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Added SkyUI files, required for quest_journal to work, and removed SkyUI checks

master
Eddoursul 2 years ago
parent 8e90f116ef
commit 3923bfcfe5
  1. BIN
      interface/skyui/buttonart.swf
  2. BIN
      interface/skyui/configpanel.swf
  3. BIN
      scripts/_00e_func_checkskyui.pex
  4. BIN
      scripts/_00e_playersetupscript.pex
  5. 15
      source/scripts/_00e_func_checkskyui.psc
  6. 5
      source/scripts/_00e_gui_actorhealthbar.psc
  7. 2
      source/scripts/_00e_playersetupscript.psc

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interface/skyui/buttonart.swf (Stored with Git LFS)

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interface/skyui/configpanel.swf (Stored with Git LFS)

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@ -1,15 +0,0 @@
Scriptname _00E_Func_CheckSkyUI Hidden
Function Run() global
; SkyUI is optional - override quest_journal.swf with the vanilla file, remove this check, and you are good to go
Quest bSkyUI = Game.GetFormFromFile(0x802, "SkyUI_SE.esp") as Quest
If bSkyUI == None
Utility.wait(2.0)
Game.QuitToMainMenu()
Debug.MessageBox("SkyUI_SE.esp is not loaded! The game will not run properly. Open Data Files and enable it.")
Return
EndIf
EndFunction

@ -110,6 +110,11 @@ event OnWidgetReset()
endEvent
event OnGameReload()
If Game.GetModByName("SkyUI_SE.esp") == 255
return
endif
parent.OnGameReload()
if _currentlyDisplayedActors.length == 0

@ -22,7 +22,6 @@ Event OnInit()
CheckForgottenStories()
_00E_Func_CheckSKSE.Run()
_00E_Func_CheckSkyUI.Run()
_00E_Func_CheckEnderalDLL.Run()
_00E_Func_CheckJContainers.Run()
@ -58,7 +57,6 @@ Event OnPlayerLoadGame()
CheckForgottenStories()
_00E_Func_CheckSKSE.Run()
_00E_Func_CheckSkyUI.Run()
_00E_Func_CheckEnderalDLL.Run()
_00E_Func_CheckJContainers.Run()

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