diff --git a/Alchemy update.esp b/Alchemy update.esp index 3cb01ac73..87ea9dec0 100644 Binary files a/Alchemy update.esp and b/Alchemy update.esp differ diff --git a/Enderal SE v2.1.4 Changelog.txt b/Enderal SE v2.1.4 Changelog.txt index 34b12cb02..ea46ae88a 100644 --- a/Enderal SE v2.1.4 Changelog.txt +++ b/Enderal SE v2.1.4 Changelog.txt @@ -25,7 +25,10 @@ Beware, spoilers ahead! -- Fixed several ingredients with duplicated or contradicting effects (for example, Damage and Restore Health). -- Fixed excessive damage caused by Stain Mushroom poisons. -- Fixed inability to sell Glimmerdust. --- Fixed 6 ingredients having 'Fortify' effects with zero seconds duration. +-- Human Heart no longer costs zero coins. +-- Feline predators now drop Feline Cat Teeth. +-- Added Moon Carrot Pulp to a couple vendors; previously existed only as 3 world items. +-- Fixed six ingredients having 'Fortify' effects with zero seconds duration. -- Fixed the 'Slow' effect never working due to an engine bug. -- Effects of unique ingredients are known from the start. -- Added Waterwalking potions introduced with the Dragonborn Skyrim DLC. diff --git a/scripts/briarheartingredientscript.pex b/scripts/briarheartingredientscript.pex index c207b5c0a..f32804ba2 100644 Binary files a/scripts/briarheartingredientscript.pex and b/scripts/briarheartingredientscript.pex differ diff --git a/source/scripts/briarheartingredientscript.psc b/source/scripts/briarheartingredientscript.psc index 230e581a5..5639f10d5 100644 --- a/source/scripts/briarheartingredientscript.psc +++ b/source/scripts/briarheartingredientscript.psc @@ -3,55 +3,3 @@ Scriptname briarheartIngredientScript extends ObjectReference armor property ArmorBriarHeartEmpty auto armor property ArmorBriarHeart auto spell property dunReanimateSelf auto - -EVENT OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer) - - if (akOldContainer as actor) - -; ; debug.trace("Briarheart: Handle removal from an actor") - actor oldHost = (akOldContainer as actor) - if oldHost.isEquipped(armorBriarHeart) - if oldHost.getItemCount(armorBriarHeartEmpty) < 1 - oldHost.additem(armorBriarHeartEmpty, 1) - endif - if !oldHost.isDead() -; ; debug.trace("Briarheart: if I was a living Briarheart, then kill me and blame it on whomever took my heart.:") - oldHost.kill(akNewContainer as actor) - endif - while utility.isInMenuMode() - utility.wait(0.1) - endWhile - - oldHost.equipItem(armorBriarHeartEmpty, TRUE, TRUE) - oldHost.unequipItem(armorBriarHeart, TRUE, TRUE) - endif - endif - - if (akNewContainer as actor) -; debug.trace("DEBUG LiNE 28") -; ; debug.trace("Briarheart: my new container is an actor. See if it's a briarheart w/o a heart") - actor newHost = (akNewContainer as actor) - - if newHost.isEquipped(armorBriarHeartEmpty) - if newHost.getItemCount(ArmorBriarHeart) < 1 - newHost.addItem(armorBriarHeart,1) - endif - - if newHost.isDead() - ; if the briarheart was dead, resurrect it. - ;dunReanimateSelf.cast(newHost,newHost) - - while utility.isInMenuMode() - utility.wait(0.1) - endWhile - - if !newHost.isEquipped(armorBriarHeart) - newHost.equipItem (armorBriarHeart, TRUE, TRUE) - endif - - ;newHost.unequipItem (armorBriarHeartEmpty, TRUE, TRUE) - endif - endif - endif - -endEVENT