Added SkyUI files, required for quest_journal to work, and removed SkyUI checks
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interface/skyui/buttonart.swf
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interface/skyui/buttonart.swf
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interface/skyui/configpanel.swf
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interface/skyui/configpanel.swf
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@ -1,15 +0,0 @@
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Scriptname _00E_Func_CheckSkyUI Hidden
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Function Run() global
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; SkyUI is optional - override quest_journal.swf with the vanilla file, remove this check, and you are good to go
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Quest bSkyUI = Game.GetFormFromFile(0x802, "SkyUI_SE.esp") as Quest
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If bSkyUI == None
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Utility.wait(2.0)
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Game.QuitToMainMenu()
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Debug.MessageBox("SkyUI_SE.esp is not loaded! The game will not run properly. Open Data Files and enable it.")
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Return
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EndIf
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EndFunction
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@ -110,6 +110,11 @@ event OnWidgetReset()
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endEvent
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endEvent
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event OnGameReload()
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event OnGameReload()
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If Game.GetModByName("SkyUI_SE.esp") == 255
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return
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endif
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parent.OnGameReload()
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parent.OnGameReload()
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if _currentlyDisplayedActors.length == 0
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if _currentlyDisplayedActors.length == 0
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@ -22,7 +22,6 @@ Event OnInit()
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CheckForgottenStories()
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CheckForgottenStories()
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_00E_Func_CheckSKSE.Run()
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_00E_Func_CheckSKSE.Run()
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_00E_Func_CheckSkyUI.Run()
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_00E_Func_CheckEnderalDLL.Run()
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_00E_Func_CheckEnderalDLL.Run()
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_00E_Func_CheckJContainers.Run()
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_00E_Func_CheckJContainers.Run()
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@ -58,7 +57,6 @@ Event OnPlayerLoadGame()
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CheckForgottenStories()
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CheckForgottenStories()
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_00E_Func_CheckSKSE.Run()
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_00E_Func_CheckSKSE.Run()
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_00E_Func_CheckSkyUI.Run()
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_00E_Func_CheckEnderalDLL.Run()
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_00E_Func_CheckEnderalDLL.Run()
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_00E_Func_CheckJContainers.Run()
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_00E_Func_CheckJContainers.Run()
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