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Moved StopRandomHeadTracking() to _00E_PlayerFunctions

remove-levelsystem
Eddoursul 4 months ago
parent 72d36ff0fb
commit 315275e92a
  1. BIN
      scripts/_00e_mq05_functions.pex
  2. BIN
      scripts/_00e_mq06_functions.pex
  3. BIN
      scripts/_00e_mq11a_functions.pex
  4. BIN
      scripts/_00e_playerfunctions.pex
  5. BIN
      scripts/_00e_questfunctions.pex
  6. BIN
      scripts/sf__00e_genericdialogues_pri_0006ff3a.pex
  7. BIN
      scripts/sf_mq05_sc9_discussionandrit_00098543.pex
  8. BIN
      scripts/sf_mq07a_sc14_sigilstoneacti_0010a76f.pex
  9. BIN
      scripts/sf_mq07a_sc7_kitchenscene_001067e3.pex
  10. BIN
      scripts/sf_mq08_intothedeep_scenetem_000c673e.pex
  11. BIN
      scripts/sf_mq08_intothedeep_scenetem_000d0eaa.pex
  12. BIN
      scripts/sf_mq08prologue_sc1_discussi_0010d1a1.pex
  13. BIN
      scripts/sf_mq09_d3_hohescene_000eaa5f.pex
  14. BIN
      scripts/sf_mq09_d6_scene_000eac9d.pex
  15. BIN
      scripts/sf_mq10a_sc1_dreamsequencepa_0011846c.pex
  16. BIN
      scripts/sf_mq10b_sc2_temple_001080c3.pex
  17. BIN
      scripts/sf_mq11a_sc14_lefttowervisio_000ea818.pex
  18. BIN
      scripts/sf_mq11b_sc03_interrupt_00145912.pex
  19. BIN
      scripts/sf_mq11b_sc2_00117933.pex
  20. 6
      source/scripts/_00e_mq05_functions.psc
  21. 4
      source/scripts/_00e_mq06_functions.psc
  22. 26
      source/scripts/_00e_mq11a_functions.psc
  23. 34
      source/scripts/_00e_playerfunctions.psc
  24. 27
      source/scripts/_00e_questfunctions.psc
  25. 5
      source/scripts/sf__00e_genericdialogues_pri_0006ff3a.psc
  26. 4
      source/scripts/sf_mq05_sc9_discussionandrit_00098543.psc
  27. 4
      source/scripts/sf_mq07a_sc14_sigilstoneacti_0010a76f.psc
  28. 6
      source/scripts/sf_mq07a_sc7_kitchenscene_001067e3.psc
  29. 8
      source/scripts/sf_mq08_intothedeep_scenetem_000c673e.psc
  30. 11
      source/scripts/sf_mq08_intothedeep_scenetem_000d0eaa.psc
  31. 4
      source/scripts/sf_mq08prologue_sc1_discussi_0010d1a1.psc
  32. 5
      source/scripts/sf_mq09_d3_hohescene_000eaa5f.psc
  33. 5
      source/scripts/sf_mq09_d6_scene_000eac9d.psc
  34. 5
      source/scripts/sf_mq10a_sc1_dreamsequencepa_0011846c.psc
  35. 4
      source/scripts/sf_mq10b_sc2_temple_001080c3.psc
  36. 3
      source/scripts/sf_mq11a_sc14_lefttowervisio_000ea818.psc
  37. 2
      source/scripts/sf_mq11b_sc03_interrupt_00145912.psc
  38. 5
      source/scripts/sf_mq11b_sc2_00117933.psc

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@ -217,7 +217,7 @@ Function PlayerDrinksPotion()
Debug.Trace("MQ05: Aixon correctly located in player cell.")
endif
_00E_SilenceTransitionHighPriority.Remove()
Levelsystem.ResumeRandomHeadTracking()
(PlayerREF as _00E_PlayerFunctions).ResumeRandomHeadTracking()
Game.RequestAutoSave()
EndFunction
@ -343,10 +343,6 @@ Function CompleteQuest()
EndFunction
Function StopRandomHeadTracking()
Levelsystem.StopRandomHeadTracking()
EndFunction
;=====================================================================================
; PROPERTIES

@ -466,7 +466,7 @@ Function ConsecreationFailsave()
EndFunction
Function OnConsecrationKicksIn()
Levelsystem.StopRandomHeadTracking()
(PlayerREF as _00E_PlayerFunctions).StopRandomHeadTracking()
Int iIndex = 0
While iIndex < SC05_SpectatorArray.Length
@ -526,7 +526,7 @@ Function UnfillSpectators()
Int iIndex
Levelsystem.ResumeRandomHeadTracking()
(PlayerREF as _00E_PlayerFunctions).ResumeRandomHeadTracking()
JorrekBartar.ClearLookAt()
_00E_MC_NataraREF.ClearLookAt()

@ -423,7 +423,7 @@ Function PrepareForLeftTowerVision()
If _00E_MC_CaliaREF.GetParentCell() != MQ11a_SC11_DalGalarStart.GetParentCell()
_00E_MC_CaliaREF.MoveTo(MQ11a_SC11_DalGalarStart)
EndIf
Levelsystem.StopRandomHeadTracking()
(PlayerREF as _00E_PlayerFunctions).StopRandomHeadTracking()
EndFunction
@ -465,7 +465,7 @@ Function StopTowerVisionFX()
MQ11a_StarlingsTinkerer.Disable()
MQ11a_DalGalarREF.MoveTo(MQ11a_DalGalarOrigin)
MQ11a_SC11_SilverJugGoblets.Disable()
Levelsystem.ResumeRandomHeadTracking()
(PlayerREF as _00E_PlayerFunctions).ResumeRandomHeadTracking()
StartRiddleScene()
EndFunction
@ -635,7 +635,7 @@ Function StopMayaVision()
MQ11a_SC13_MayaREF.Disable()
Levelsystem.VisionEffectNoTimestopStop(_00E_MQ11a_SC13_VisionRefs, _00E_MQ11a_SC8_FreezeRefs)
MQ11a_SC13_DalGalarREF.Disable()
Levelsystem.ResumeRandomHeadTracking()
(PlayerREF as _00E_PlayerFunctions).ResumeRandomHeadTracking()
SetObjectiveDisplayed(41)
SetMQ11a_LeftTower(8)
CompanionIsTalking.SetValueInt(0)
@ -766,7 +766,7 @@ Function StartDissectingRoomVision()
MQ11a_SC16_DalGalarREF.EvaluatePackage()
Wait(0.25)
Levelsystem.StopRandomHeadTracking()
(PlayerREF as _00E_PlayerFunctions).StopRandomHeadTracking()
Levelsystem.VisionEffectNoTimestop(_00E_MQ11a_SC16_VisionRefs, _00E_MQ11a_SC8_FreezeRefs)
MQ11a_SC17_DissectingRoomVision.ForceStart()
@ -780,7 +780,7 @@ Function StopDissectingRoomVision()
MQ11a_DiscipleREF02.DisableNoWait()
MQ11a_SC16_DalGalarREF.SetActorValue("Variable01", 0.0)
MQ11a_SC16_DalGalarREF.MoveTo(MQ11a_DalGalarOrigin)
Levelsystem.ResumeRandomHeadTracking()
(PlayerREF as _00E_PlayerFunctions).ResumeRandomHeadTracking()
EndFunction
@ -790,7 +790,7 @@ Function StartStoneRoomVision()
MQ11a_SC19_DalGalarREF.SetAlpha(0.0)
MQ11a_SC19_DogREF.Enable()
MQ11a_SC19_DogREF.SetAlpha(0.0)
Levelsystem.StopRandomHeadTracking()
(PlayerREF as _00E_PlayerFunctions).StopRandomHeadTracking()
Levelsystem.VisionEffectNoTimestop(_00E_MQ11a_SC19_VisionRefs, _00E_MQ11a_SC8_FreezeRefs)
EndFunction
@ -824,7 +824,7 @@ Function StopStoneRoomVision()
MQ11a_SC19_DalGalarREF.MoveTo(MQ11a_DalGalarOrigin)
Levelsystem.VisionEffectNoTimestopStop(_00E_MQ11a_SC19_VisionRefs, _00E_MQ11a_SC8_FreezeRefs)
Levelsystem.ResumeRandomHeadTracking()
(PlayerREF as _00E_PlayerFunctions).ResumeRandomHeadTracking()
EndFunction
@ -944,7 +944,7 @@ Function SetUpAndStartLibraryScene()
MQ11a_SC21_WrongDoor002.BlockActivation(True)
Game.RequestAutoSave()
MQ11a_SC20_Portcullis.SetOpen(False)
Levelsystem.StopRandomHeadTracking()
(PlayerREF as _00E_PlayerFunctions).StopRandomHeadTracking()
MQ11a_SC20_LibraryScene.ForceStart()
EndFunction
@ -1061,7 +1061,7 @@ Function CloseDoor()
MQ11a_SC20_Portcullis.BlockActivation(True)
MQ11a_SC20_MercenaryLeader.StopCombat()
_00E_Music_Combat_Epic.Add()
Levelsystem.ResumeRandomHeadTracking()
(PlayerREF as _00E_PlayerFunctions).ResumeRandomHeadTracking()
GoToState("CaliaRescueScene")
RegisterForSingleUpdate(5)
@ -1280,7 +1280,7 @@ Function CallTableVision()
_00E_QuestFunctions.WaitForReferenceToLoad(MQ11a_SC23_MayaAtTable)
MS04MemoryFXBody01VFX.Play(MQ11a_SC23_MayaAtTable)
Levelsystem.StopRandomHeadTracking()
(PlayerREF as _00E_PlayerFunctions).StopRandomHeadTracking()
EndFunction
@ -1289,7 +1289,7 @@ Function StopVision()
Levelsystem.VisionEffectNoTimestopStop(_00E_MQ11a_SC24_VisionRefs, _00E_MQ11a_SC24_FreezeRefs)
MQ11a_SC24_DalGalarRef.DisableNoWait()
MQ11a_SC23_MayaAtTable.DisableNoWait()
Levelsystem.ResumeRandomHeadTracking()
(PlayerREF as _00E_PlayerFunctions).ResumeRandomHeadTracking()
MQ11a_SC25_MayasREF.SetAlpha(0.0) ; Some kind of failsave inherited from old _00E_MQ11a_SC25_FailsaveSC
Wait(3)
Message.ResetHelpMessage("MQ11a_TutorialArrows")
@ -1329,7 +1329,7 @@ EndFunction
Function StartMayaReanimationScene()
Levelsystem.StopRandomHeadTracking()
(PlayerREF as _00E_PlayerFunctions).StopRandomHeadTracking()
_00E_Music_Special_MQ11a_Reanimation.Add()
MQ11a_SC25_DalGalarREF.MoveTo(MQ11a_SC25_DalGalarREF.GetLinkedRef())
MQ11a_SC25_DalGalarREF.SetAlpha(0.0)
@ -1418,7 +1418,7 @@ Function CaliaAndVeiledWomanDisappear()
MQ11a_SC25_VeiledWomanREF.DisableNoWait()
MQ11a_SC25_MayasREF.DisableNoWait()
MQ11a_SC25_BeamREF.DisableNoWait()
Levelsystem.ResumeRandomHeadTracking()
(PlayerREF as _00E_PlayerFunctions).ResumeRandomHeadTracking()
Self.SetStage(210)
MQ11a_SC26_DoorREF.BlockActivation(False)
_00E_MQ11a_SC23_Calia.ShowAsHelpMessage("MQ11aFinalCalia", 5, 1, 1)

@ -1,5 +1,39 @@
Scriptname _00E_PlayerFunctions extends actor
Float fDefaultHeadTrackTimerOldValue = 0.0
Float fStayHeadTrackTimerOldValue = 0.0
Event OnInit()
fDefaultHeadTrackTimerOldValue = Game.GetGameSettingFloat("fAIHoldDefaultHeadTrackTimer")
fStayHeadTrackTimerOldValue = Game.GetGameSettingFloat("fAIStayonScriptHeadtrack")
EndEvent
Event OnPlayerLoadGame()
fDefaultHeadTrackTimerOldValue = Game.GetGameSettingFloat("fAIHoldDefaultHeadTrackTimer")
fStayHeadTrackTimerOldValue = Game.GetGameSettingFloat("fAIStayonScriptHeadtrack")
EndEvent
int function _GetScriptVersion() Global
return 1
endFunction
;=====================================================================================
; Stop/restart random headtracking
;=====================================================================================
Function StopRandomHeadTracking()
; Raise "change headtrack target" timers a lot so the NPCs would stare at what the scene tells them, without randomly switching to the player or other NPCs
Game.SetGameSettingFloat("fAIHoldDefaultHeadTrackTimer", 1000.0)
Game.SetGameSettingFloat("fAIStayonScriptHeadtrack", 1000.0)
EndFunction
Function ResumeRandomHeadTracking()
Game.SetGameSettingFloat("fAIHoldDefaultHeadTrackTimer", fDefaultHeadTrackTimerOldValue)
Game.SetGameSettingFloat("fAIStayonScriptHeadtrack", fStayHeadTrackTimerOldValue)
EndFunction
;=====================================================================================
; Equip/unequip torches
;=====================================================================================

@ -1069,33 +1069,6 @@ Function SetRecoveryTimeMemoryBook(int iWord, Shout TaughtTalent, float fRecover
EndIf
EndFunction
Float fDefaultHeadTrackTimerOldValue = 0.0
Float fStayHeadTrackTimerOldValue = 0.0
Function StopRandomHeadTracking()
; Raise "change headtrack target" timers a lot so the NPCs would stare at what the scene tells them, without randomly switching to the player or other NPCs
If fDefaultHeadTrackTimerOldValue == 0.0
fDefaultHeadTrackTimerOldValue = Game.GetGameSettingFloat("fAIHoldDefaultHeadTrackTimer")
Game.SetGameSettingFloat("fAIHoldDefaultHeadTrackTimer", 1000.0)
EndIf
If fStayHeadTrackTimerOldValue == 0.0
fStayHeadTrackTimerOldValue = Game.GetGameSettingFloat("fAIStayonScriptHeadtrack")
Game.SetGameSettingFloat("fAIStayonScriptHeadtrack", 1000.0)
EndIf
EndFunction
Function ResumeRandomHeadTracking()
If fDefaultHeadTrackTimerOldValue > 0.0
Game.SetGameSettingFloat("fAIHoldDefaultHeadTrackTimer", fDefaultHeadTrackTimerOldValue)
fDefaultHeadTrackTimerOldValue = 0.0
EndIf
If fStayHeadTrackTimerOldValue > 0.0
Game.SetGameSettingFloat("fAIStayonScriptHeadtrack", fStayHeadTrackTimerOldValue)
fStayHeadTrackTimerOldValue = 0.0
EndIf
EndFunction
;=====================================================================================

@ -15,7 +15,7 @@ EndFunction
;BEGIN FRAGMENT Fragment_4
Function Fragment_4()
;BEGIN CODE
Levelsystem.StopRandomHeadTracking()
(Game.GetPlayer() as _00E_PlayerFunctions).StopRandomHeadTracking()
;END CODE
EndFunction
;END FRAGMENT
@ -31,7 +31,7 @@ EndFunction
;BEGIN FRAGMENT Fragment_5
Function Fragment_5()
;BEGIN CODE
Levelsystem.ResumeRandomHeadTracking()
(Game.GetPlayer() as _00E_PlayerFunctions).ResumeRandomHeadTracking()
;END CODE
EndFunction
;END FRAGMENT
@ -43,4 +43,3 @@ ReferenceAlias Property PreachingMarker Auto
ReferenceAlias Property Preaching_LookMarker Auto
Idle Property IdleStop_Loose Auto
_00E_QuestFunctions Property Levelsystem Auto

@ -5,7 +5,7 @@ Scriptname SF_MQ05_SC9_DiscussionAndRit_00098543 Extends Scene Hidden
;BEGIN FRAGMENT Fragment_3
Function Fragment_3()
;BEGIN CODE
MQ05.StopRandomHeadTracking()
(Game.GetPlayer() as _00E_PlayerFunctions).StopRandomHeadTracking()
;END CODE
EndFunction
;END FRAGMENT
@ -20,5 +20,3 @@ EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
_00E_MQ05_Functions Property MQ05 Auto

@ -5,7 +5,7 @@ Scriptname SF_MQ07A_SC14_SigilstoneActi_0010A76F Extends Scene Hidden
;BEGIN FRAGMENT Fragment_14
Function Fragment_14()
;BEGIN CODE
Levelsystem.StopRandomHeadTracking()
(Game.GetPlayer() as _00E_PlayerFunctions).StopRandomHeadTracking()
;END CODE
EndFunction
;END FRAGMENT
@ -14,7 +14,7 @@ EndFunction
Function Fragment_5()
;BEGIN CODE
GetOwningQuest().SetStage(215)
Levelsystem.ResumeRandomHeadTracking()
(Game.GetPlayer() as _00E_PlayerFunctions).ResumeRandomHeadTracking()
MQ07A.EndSC14()
;END CODE
EndFunction

@ -5,7 +5,7 @@ Scriptname SF_MQ07A_SC7_KitchenScene_001067E3 Extends Scene Hidden
;BEGIN FRAGMENT Fragment_1
Function Fragment_1()
;BEGIN CODE
Levelsystem.ResumeRandomHeadTracking()
(Game.GetPlayer() as _00E_PlayerFunctions).ResumeRandomHeadTracking()
;END CODE
EndFunction
;END FRAGMENT
@ -13,11 +13,9 @@ EndFunction
;BEGIN FRAGMENT Fragment_0
Function Fragment_0()
;BEGIN CODE
Levelsystem.StopRandomHeadTracking()
(Game.GetPlayer() as _00E_PlayerFunctions).StopRandomHeadTracking()
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
_00E_QuestFunctions Property Levelsystem Auto

@ -29,7 +29,7 @@ EndFunction
;BEGIN FRAGMENT Fragment_18
Function Fragment_18()
;BEGIN CODE
Levelsystem.ResumeRandomHeadTracking()
(Game.GetPlayer() as _00E_PlayerFunctions).ResumeRandomHeadTracking()
_00E_MC_KonstantinREF.RemoveFromFaction(PlayerAlliesFaction)
If fOldKonstantinAssistance >= 0.0
_00E_MC_KonstantinREF.SetActorValue("Assistance", fOldKonstantinAssistance)
@ -41,7 +41,7 @@ EndFunction
;BEGIN FRAGMENT Fragment_12
Function Fragment_12()
;BEGIN CODE
Levelsystem.StopRandomHeadTracking()
(Game.GetPlayer() as _00E_PlayerFunctions).StopRandomHeadTracking()
;END CODE
EndFunction
;END FRAGMENT
@ -77,7 +77,7 @@ Function Fragment_6()
;BEGIN CODE
_00E_QuestFunctions.SetNPCAsCompanion(_00E_MC_JesparREF, false)
_00E_QuestFunctions.SetNPCAsCompanion(_00E_MC_KonstantinREF, False)
Levelsystem.StopRandomHeadTracking()
(Game.GetPlayer() as _00E_PlayerFunctions).StopRandomHeadTracking()
;END CODE
EndFunction
;END FRAGMENT
@ -85,7 +85,7 @@ EndFunction
;BEGIN FRAGMENT Fragment_14
Function Fragment_14()
;BEGIN CODE
Levelsystem.ResumeRandomHeadTracking()
(Game.GetPlayer() as _00E_PlayerFunctions).ResumeRandomHeadTracking()
;END CODE
EndFunction
;END FRAGMENT

@ -7,7 +7,7 @@ Function Fragment_29()
;BEGIN CODE
_00E_MQ08_Questfunctions MQ08 = GetOwningQuest() as _00E_MQ08_Questfunctions
MQ08.RemoveCombatMusic()
Levelsystem.StopRandomHeadTracking()
(Game.GetPlayer() as _00E_PlayerFunctions).StopRandomHeadTracking()
;END CODE
EndFunction
;END FRAGMENT
@ -25,7 +25,7 @@ EndFunction
Function Fragment_13()
;BEGIN CODE
MQ09a.KonstantinStartCombat()
Levelsystem.ResumeRandomHeadTracking()
(Game.GetPlayer() as _00E_PlayerFunctions).ResumeRandomHeadTracking()
;END CODE
EndFunction
;END FRAGMENT
@ -33,7 +33,7 @@ EndFunction
;BEGIN FRAGMENT Fragment_40
Function Fragment_40()
;BEGIN CODE
Levelsystem.StopRandomHeadTracking()
(Game.GetPlayer() as _00E_PlayerFunctions).StopRandomHeadTracking()
;END CODE
EndFunction
;END FRAGMENT
@ -76,7 +76,7 @@ EndFunction
;BEGIN FRAGMENT Fragment_41
Function Fragment_41()
;BEGIN CODE
Levelsystem.ResumeRandomHeadTracking()
(Game.GetPlayer() as _00E_PlayerFunctions).ResumeRandomHeadTracking()
;END CODE
EndFunction
;END FRAGMENT
@ -92,6 +92,3 @@ ObjectReference Property MQ08TempleInsideKonstantinPortmarker Auto
ObjectReference Property _00E_MC_KonstantinREF Auto
_00E_MQ08_Questfunctions Property MQ09a Auto
_00E_QuestFunctions Property Levelsystem Auto

@ -22,7 +22,7 @@ EndFunction
Function Fragment_0()
;BEGIN CODE
GetOwningQuest().SetStage(45)
Levelsystem.ResumeRandomHeadTracking()
(Game.GetPlayer() as _00E_PlayerFunctions).ResumeRandomHeadTracking()
;END CODE
EndFunction
;END FRAGMENT
@ -59,7 +59,7 @@ _00E_MQ08aPrologue_Functions MQ08a = GetOwningQuest() as _00E_MQ08aPrologue_Func
MQ08a.CheckForCompanionQuests()
MQ08a.AddSilence()
Levelsystem.SetAllowIdleChatter(False)
Levelsystem.StopRandomHeadTracking()
(Game.GetPlayer() as _00E_PlayerFunctions).StopRandomHeadTracking()
;END CODE
EndFunction
;END FRAGMENT

@ -22,7 +22,7 @@ EndFunction
;BEGIN FRAGMENT Fragment_13
Function Fragment_13()
;BEGIN CODE
Levelsystem.StopRandomHeadTracking()
(Game.GetPlayer() as _00E_PlayerFunctions).StopRandomHeadTracking()
;END CODE
EndFunction
;END FRAGMENT
@ -30,7 +30,7 @@ EndFunction
;BEGIN FRAGMENT Fragment_1
Function Fragment_1()
;BEGIN CODE
Levelsystem.ResumeRandomHeadTracking()
(Game.GetPlayer() as _00E_PlayerFunctions).ResumeRandomHeadTracking()
GetOwningQuest().SetStage(45)
;END CODE
EndFunction
@ -39,5 +39,4 @@ EndFunction
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
_00E_MQ09_QuestFunctions Property MQ09 Auto
_00E_QuestFunctions Property Levelsystem Auto
ObjectReference Property NearbyPhasmalistSoulSound Auto

@ -46,7 +46,7 @@ EndFunction
;BEGIN FRAGMENT Fragment_26
Function Fragment_26()
;BEGIN CODE
Levelsystem.ResumeRandomHeadTracking()
(Game.GetPlayer() as _00E_PlayerFunctions).ResumeRandomHeadTracking()
;END CODE
EndFunction
;END FRAGMENT
@ -86,7 +86,7 @@ EndFunction
;BEGIN FRAGMENT Fragment_24
Function Fragment_24()
;BEGIN CODE
Levelsystem.StopRandomHeadTracking()
(Game.GetPlayer() as _00E_PlayerFunctions).StopRandomHeadTracking()
;END CODE
EndFunction
;END FRAGMENT
@ -103,4 +103,3 @@ EndFunction
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
_00E_MQ09_QuestFunctions Property MQ09 Auto
_00E_QuestFunctions Property Levelsystem Auto

@ -23,7 +23,7 @@ EndFunction
;BEGIN FRAGMENT Fragment_29
Function Fragment_29()
;BEGIN CODE
Levelsystem.StopRandomHeadTracking()
(Game.GetPlayer() as _00E_PlayerFunctions).StopRandomHeadTracking()
;END CODE
EndFunction
;END FRAGMENT
@ -31,7 +31,7 @@ EndFunction
;BEGIN FRAGMENT Fragment_26
Function Fragment_26()
;BEGIN CODE
Levelsystem.ResumeRandomHeadTracking()
(Game.GetPlayer() as _00E_PlayerFunctions).ResumeRandomHeadTracking()
MQ10a.AddSilence()
;END CODE
EndFunction
@ -73,4 +73,3 @@ EndFunction
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
_00E_MQ10a_Functions Property MQ10a Auto
_00E_QuestFunctions Property Levelsystem Auto

@ -7,7 +7,7 @@ Function Fragment_9()
;BEGIN CODE
_00E_MQ10b_Questfunctions MQ10b = GetOwningQuest() as _00E_MQ10b_Questfunctions
MQ10b.AddSilence()
Levelsystem.StopRandomHeadTracking()
(Game.GetPlayer() as _00E_PlayerFunctions).StopRandomHeadTracking()
;END CODE
EndFunction
;END FRAGMENT
@ -45,7 +45,7 @@ GetOwningQuest().SetStage(55)
GetOwningQuest().SetObjectiveDisplayed(37)
_00E_MQ10b_Questfunctions MQ10b = GetOwningQuest() as _00E_MQ10b_Questfunctions
MQ10b.LockDoors()
Levelsystem.ResumeRandomHeadTracking()
(Game.GetPlayer() as _00E_PlayerFunctions).ResumeRandomHeadTracking()
;END CODE
EndFunction
;END FRAGMENT

@ -14,7 +14,7 @@ EndFunction
;BEGIN FRAGMENT Fragment_10
Function Fragment_10()
;BEGIN CODE
Levelsystem.StopRandomHeadTracking()
(Game.GetPlayer() as _00E_PlayerFunctions).StopRandomHeadTracking()
;END CODE
EndFunction
;END FRAGMENT
@ -30,4 +30,3 @@ EndFunction
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
_00E_MQ11a_Functions Property MQ11a Auto
_00E_QuestFunctions Property Levelsystem Auto

@ -6,7 +6,7 @@ Scriptname SF_MQ11b_SC03_Interrupt_00145912 Extends Scene Hidden
Function Fragment_8()
;BEGIN CODE
StopTryingEnableBarrier()
Levelsystem.ResumeRandomHeadTracking()
(Game.GetPlayer() as _00E_PlayerFunctions).ResumeRandomHeadTracking()
;END CODE
EndFunction
;END FRAGMENT

@ -21,7 +21,7 @@ EndFunction
;BEGIN FRAGMENT Fragment_18
Function Fragment_18()
;BEGIN CODE
Levelsystem.StopRandomHeadTracking()
(Game.GetPlayer() as _00E_PlayerFunctions).StopRandomHeadTracking()
;END CODE
EndFunction
;END FRAGMENT
@ -53,7 +53,7 @@ EndFunction
;BEGIN FRAGMENT Fragment_19
Function Fragment_19()
;BEGIN CODE
Levelsystem.ResumeRandomHeadTracking()
(Game.GetPlayer() as _00E_PlayerFunctions).ResumeRandomHeadTracking()
;END CODE
EndFunction
;END FRAGMENT
@ -69,4 +69,3 @@ EndFunction
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
_00E_MQ11b_Questfunctions Property MQ11b Auto
_00E_QuestFunctions Property Levelsystem Auto

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