Fixed restoring speedmult after recovering from the werewolf form
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@ -140,7 +140,7 @@ State WolfForm
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staminaMod = 0
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carryCapacityMod = PlayerREF.GetActorValue("CarryWeight") - WerewolfBaseCarryCapacity
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humanSpeedMult = PlayerREF.GetActorValue("speedMult")
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humanSpeedMult = PlayerREF.GetBaseActorValue("speedMult")
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; If the player is under the influence of a slowdown magic effect, take the player's normal speedMult from Fame AV. See FrostSlowFix.psc
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Float fFame = PlayerREF.GetBaseActorValue("Fame")
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If fFame > humanSpeedMult
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