merged Eddoursul and Gavrants changes of the questsystem script, DisableDialogueQutting() now checks if the correct dialoguemenu file is used, new functions SetActorScale() and AdjustTimePeriodByEngineTimeError() by gavrant, moved the playerhousing scripts in the correct source folder
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@ -133,6 +133,13 @@ endFunction
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Function DisableDialogueQuitting() Global
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Function DisableDialogueQuitting() Global
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{Disables the TAB Key during dialogue. Resets automatically upon dialogue exit via Goodbye.}
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{Disables the TAB Key during dialogue. Resets automatically upon dialogue exit via Goodbye.}
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if UI.GetBool("Dialogue Menu", "_root.DialogueMenu_mc.bEnableTab") != true
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; Suspected non-Enderal dialoguemenu.swf replacer, rechecking value in order to be sure.
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UI.InvokeBool("Dialogue Menu", "_root.DialogueMenu_mc.SetVariable", True)
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if UI.GetBool("Dialogue Menu", "_root.DialogueMenu_mc.bEnableTab") != true
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Debug.Notification("Detected incompatible dialoguemenu.swf!")
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endif
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endif
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UI.InvokeBool("Dialogue Menu", "_root.DialogueMenu_mc.SetVariable", False)
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UI.InvokeBool("Dialogue Menu", "_root.DialogueMenu_mc.SetVariable", False)
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