merged Eddoursul and Gavrants changes of the questsystem script, DisableDialogueQutting() now checks if the correct dialoguemenu file is used, new functions SetActorScale() and AdjustTimePeriodByEngineTimeError() by gavrant, moved the playerhousing scripts in the correct source folder

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overdev 2021-10-11 20:52:47 +02:00
parent 40085470bd
commit 3981475455
2 changed files with 8 additions and 1 deletions

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@ -133,6 +133,13 @@ endFunction
Function DisableDialogueQuitting() Global Function DisableDialogueQuitting() Global
{Disables the TAB Key during dialogue. Resets automatically upon dialogue exit via Goodbye.} {Disables the TAB Key during dialogue. Resets automatically upon dialogue exit via Goodbye.}
if UI.GetBool("Dialogue Menu", "_root.DialogueMenu_mc.bEnableTab") != true
; Suspected non-Enderal dialoguemenu.swf replacer, rechecking value in order to be sure.
UI.InvokeBool("Dialogue Menu", "_root.DialogueMenu_mc.SetVariable", True)
if UI.GetBool("Dialogue Menu", "_root.DialogueMenu_mc.bEnableTab") != true
Debug.Notification("Detected incompatible dialoguemenu.swf!")
endif
endif
UI.InvokeBool("Dialogue Menu", "_root.DialogueMenu_mc.SetVariable", False) UI.InvokeBool("Dialogue Menu", "_root.DialogueMenu_mc.SetVariable", False)