@ -6,26 +6,33 @@ See https://en.wiki.sureai.net/Enderal:Patch for the list of official patches up
Beware, spoilers ahead!
2.1.0 (TBD)
2.1.0 (2024-03-02)
This update requires starting a new game.
As of this release, Enderal SE is compatible with Skyrim SE 1.5.97 and 1.6.640-1.6.1179.
Core changes:
- Remapped two new Enderal races to match Skyrim FormIDs. Patching races is no longer required to convert Skyrim armor mods, some of them are now compatible without any changes.
- The core quest Levelsystem and its scripts, including _00E_QuestFunctions, have been refactored into separate, smaller components to ensure better Enderal moddability (do not confuse with mod compatibility).
- Core scripts now have internal version control. Versions of all scripts start with 1 and will be incremented individually. When a mod modifies a script with its older revision, user sees a warning.
- The core quest Levelsystem and its scripts, including _00E_QuestFunctions, have been refactored into separate, smaller components to ensure better Enderal moddability (do not confuse with mod compatibility). This is a major change, breaking compatibility with older mods, referencing Levelsystem.
- Many core scripts now have internal version control. Versions of all scripts start with 1 and will be incremented individually. When a mod modifies a script with its older revision, user sees a warning.
- All Enderal scripts and used Skyrim scripts have been repacked into self-contained 'E - Misc.bsa'. 'Skyrim - Misc.bsa' is overridden by an empty archive, removing almost 13000 scripts from registration in runtime. To modify Enderal scripts, just install ScriptsEnderal.zip as a mod.
- Lockpicking gold bonuses and skill requirements, hidden stashes, unlock scrolls were reworked from hundreds of attached scripts to centralized controllers.
- Combat music has been reverted to the Skyrim's threat-based algorithm instead of checking only enemy level.
- As part of the ongoing project to make Enderal playable without SKSE, many components were refactored to work without SKSE or scripts at all.
Engine tweaks:
- Pre-rendered cutscenes can be interrupted.
- Due to Bink playback freezing in bordered window, borderless mode is now enforced (based on SSE Display Tweaks by SlavicPotato, togglable in EnderalSE.ini).
- The achievement fix is now included. (It serves only aesthetic purpose in Enderal, removing the [M] label from modded savegames.)
(Work in progress) Improved VR support:
- Fixed tree models with removed specularity flags from Enderal VR by sasa2727 - fixes their appearance in VR.
- EnderalSE.dll is now built with Skyrim VR compatibility.
- Added UI lines from Skyrim VR.
- Video playback is automatically disabled on unsupported platforms.
User interface:
- All crucial UI tweaks moved to DLL, including locked dialogs and keeping health bar visible below 100%. Remaining interface files contain only nice-to-have tweaks, making all Skyrim UI overhauls compatible out of the box.
- Quest journal opens on Tab in locked dialogs (like in Enderal LE).
- All crucial UI tweaks moved to DLL, including locked dialogs and keeping health bar visible below 100%. Remaining interface files contain only nice-to-have tweaks, making all Skyrim UI overhauls compatible without patching.
- Tab opens quest journal in locked dialogs (like in Enderal LE).
- The hero menu is more responsive, can be opened through the Skills option on Tab and Quick Stats hotkey, added widescreen support.
- Custom map markers can be placed on discovered locations (from powerofthree's Tweaks).
- Disabled the confirmation box to place a map marker on an undiscovered location.
@ -66,7 +73,8 @@ Gameplay changes:
- Moved hidden talking actors in Pentas' house out of player's reach.
- When Jespar, Calia, or Esme follow player, teleportation is disabled.
- Added a workaround against actors getting stuck in fake bleedout state.
- Removed a few wolves from the Sun Coast.
- God mode no longer saves from scripted death (for example, due to high Arcane Fever).
- Removed several wolves from the Sun Coast.
- Fixed Spriggan's visual effects.
- Captain Rocco's hat has been made lootable.
- Fixed pickup sounds not playing on first try after game start.
@ -86,17 +94,7 @@ Werewolf updates:
- Werewolf does not need a shovel to dig up a mound.
- Fixed restoring player's speed with applied speedmult effects.
- Fixed Wolf Claws turning player into a werewolf without drinking a potion.
(Work in progress) Core VR support:
- Fxed tree models with removed specularity flags from Enderal VR by sasa2727 - fixes their appearance in VR.
- EnderalSE.dll is now compatible with VR out of the box.
- Added UI lines from Skyrim VR.
- Video playback is automatically disabled on unsupported platforms.
(Work in progress) SKSE-free mode:
- Many components were refactored to work without SKSE.
- UIExtensions menus fall back to vanilla message boxes.
- Refactored the Acceleration spell and silent shouting to work without scripts.
- Improved werewolf behaviors from Precision Creatures by NickaNak.