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Removed _00E_QuestFunctions and Levelsystem

remove-levelsystem
Eddoursul 4 months ago
parent c031ed50da
commit 359ab22244
  1. BIN
      Enderal - Forgotten Stories.esm
  2. BIN
      SKSE/Plugins/EnderalSE.dll
  3. 2
      SKSE/Plugins/EnderalVersion.ini
  4. BIN
      Skyrim.esm
  5. BIN
      scripts/_00e_questfunctions.pex
  6. 3
      source/Enderal DLL/src/Util.h
  7. 40
      source/scripts/_00e_questfunctions.psc

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SKSE/Plugins/EnderalSE.dll (Stored with Git LFS)

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@ -1 +1 @@
version = 2.0.13
version = 2.1

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@ -107,9 +107,6 @@ inline void CheckScriptVersions()
RE::BSTSmartPointer<ScriptVersionCallback>{
new ScriptVersionCallback("_00E_PlayerSetUpScript", 1)
};
RE::BSTSmartPointer<ScriptVersionCallback>{
new ScriptVersionCallback("_00E_QuestFunctions", 1)
};
RE::BSTSmartPointer<ScriptVersionCallback>{
new ScriptVersionCallback("_00E_Theriantrophist_AlchemyControl", 1)
};

@ -1,40 +0,0 @@
Scriptname _00E_QuestFunctions extends Quest Conditional
{This script is meant to be attached to any quests and serves as a Function library. Simply import it to call Global functions, and create a script property to access non-global functions}
int function _GetScriptVersion() Global
return 1
endFunction
;=====================================================================================
; GLOBAL FUNCTIONS
;=====================================================================================
; 2.1: Do not use this function, call EnderalFunctions.DisableDialogueQuitting() instead
Function DisableDialogueQuitting() Global
{OBSOLETE. Disables the TAB Key during dialogue.}
EnderalFunctions.DisableDialogueQuitting()
Debug.Notification("Outdated _00E_QuestFunctions replacer detected!")
EndFunction
;=====================================================================================
; GENERAL NON-GLOBAL FUNCTIONS
;=====================================================================================
Function SetAllowIdleChatter(bool bAllow = False)
if !bAllow
bAllowIdleChatter = False
SendModEvent("IdleChatterOff")
Elseif bAllow
bAllowIdleChatter = True
EndIf
EndFunction
;=====================================================================================
; PROPERTIES
;=====================================================================================
bool Property bAllowIdleChatter = True Auto Conditional Hidden ; Set this to true when NPCs shouldn't Idle around
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