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@ -1,18 +1,15 @@ |
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Scriptname _00E_PlayerHousing_CellNameSC extends ReferenceAlias |
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Scriptname _00E_PlayerHousing_CellNameSC extends ReferenceAlias |
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{controls the name of the player house, the name of the rhalata temple and also contains a mannequin failsafe} |
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{controls the names of the player houses, and the name of the rhalata temple} |
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;===================================================================================== |
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;===================================================================================== |
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; EVENTS |
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; EVENTS |
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;===================================================================================== |
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;===================================================================================== |
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Event OnPlayerLoadGame() |
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Event OnPlayerLoadGame() |
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resetName() |
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EndEvent |
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Function resetName() |
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If sHouseNobleQuarterName != "" |
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If sHouseNobleQuarterName != "" |
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CapitalCityPlayerHouseUpper.SetName(sHouseNobleQuarterName) |
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CapitalCityPlayerHouseUpper.SetName(sHouseNobleQuarterName) |
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Else |
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Else |
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if CapitalCityPlayerHouseUpper.GetActorOwner() == Player |
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if CapitalCityPlayerHouseUpper.GetActorOwner() == (GetReference() as Actor).GetActorBase() |
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CapitalCityPlayerHouseUpper.SetName(_00E_sPlayerHouseNobleQuarterName.GetName()) |
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CapitalCityPlayerHouseUpper.SetName(_00E_sPlayerHouseNobleQuarterName.GetName()) |
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EndIf |
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EndIf |
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EndIf |
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EndIf |
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@ -20,15 +17,15 @@ Function resetName() |
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If sHouseMarketQuarterName != "" |
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If sHouseMarketQuarterName != "" |
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CapitalCityPlayerhouse.SetName(sHouseMarketQuarterName) |
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CapitalCityPlayerhouse.SetName(sHouseMarketQuarterName) |
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Else |
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Else |
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If CapitalCityPlayerhouse.GetActorOwner() == Player |
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If CapitalCityPlayerhouse.GetActorOwner() == (GetReference() as Actor).GetActorBase() |
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CapitalCityPlayerhouse.SetName(_00E_sPlayerHouseMarketQuarterName.GetName()) |
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CapitalCityPlayerhouse.SetName(_00E_sPlayerHouseMarketQuarterName.GetName()) |
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EndIf |
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EndIf |
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EndIf |
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EndIf |
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If FS_NQR03.GetStage() >= 35 |
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If FS_NQR03.GetCurrentStageID() >= 35 |
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FS_NQR03_RhalataTemple.SetName(_00E_sRhalataTempleName.GetName()) |
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FS_NQR03_RhalataTemple.SetName(_00E_sRhalataTempleName.GetName()) |
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EndIf |
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EndIf |
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Endfunction |
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EndEvent |
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;===================================================================================== |
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;===================================================================================== |
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@ -38,8 +35,6 @@ Endfunction |
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string Property sHouseMarketQuarterName Auto |
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string Property sHouseMarketQuarterName Auto |
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string Property sHouseNobleQuarterName Auto |
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string Property sHouseNobleQuarterName Auto |
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ActorBase Property Player Auto |
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Message Property _00E_sPlayerHouseMarketQuarterName Auto |
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Message Property _00E_sPlayerHouseMarketQuarterName Auto |
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Message Property _00E_sPlayerHouseNobleQuarterName Auto |
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Message Property _00E_sPlayerHouseNobleQuarterName Auto |
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Message Property _00E_sRhalataTempleName Auto |
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Message Property _00E_sRhalataTempleName Auto |
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