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Fixed restoring speedmult after recovering from the werewolf form

development
Eddoursul 3 months ago
parent 77a3e6c066
commit 3805291636
  1. BIN
      scripts/_00e_theriantrophist_wolfattributes.pex
  2. 2
      source/scripts/_00e_theriantrophist_wolfattributes.psc

@ -140,7 +140,7 @@ State WolfForm
staminaMod = 0
carryCapacityMod = PlayerREF.GetActorValue("CarryWeight") - WerewolfBaseCarryCapacity
humanSpeedMult = PlayerREF.GetActorValue("speedMult")
humanSpeedMult = PlayerREF.GetBaseActorValue("speedMult")
; If the player is under the influence of a slowdown magic effect, take the player's normal speedMult from Fame AV. See FrostSlowFix.psc
Float fFame = PlayerREF.GetBaseActorValue("Fame")
If fFame > humanSpeedMult

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