StopRandomHeadTracking()
MQ11a_SC20_LibraryScene.ForceStart()
EndFunction
@ -1061,7 +1061,7 @@ Function CloseDoor()
MQ11a_SC20_Portcullis.BlockActivation(True)
MQ11a_SC20_MercenaryLeader.StopCombat()
_00E_Music_Combat_Epic.Add()
Levelsystem .ResumeRandomHeadTracking()
(PlayerREF as _00E_PlayerFunctions) .ResumeRandomHeadTracking()
GoToState("CaliaRescueScene")
RegisterForSingleUpdate(5)
@ -1280,7 +1280,7 @@ Function CallTableVision()
_00E_QuestFunctions.WaitForReferenceToLoad(MQ11a_SC23_MayaAtTable)
MS04MemoryFXBody01VFX.Play(MQ11a_SC23_MayaAtTable)
Levelsystem .StopRandomHeadTracking()
(PlayerREF as _00E_PlayerFunctions) .StopRandomHeadTracking()
EndFunction
@ -1289,7 +1289,7 @@ Function StopVision()
Levelsystem.VisionEffectNoTimestopStop(_00E_MQ11a_SC24_VisionRefs, _00E_MQ11a_SC24_FreezeRefs)
MQ11a_SC24_DalGalarRef.DisableNoWait()
MQ11a_SC23_MayaAtTable.DisableNoWait()
Levelsystem .ResumeRandomHeadTracking()
(PlayerREF as _00E_PlayerFunctions) .ResumeRandomHeadTracking()
MQ11a_SC25_MayasREF.SetAlpha(0.0) ; Some kind of failsave inherited from old _00E_MQ11a_SC25_FailsaveSC
Wait(3)
Message.ResetHelpMessage("MQ11a_TutorialArrows")
@ -1329,7 +1329,7 @@ EndFunction
Function StartMayaReanimationScene()
Levelsystem .StopRandomHeadTracking()
(PlayerREF as _00E_PlayerFunctions) .StopRandomHeadTracking()
_00E_Music_Special_MQ11a_Reanimation.Add()
MQ11a_SC25_DalGalarREF.MoveTo(MQ11a_SC25_DalGalarREF.GetLinkedRef())
MQ11a_SC25_DalGalarREF.SetAlpha(0.0)
@ -1418,7 +1418,7 @@ Function CaliaAndVeiledWomanDisappear()
MQ11a_SC25_VeiledWomanREF.DisableNoWait()
MQ11a_SC25_MayasREF.DisableNoWait()
MQ11a_SC25_BeamREF.DisableNoWait()
Levelsystem .ResumeRandomHeadTracking()
(PlayerREF as _00E_PlayerFunctions) .ResumeRandomHeadTracking()
Self.SetStage(210)
MQ11a_SC26_DoorREF.BlockActivation(False)
_00E_MQ11a_SC23_Calia.ShowAsHelpMessage("MQ11aFinalCalia", 5, 1, 1)