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Updated credits and changelog

development
Eddoursul 2 months ago
parent f67b0099f0
commit 3ac958b6fc
  1. 4
      Enderal Credits.txt
  2. 32
      Enderal SE v2.1.0 Changelog.txt

@ -636,7 +636,7 @@ SkyUI SE by Sebastian Jeckel (Schlangster), Mardoxx and Psychosteve
Address Library for SKSE Plugins by meh321
JContainers SE by silvericed and Rado3
SSE Engine Fixes meh321, Nukem and himika
SSE Display Tweaks by slavicpotato1
SSE Display Tweaks by SlavicPotato
xEdit by ElminsterAU and the xEdit Team
NifSkope by NifTools
NifMerge by Turulo
@ -645,7 +645,7 @@ FNIS by Fore
Unfuzer by greentea101
UIExtensions by expired6978
Flat Map Markers SSE, Stay At The System Page, Yes Im Sure by Ryan McKenzie
CommonLibSSE-NG by Ryan McKenzie, powerofthree, Charmed Baryon, and others
CommonLibSSE-NG and general reverse engineering by Ryan McKenzie, powerofthree, Charmed Baryon, Qudix, Maxsu, doodlum, and others
Better Dialogue Controls by ecirbaf
Unofficial Enderal Port (fs.dll) by Hishutup
Shorter Grass by Fhaarkas

@ -6,26 +6,33 @@ See https://en.wiki.sureai.net/Enderal:Patch for the list of official patches up
Beware, spoilers ahead!
2.1.0 (TBD)
2.1.0 (2024-03-02)
This update requires starting a new game.
As of this release, Enderal SE is compatible with Skyrim SE 1.5.97 and 1.6.640-1.6.1179.
Core changes:
- Remapped two new Enderal races to match Skyrim FormIDs. Patching races is no longer required to convert Skyrim armor mods, some of them are now compatible without any changes.
- The core quest Levelsystem and its scripts, including _00E_QuestFunctions, have been refactored into separate, smaller components to ensure better Enderal moddability (do not confuse with mod compatibility).
- Core scripts now have internal version control. Versions of all scripts start with 1 and will be incremented individually. When a mod modifies a script with its older revision, user sees a warning.
- The core quest Levelsystem and its scripts, including _00E_QuestFunctions, have been refactored into separate, smaller components to ensure better Enderal moddability (do not confuse with mod compatibility). This is a major change, breaking compatibility with older mods, referencing Levelsystem.
- Many core scripts now have internal version control. Versions of all scripts start with 1 and will be incremented individually. When a mod modifies a script with its older revision, user sees a warning.
- All Enderal scripts and used Skyrim scripts have been repacked into self-contained 'E - Misc.bsa'. 'Skyrim - Misc.bsa' is overridden by an empty archive, removing almost 13000 scripts from registration in runtime. To modify Enderal scripts, just install ScriptsEnderal.zip as a mod.
- Lockpicking gold bonuses and skill requirements, hidden stashes, unlock scrolls were reworked from hundreds of attached scripts to centralized controllers.
- Combat music has been reverted to the Skyrim's threat-based algorithm instead of checking only enemy level.
- As part of the ongoing project to make Enderal playable without SKSE, many components were refactored to work without SKSE or scripts at all.
Engine tweaks:
- Pre-rendered cutscenes can be interrupted.
- Due to Bink playback freezing in bordered window, borderless mode is now enforced (based on SSE Display Tweaks by SlavicPotato, togglable in EnderalSE.ini).
- The achievement fix is now included. (It serves only aesthetic purpose in Enderal, removing the [M] label from modded savegames.)
(Work in progress) Improved VR support:
- Fixed tree models with removed specularity flags from Enderal VR by sasa2727 - fixes their appearance in VR.
- EnderalSE.dll is now built with Skyrim VR compatibility.
- Added UI lines from Skyrim VR.
- Video playback is automatically disabled on unsupported platforms.
User interface:
- All crucial UI tweaks moved to DLL, including locked dialogs and keeping health bar visible below 100%. Remaining interface files contain only nice-to-have tweaks, making all Skyrim UI overhauls compatible out of the box.
- Quest journal opens on Tab in locked dialogs (like in Enderal LE).
- All crucial UI tweaks moved to DLL, including locked dialogs and keeping health bar visible below 100%. Remaining interface files contain only nice-to-have tweaks, making all Skyrim UI overhauls compatible without patching.
- Tab opens quest journal in locked dialogs (like in Enderal LE).
- The hero menu is more responsive, can be opened through the Skills option on Tab and Quick Stats hotkey, added widescreen support.
- Custom map markers can be placed on discovered locations (from powerofthree's Tweaks).
- Disabled the confirmation box to place a map marker on an undiscovered location.
@ -66,7 +73,8 @@ Gameplay changes:
- Moved hidden talking actors in Pentas' house out of player's reach.
- When Jespar, Calia, or Esme follow player, teleportation is disabled.
- Added a workaround against actors getting stuck in fake bleedout state.
- Removed a few wolves from the Sun Coast.
- God mode no longer saves from scripted death (for example, due to high Arcane Fever).
- Removed several wolves from the Sun Coast.
- Fixed Spriggan's visual effects.
- Captain Rocco's hat has been made lootable.
- Fixed pickup sounds not playing on first try after game start.
@ -86,17 +94,7 @@ Werewolf updates:
- Werewolf does not need a shovel to dig up a mound.
- Fixed restoring player's speed with applied speedmult effects.
- Fixed Wolf Claws turning player into a werewolf without drinking a potion.
(Work in progress) Core VR support:
- Fxed tree models with removed specularity flags from Enderal VR by sasa2727 - fixes their appearance in VR.
- EnderalSE.dll is now compatible with VR out of the box.
- Added UI lines from Skyrim VR.
- Video playback is automatically disabled on unsupported platforms.
(Work in progress) SKSE-free mode:
- Many components were refactored to work without SKSE.
- UIExtensions menus fall back to vanilla message boxes.
- Refactored the Acceleration spell and silent shouting to work without scripts.
- Improved werewolf behaviors from Precision Creatures by NickaNak.
2.0.12.5 (2023-10-21)

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