Removed obsolete apparition alias from _FS_Phasmalist_ControlQuest
This commit is contained in:
parent
95d6cab0c9
commit
33372b8b1a
BIN
Remove old apparition alias.esp
Normal file
BIN
Remove old apparition alias.esp
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -1,358 +0,0 @@
|
|||||||
Scriptname _00E_Phasmalist_ApparationAlias extends ReferenceAlias
|
|
||||||
{ OBSOLETE. Left for backward save compatibility. See _00E_Phasmalist_NewApparitionAlias. }
|
|
||||||
|
|
||||||
; on Abilities/_00E_A3_PhasmalistApparation
|
|
||||||
; script that controls the apparation stats calculation and initialization. Additionally, it is responsible for the control of the apparation communication while it is summoned
|
|
||||||
|
|
||||||
; we prefer to place new actors instead of using only one actor
|
|
||||||
; due to the problem of keeping track of all apparations,
|
|
||||||
; which might create memory leaks because of persistence;
|
|
||||||
; Additionally, temporary or accidental changes do not cumulate
|
|
||||||
; and lead to problems
|
|
||||||
|
|
||||||
; balancing data
|
|
||||||
float Property apparationManaRate = 1 AutoReadOnly Hidden
|
|
||||||
|
|
||||||
float Property playerStatsMultiplier = 0.20 AutoReadOnly Hidden
|
|
||||||
float Property playerConjSkillMultiplier = 0.10 AutoReadOnly Hidden
|
|
||||||
float Property playerEnchSkillMultiplier = 0.15 AutoReadOnly Hidden
|
|
||||||
|
|
||||||
float Property fArcaneFeverLevel01 = 7.00 AutoReadOnly Hidden
|
|
||||||
float Property fArcaneFeverLevel02 = 6.00 AutoReadOnly Hidden
|
|
||||||
float Property fArcaneFeverLevel03 = 5.00 AutoReadOnly Hidden
|
|
||||||
|
|
||||||
int Property fArcaneFeverModWarrior = -1 AutoReadOnly Hidden
|
|
||||||
int Property fArcaneFeverModRanger = 0 AutoReadOnly Hidden
|
|
||||||
int Property fArcaneFeverModHybrid = 0 AutoReadOnly Hidden
|
|
||||||
int Property fArcaneFeverModMage = 1 AutoReadOnly Hidden
|
|
||||||
|
|
||||||
int Property ghostlyMageBoostDestructionPowerMod1 = 7 AutoReadOnly Hidden
|
|
||||||
int Property ghostlyMageBoostDestructionPowerMod2 = 15 AutoReadOnly Hidden
|
|
||||||
int Property ghostlyMageBoostDestructionPowerMod3 = 25 AutoReadOnly Hidden
|
|
||||||
|
|
||||||
int Property ghostlyMageBoostMagicka1 = 15 AutoReadOnly Hidden
|
|
||||||
int Property ghostlyMageBoostMagicka2 = 40 AutoReadOnly Hidden
|
|
||||||
int Property ghostlyMageBoostMagicka3 = 75 AutoReadOnly Hidden
|
|
||||||
|
|
||||||
int Property ghostlyRangerBoostArchery1 = 7 AutoReadOnly Hidden
|
|
||||||
int Property ghostlyRangerBoostArchery2 = 17 AutoReadOnly Hidden
|
|
||||||
int Property ghostlyRangerBoostArchery3 = 30 AutoReadOnly Hidden
|
|
||||||
|
|
||||||
int Property ghostlyRangerBoostCritChance1 = 7 AutoReadOnly Hidden
|
|
||||||
int Property ghostlyRangerBoostCritChance2 = 15 AutoReadOnly Hidden
|
|
||||||
int Property ghostlyRangerBoostCritChance3 = 25 AutoReadOnly Hidden
|
|
||||||
|
|
||||||
int Property ghostlyWarriorBoostMelee1 = 7 AutoReadOnly Hidden
|
|
||||||
int Property ghostlyWarriorBoostMelee2 = 17 AutoReadOnly Hidden
|
|
||||||
int Property ghostlyWarriorBoostMelee3 = 30 AutoReadOnly Hidden
|
|
||||||
|
|
||||||
int Property ghostlyWarriorBoostArmorSkill1 = 7 AutoReadOnly Hidden
|
|
||||||
int Property ghostlyWarriorBoostArmorSkill2 = 17 AutoReadOnly Hidden
|
|
||||||
int Property ghostlyWarriorBoostArmorSkill3 = 30 AutoReadOnly Hidden
|
|
||||||
|
|
||||||
int Property iCallApparitionKeyCode = 34 Auto Hidden
|
|
||||||
|
|
||||||
Explosion Property enterWorldExplosion auto
|
|
||||||
|
|
||||||
Perk Property _00E_Class_Phasmalist_P04_Talent_SummonApparation auto
|
|
||||||
Perk Property _00E_Class_Phasmalist_P04_Talent_SummonApparation2 auto
|
|
||||||
Perk Property _00E_Class_Phasmalist_P04_Talent_SummonApparation3 auto
|
|
||||||
|
|
||||||
Static Property XMarker Auto
|
|
||||||
|
|
||||||
Perk Property _00E_Class_Phasmalist_P08a auto
|
|
||||||
|
|
||||||
Perk[] Property _00E_Class_Phasmalist_P05a_ABC auto ; ghostly mage
|
|
||||||
{ghostly mage perks, this array should have 3 elements for all 3 perks}
|
|
||||||
Perk[] Property _00E_Class_Phasmalist_P05b_ABC auto ; ghostly ranger
|
|
||||||
{ghostly ranger perks, this array should have 3 elements for all 3 perks}
|
|
||||||
Perk[] Property _00E_Class_Phasmalist_P05c_ABC auto ; ghostly warrior
|
|
||||||
{ghostly warrior perks, this array should have 3 elements for all 3 perks}
|
|
||||||
|
|
||||||
Location Property _00E_Dreamworld_Location auto
|
|
||||||
Keyword Property _00E_Phasmalist_NoSummonLocation auto
|
|
||||||
Message Property _00E_Phasmalist_NoSummoningMessage auto
|
|
||||||
Keyword Property _00E_Phasmalist_NoSummonLocationTown auto
|
|
||||||
Message Property _00E_Phasmalist_CurrentlyEquipped auto
|
|
||||||
Message Property _00E_Phasmalist_NoSummoningMessageTown auto
|
|
||||||
|
|
||||||
Sound Property MAGAlterationInvisibilityIn Auto
|
|
||||||
Sound Property MAGAlterationInvisibilityOut Auto
|
|
||||||
|
|
||||||
Perk Property _00E_Class_Phasmalist_P08b auto ; apparations can exist in towns
|
|
||||||
|
|
||||||
EffectShader Property _00E_Phasmalist_ApparitionShaderFXS Auto
|
|
||||||
|
|
||||||
ImageSpaceModifier Property _00E_ArkanistenfieberIMOD Auto
|
|
||||||
ImageSpaceModifier Property _00E_Phasmalist_ApparitionEnterWorldIMOD Auto
|
|
||||||
|
|
||||||
Sound Property _00E_FS_IncreaseArcaneFeverM Auto
|
|
||||||
;Sound Property _00E_FS_Phasmalist_EnterWorld_Male Auto
|
|
||||||
;Sound Property _00E_FS_Phasmalist_EnterWorld_Female Auto
|
|
||||||
|
|
||||||
Message Property _00E_BlitzheilungArkanistenfieber_sFeverIncreased Auto
|
|
||||||
GlobalVariable Property _00E_Phasmalist_IsApparationSummoned Auto
|
|
||||||
|
|
||||||
Keyword Property _00E_FS_Magic_Summon auto ; the apparation should not be able to learn certain spells
|
|
||||||
Keyword Property _00E_FS_Magic_Mystical auto
|
|
||||||
|
|
||||||
int currentBoostMagicka ; this is set in adjustBoost() to have the attribute set correctly in the stats calculation
|
|
||||||
|
|
||||||
_00E_Phasmalist_TrinketSC equippedTrinket
|
|
||||||
|
|
||||||
Actor Property PlayerREF Auto
|
|
||||||
|
|
||||||
Formlist Property _00E_AllAmmos Auto
|
|
||||||
|
|
||||||
; for a description, look to the function failsaveRefillOnLoad() of this script
|
|
||||||
Actor failsave_content
|
|
||||||
|
|
||||||
; functions that are called from the trinkets to keep track of the currently equipped trinket --------------------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
function onTrinketEquipped(_00E_Phasmalist_TrinketSC trinket)
|
|
||||||
equippedTrinket = trinket
|
|
||||||
Endfunction
|
|
||||||
|
|
||||||
function onTrinketUnequipped(_00E_Phasmalist_TrinketSC trinket)
|
|
||||||
unsummonIfExists()
|
|
||||||
If trinket == equippedTrinket
|
|
||||||
equippedTrinket = None
|
|
||||||
EndIf
|
|
||||||
Endfunction
|
|
||||||
|
|
||||||
_00E_Phasmalist_TrinketSC function getEquippedTrinket()
|
|
||||||
return equippedTrinket
|
|
||||||
Endfunction
|
|
||||||
|
|
||||||
; summon and unsummon ------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
function unsummon(bool silent = false)
|
|
||||||
{Unsummons the phasmalist apparation content of this alias; should be used instead of delete()}
|
|
||||||
Actor SelfREF = self.GetActorReference()
|
|
||||||
If (!silent)
|
|
||||||
SelfREF.placeAtMe(enterWorldExplosion)
|
|
||||||
addArcaneFever()
|
|
||||||
EndIf
|
|
||||||
|
|
||||||
; empty function?
|
|
||||||
;(SelfREF.getActorBase() as _00E_Phasmalist_ApparationSC).onUnsummon(SelfREF)
|
|
||||||
SelfREF.removeAllItems((SelfREF.GetActorBase() as _00E_Phasmalist_ApparationSC).inventoryContainer, false, true)
|
|
||||||
SelfREF.disable()
|
|
||||||
_00E_Phasmalist_IsApparationSummoned.setValue(0)
|
|
||||||
_RemoveApparationHealthBar()
|
|
||||||
SelfREF.delete()
|
|
||||||
self.clear()
|
|
||||||
failsave_content = None
|
|
||||||
SendModEvent("Phasmalist_ApparationUnSummon")
|
|
||||||
Endfunction
|
|
||||||
|
|
||||||
function unsummonIfExists()
|
|
||||||
If getRef()
|
|
||||||
unsummon()
|
|
||||||
EndIf
|
|
||||||
Endfunction
|
|
||||||
|
|
||||||
; utility functions ----------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
Function _RemoveApparationHealthBar()
|
|
||||||
HealthBarManager.Hide(self.getActorReference())
|
|
||||||
EndFunction
|
|
||||||
|
|
||||||
Function _AddApparationHealthBar()
|
|
||||||
HealthBarManager.Show(self.getActorReference())
|
|
||||||
EndFunction
|
|
||||||
|
|
||||||
; local helper functions ---------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
function addArcaneFever()
|
|
||||||
float healthLostPercentage = 0
|
|
||||||
If self.getActorReference().isDead()
|
|
||||||
healthLostPercentage = 1
|
|
||||||
Else
|
|
||||||
healthLostPercentage = 1 - self.getActorReference().GetActorValuePercentage("health")
|
|
||||||
EndIf
|
|
||||||
int TalentLevel = _00E_TalentLibrary.GetPlayerTalentLevel(_00E_Class_Phasmalist_P04_Talent_SummonApparation, _00E_Class_Phasmalist_P04_Talent_SummonApparation2, _00E_Class_Phasmalist_P04_Talent_SummonApparation3)
|
|
||||||
float maxArcaneFeverAdd = 0
|
|
||||||
|
|
||||||
If (TalentLevel == 1)
|
|
||||||
maxArcaneFeverAdd = fArcaneFeverLevel01
|
|
||||||
ElseIf (TalentLevel == 2)
|
|
||||||
maxArcaneFeverAdd = fArcaneFeverLevel02
|
|
||||||
Else
|
|
||||||
maxArcaneFeverAdd = fArcaneFeverLevel03
|
|
||||||
EndIf
|
|
||||||
|
|
||||||
If getEquippedTrinket().type == 0
|
|
||||||
maxArcaneFeverAdd = maxArcaneFeverAdd + fArcaneFeverModWarrior
|
|
||||||
ElseIf getEquippedTrinket().type == 1
|
|
||||||
maxArcaneFeverAdd = maxArcaneFeverAdd + fArcaneFeverModRanger
|
|
||||||
ElseIf getEquippedTrinket().type == 2
|
|
||||||
maxArcaneFeverAdd = maxArcaneFeverAdd + fArcaneFeverModMage
|
|
||||||
Else
|
|
||||||
maxArcaneFeverAdd = maxArcaneFeverAdd + fArcaneFeverModHybrid
|
|
||||||
EndIf
|
|
||||||
|
|
||||||
float arcaneFeverAdd = (maxArcaneFeverAdd * healthLostPercentage) as float
|
|
||||||
|
|
||||||
If arcaneFeverAdd > 0
|
|
||||||
|
|
||||||
PlayerREF.ModAV("LastFlattered", -arcaneFeverAdd)
|
|
||||||
_00E_ArkanistenfieberIMOD.ApplyCrossFade()
|
|
||||||
_00E_FS_IncreaseArcaneFeverM.Play(PlayerREF)
|
|
||||||
_00E_BlitzheilungArkanistenfieber_sFeverIncreased.Show(arcaneFeverAdd, -1*PlayerREF.GetAV("LastFlattered"))
|
|
||||||
|
|
||||||
EndIf
|
|
||||||
|
|
||||||
Endfunction
|
|
||||||
|
|
||||||
function adjustBoosts()
|
|
||||||
adjustBoostPerk(_00E_Class_Phasmalist_P05a_ABC, "mage")
|
|
||||||
adjustBoostPerk(_00E_Class_Phasmalist_P05b_ABC, "ranger")
|
|
||||||
adjustBoostPerk(_00E_Class_Phasmalist_P05c_ABC, "warrior")
|
|
||||||
Endfunction
|
|
||||||
|
|
||||||
function addClassBoost(int level, string boostClass)
|
|
||||||
Actor referenceActor = self.getActorReference()
|
|
||||||
If boostClass == "mage"
|
|
||||||
int boostDestructionPowerMod = 0
|
|
||||||
If level == 2
|
|
||||||
boostDestructionPowerMod = ghostlyMageBoostDestructionPowerMod2
|
|
||||||
currentBoostMagicka = ghostlyMageBoostMagicka2; since magicka is boosted later again, we have to save this boost and apply it later to prevent overwriting old boosts
|
|
||||||
ElseIf level == 3
|
|
||||||
boostDestructionPowerMod = ghostlyMageBoostDestructionPowerMod3
|
|
||||||
currentBoostMagicka = ghostlyMageBoostMagicka3
|
|
||||||
Else
|
|
||||||
boostDestructionPowerMod = ghostlyMageBoostDestructionPowerMod1
|
|
||||||
currentBoostMagicka = ghostlyMageBoostMagicka1
|
|
||||||
EndIf
|
|
||||||
;referenceActor.ForceAV("DestructionPowerMod", referenceActor.GetAV("DestructionPowerMod") + boostDestructionPowerMod)
|
|
||||||
referenceActor.ModAV("DestructionPowerMod", boostDestructionPowerMod)
|
|
||||||
ElseIf boostClass == "ranger"
|
|
||||||
int boostArchery = 0
|
|
||||||
int boostCritChance = 0
|
|
||||||
If level == 2
|
|
||||||
boostArchery = ghostlyRangerBoostArchery2
|
|
||||||
boostCritChance = ghostlyRangerBoostCritChance2
|
|
||||||
ElseIf level == 3
|
|
||||||
boostArchery = ghostlyRangerBoostArchery3
|
|
||||||
boostCritChance = ghostlyRangerBoostCritChance3
|
|
||||||
Else
|
|
||||||
boostArchery = ghostlyRangerBoostArchery1
|
|
||||||
boostCritChance = ghostlyRangerBoostCritChance1
|
|
||||||
EndIf
|
|
||||||
|
|
||||||
;referenceActor.ForceAV("Marksman", referenceActor.GetAV("Marksman") + boostArchery)
|
|
||||||
referenceActor.ModAV("Marksman", boostArchery)
|
|
||||||
;referenceActor.ForceAV("CritChance", referenceActor.GetAV("CritChance") + boostCritChance)
|
|
||||||
referenceActor.ModAV("CritChance", boostCritChance)
|
|
||||||
ElseIf boostClass == "warrior"
|
|
||||||
int boostMelee = 0
|
|
||||||
int boostArmorSkill = 0
|
|
||||||
If level == 2
|
|
||||||
boostMelee = ghostlyWarriorBoostMelee2
|
|
||||||
boostArmorSkill = ghostlyWarriorBoostArmorSkill2
|
|
||||||
ElseIf level == 3
|
|
||||||
boostMelee = ghostlyWarriorBoostMelee3
|
|
||||||
boostArmorSkill = ghostlyWarriorBoostArmorSkill3
|
|
||||||
Else
|
|
||||||
boostMelee = ghostlyWarriorBoostMelee1
|
|
||||||
boostArmorSkill = ghostlyWarriorBoostArmorSkill1
|
|
||||||
EndIf
|
|
||||||
|
|
||||||
;referenceActor.ForceAV("HeavyArmor", referenceActor.GetAV("HeavyArmor") + boostArmorSkill)
|
|
||||||
referenceActor.ModAV("HeavyArmor", boostArmorSkill)
|
|
||||||
;referenceActor.ForceAV("LightArmor", referenceActor.GetAV("LightArmor") + boostArmorSkill)
|
|
||||||
referenceActor.ModAV("LightArmor", boostArmorSkill)
|
|
||||||
;referenceActor.ForceAV("MeleeDamage", referenceActor.GetAV("MeleeDamage") + boostMelee)
|
|
||||||
referenceActor.ModAV("MeleeDamage", boostMelee)
|
|
||||||
EndIf
|
|
||||||
Endfunction
|
|
||||||
|
|
||||||
function adjustBoostPerk(Perk[] perks, string boostClass)
|
|
||||||
int i = perks.length
|
|
||||||
While i > 0
|
|
||||||
i = i - 1
|
|
||||||
If PlayerREF.HasPerk(perks[i])
|
|
||||||
addClassBoost(i + 1, boostClass)
|
|
||||||
return
|
|
||||||
EndIf
|
|
||||||
EndWhile
|
|
||||||
Endfunction
|
|
||||||
|
|
||||||
function init()
|
|
||||||
initBehaviour()
|
|
||||||
initNotPersistentStats()
|
|
||||||
|
|
||||||
Actor referenceActor = self.getActorReference()
|
|
||||||
;Actor player = Game.getPlayer()
|
|
||||||
|
|
||||||
float attributeRaisePercentage = playerConjSkillMultiplier * PlayerREF.getActorValue("Conjuration") + playerEnchSkillMultiplier * PlayerREF.getActorValue("Enchanting")
|
|
||||||
attributeRaisePercentage = attributeRaisePercentage / 100 + 1
|
|
||||||
|
|
||||||
adjustBoosts()
|
|
||||||
|
|
||||||
If (PlayerREF.hasPerk(_00E_Class_Phasmalist_P08a))
|
|
||||||
float maxAttributeValue = PlayerREF.getBaseActorValue("Health")
|
|
||||||
If PlayerREF.getBaseActorValue("Magicka") > maxAttributeValue
|
|
||||||
maxAttributeValue = PlayerREF.getBaseActorValue("Magicka")
|
|
||||||
EndIf
|
|
||||||
If PlayerREF.getBaseActorValue("Stamina") > maxAttributeValue
|
|
||||||
maxAttributeValue = PlayerREF.getBaseActorValue("Stamina")
|
|
||||||
EndIf
|
|
||||||
referenceActor.ForceAV("Health", ((referenceActor.getBaseActorValue("Health") + maxAttributeValue * playerStatsMultiplier) * attributeRaisePercentage) as int)
|
|
||||||
referenceActor.ForceAV("Magicka", ((referenceActor.getBaseActorValue("Magicka") + maxAttributeValue * playerStatsMultiplier) * attributeRaisePercentage) as int + currentBoostMagicka)
|
|
||||||
referenceActor.ForceAV("Stamina", ((referenceActor.getBaseActorValue("Stamina") + maxAttributeValue * playerStatsMultiplier) * attributeRaisePercentage) as int)
|
|
||||||
|
|
||||||
Else
|
|
||||||
referenceActor.ForceAV("Health", ((referenceActor.getBaseActorValue("Health") + PlayerREF.getBaseActorValue("Health") * playerStatsMultiplier) * attributeRaisePercentage) as int)
|
|
||||||
referenceActor.ForceAV("Magicka", ((referenceActor.getBaseActorValue("Magicka") + PlayerREF.getBaseActorValue("Magicka") * playerStatsMultiplier) * attributeRaisePercentage) as int + currentBoostMagicka)
|
|
||||||
referenceActor.ForceAV("Stamina", ((referenceActor.getBaseActorValue("Stamina") + PlayerREF.getBaseActorValue("Stamina") * playerStatsMultiplier) * attributeRaisePercentage) as int)
|
|
||||||
EndIf
|
|
||||||
|
|
||||||
Endfunction
|
|
||||||
|
|
||||||
function initBehaviour()
|
|
||||||
Actor akSelf = self.getActorReference()
|
|
||||||
If akSelf.GetRelationshipRank(PlayerREF) < 3 && akSelf.GetRelationshipRank(PlayerREF) >= 0
|
|
||||||
akSelf.SetRelationshipRank(PlayerREF, 3)
|
|
||||||
EndIf
|
|
||||||
|
|
||||||
akSelf.SetPlayerTeammate()
|
|
||||||
akSelf.SetActorValue("Confidence", 4) ; the apparation should never flee
|
|
||||||
akSelf.SetActorValue("Aggression", 0) ; the apparation should not initiate combat (-> stealth playstyle)
|
|
||||||
akSelf.SetActorValue("Sneak", 100)
|
|
||||||
akSelf.SetActorValue("Invisibility", 1) ; make the apparation undetectable when sneaking (-> stealth playstyle)
|
|
||||||
akSelf.IgnoreFriendlyHits() ; make the apparation ignore friendly fire from the PC
|
|
||||||
Endfunction
|
|
||||||
|
|
||||||
function initNotPersistentStats()
|
|
||||||
|
|
||||||
Actor akSelf = self.getActorReference()
|
|
||||||
If akSelf
|
|
||||||
akSelf.getActorBase().setCombatStyle(getEquippedTrinket().getUsedCombatStyle())
|
|
||||||
|
|
||||||
akSelf.setAV("HealRate", 50)
|
|
||||||
akSelf.setAV("MagickaRate", apparationManaRate)
|
|
||||||
|
|
||||||
;failsafe since setav doesn't work sometimes
|
|
||||||
akSelf.forceAV("HealRate", 50)
|
|
||||||
akSelf.forceAV("MagickaRate", apparationManaRate)
|
|
||||||
|
|
||||||
_AddApparationHealthBar()
|
|
||||||
EndIf
|
|
||||||
Endfunction
|
|
||||||
|
|
||||||
; events -----------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
function addSpells()
|
|
||||||
int index = self.getActorReference().getNumItems() - 1
|
|
||||||
While index >= 0
|
|
||||||
Form item = self.getActorReference().getNthForm(index)
|
|
||||||
If item as book && !item.hasKeyword(_00E_FS_Magic_Summon) && !item.hasKeyword(_00E_FS_Magic_Mystical)
|
|
||||||
If (item as book).getSpell()
|
|
||||||
self.getActorReference().addSpell((item as book).getSpell())
|
|
||||||
EndIf
|
|
||||||
EndIf
|
|
||||||
index = index - 1
|
|
||||||
EndWhile
|
|
||||||
Endfunction
|
|
@ -1,3 +0,0 @@
|
|||||||
Scriptname _00E_Phasmalist_ApparitionShaderSC extends ReferenceAlias
|
|
||||||
{ OBSOLETE. Left for backward save compatibility.
|
|
||||||
The functions of the script have been moved to the apparition ability. }
|
|
@ -1,7 +1,6 @@
|
|||||||
Scriptname _FS_Phasmalist_ControlQuest extends Quest
|
Scriptname _FS_Phasmalist_ControlQuest extends Quest
|
||||||
; the main phasmalist quest that aggregates references to the aliases who do the main work and provides a global interface for some utility functions
|
; the main phasmalist quest that aggregates references to the aliases who do the main work and provides a global interface for some utility functions
|
||||||
|
|
||||||
_00E_Phasmalist_ApparationAlias Property apparationAlias Auto ; Old version of the apparition alias
|
|
||||||
_00E_Phasmalist_NewApparitionAlias Property NewApparitionAlias Auto
|
_00E_Phasmalist_NewApparitionAlias Property NewApparitionAlias Auto
|
||||||
_00E_Phasmalist_DespectralizeCont Property despectralizeContainerAlias Auto
|
_00E_Phasmalist_DespectralizeCont Property despectralizeContainerAlias Auto
|
||||||
_00E_Phasmalist_ApparationInventory Property spectralizeContainer Auto
|
_00E_Phasmalist_ApparationInventory Property spectralizeContainer Auto
|
||||||
@ -29,7 +28,7 @@ Actor Property PlayerREF Auto
|
|||||||
Bool bCreatedFirstTrinket = false
|
Bool bCreatedFirstTrinket = false
|
||||||
|
|
||||||
Int iScriptVersion = 0
|
Int iScriptVersion = 0
|
||||||
Int Property CURRENT_SCRIPT_VERSION = 2 AutoReadOnly
|
Int Property CURRENT_SCRIPT_VERSION = 3 AutoReadOnly
|
||||||
|
|
||||||
|
|
||||||
;=====================================================================================
|
;=====================================================================================
|
||||||
@ -60,41 +59,18 @@ EndEvent
|
|||||||
|
|
||||||
; called on loadgame by _00E_Phasmalist_LoadGameFailsave, attached to an alias of quest abilities
|
; called on loadgame by _00E_Phasmalist_LoadGameFailsave, attached to an alias of quest abilities
|
||||||
Function LoadGameFailsave()
|
Function LoadGameFailsave()
|
||||||
Bool bDoApparitionOnLoadGame = True
|
|
||||||
|
|
||||||
; Version update
|
; Version update
|
||||||
If iScriptVersion < CURRENT_SCRIPT_VERSION
|
If iScriptVersion < CURRENT_SCRIPT_VERSION
|
||||||
If iScriptVersion < 1
|
If iScriptVersion < 3
|
||||||
apparationAlias.UnregisterForAllKeys()
|
; Update placeholder
|
||||||
EquippedTrinket = apparationAlias.getEquippedTrinket()
|
|
||||||
iTeleportApparitionKeyCode = apparationAlias.iCallApparitionKeyCode
|
|
||||||
PlayerAlias.ForceRefTo(PlayerREF)
|
|
||||||
If apparationAlias.GetRef() != None
|
|
||||||
apparationAlias.unsummon(True)
|
|
||||||
If IsBadApparitionLocation(PlayerREF.GetCurrentLocation()) == False
|
|
||||||
SummonApparition(PlayerREF, False, True)
|
|
||||||
EndIf
|
|
||||||
EndIf
|
|
||||||
apparationAlias.onTrinketEquipped(None)
|
|
||||||
_00E_Phasmalist_TankMode.SetValue(0)
|
|
||||||
RegisterTeleportKey()
|
|
||||||
((self as Quest) as _FS_Phasmalist_AffinityControlQuest).OnGameLoad() ; Obsolete, not needed anymore, so shut it down
|
|
||||||
bDoApparitionOnLoadGame = False
|
|
||||||
Else
|
|
||||||
If iScriptVersion < 2 && PlayerREF.HasPerk(_00E_Class_Phasmalist_P05_C_Violence_01) && IsApparitionSpawned()
|
|
||||||
SummonApparition(PlayerREF, False, True)
|
|
||||||
bDoApparitionOnLoadGame = False
|
|
||||||
EndIf
|
|
||||||
EndIf
|
EndIf
|
||||||
|
|
||||||
iScriptVersion = CURRENT_SCRIPT_VERSION
|
iScriptVersion = CURRENT_SCRIPT_VERSION
|
||||||
EndIf
|
EndIf
|
||||||
|
|
||||||
If bDoApparitionOnLoadGame
|
NewApparitionAlias.OnLoadGame()
|
||||||
NewApparitionAlias.OnLoadGame()
|
|
||||||
EndIf
|
|
||||||
|
|
||||||
If FS_NQ08.getStage() == 7
|
If FS_NQ08.GetCurrentStageId() == 7
|
||||||
RegisterForModEvent("Phasmalist_Learn_Soulsmith1", "OnUnlockSoulsmithNovice")
|
RegisterForModEvent("Phasmalist_Learn_Soulsmith1", "OnUnlockSoulsmithNovice")
|
||||||
EndIf
|
EndIf
|
||||||
EndFunction
|
EndFunction
|
||||||
|
@ -7,11 +7,6 @@ Scriptname QF__FS_Phasmalist_ControlQue_0101EC71 Extends Quest Hidden
|
|||||||
ReferenceAlias Property Alias_A3_Phasmalist_SpectralizeContainer Auto
|
ReferenceAlias Property Alias_A3_Phasmalist_SpectralizeContainer Auto
|
||||||
;END ALIAS PROPERTY
|
;END ALIAS PROPERTY
|
||||||
|
|
||||||
;BEGIN ALIAS PROPERTY A3_Phasmalist_ApparationAlias
|
|
||||||
;ALIAS PROPERTY TYPE ReferenceAlias
|
|
||||||
ReferenceAlias Property Alias_A3_Phasmalist_ApparationAlias Auto
|
|
||||||
;END ALIAS PROPERTY
|
|
||||||
|
|
||||||
;BEGIN ALIAS PROPERTY A3_Phasmalist_DespectralizeContainer
|
;BEGIN ALIAS PROPERTY A3_Phasmalist_DespectralizeContainer
|
||||||
;ALIAS PROPERTY TYPE ReferenceAlias
|
;ALIAS PROPERTY TYPE ReferenceAlias
|
||||||
ReferenceAlias Property Alias_A3_Phasmalist_DespectralizeContainer Auto
|
ReferenceAlias Property Alias_A3_Phasmalist_DespectralizeContainer Auto
|
||||||
|
Loading…
Reference in New Issue
Block a user