Updated credits and changelog
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@ -636,7 +636,7 @@ SkyUI SE by Sebastian Jeckel (Schlangster), Mardoxx and Psychosteve
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Address Library for SKSE Plugins by meh321
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JContainers SE by silvericed and Rado3
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SSE Engine Fixes meh321, Nukem and himika
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SSE Display Tweaks by slavicpotato1
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SSE Display Tweaks by SlavicPotato
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xEdit by ElminsterAU and the xEdit Team
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NifSkope by NifTools
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NifMerge by Turulo
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@ -645,7 +645,7 @@ FNIS by Fore
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Unfuzer by greentea101
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UIExtensions by expired6978
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Flat Map Markers SSE, Stay At The System Page, Yes Im Sure by Ryan McKenzie
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CommonLibSSE-NG by Ryan McKenzie, powerofthree, Charmed Baryon, and others
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CommonLibSSE-NG and general reverse engineering by Ryan McKenzie, powerofthree, Charmed Baryon, Qudix, Maxsu, doodlum, and others
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Better Dialogue Controls by ecirbaf
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Unofficial Enderal Port (fs.dll) by Hishutup
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Shorter Grass by Fhaarkas
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@ -6,26 +6,33 @@ See https://en.wiki.sureai.net/Enderal:Patch for the list of official patches up
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Beware, spoilers ahead!
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2.1.0 (TBD)
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2.1.0 (2024-03-02)
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This update requires starting a new game.
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As of this release, Enderal SE is compatible with Skyrim SE 1.5.97 and 1.6.640-1.6.1179.
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Core changes:
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- Remapped two new Enderal races to match Skyrim FormIDs. Patching races is no longer required to convert Skyrim armor mods, some of them are now compatible without any changes.
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- The core quest Levelsystem and its scripts, including _00E_QuestFunctions, have been refactored into separate, smaller components to ensure better Enderal moddability (do not confuse with mod compatibility).
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- Core scripts now have internal version control. Versions of all scripts start with 1 and will be incremented individually. When a mod modifies a script with its older revision, user sees a warning.
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- The core quest Levelsystem and its scripts, including _00E_QuestFunctions, have been refactored into separate, smaller components to ensure better Enderal moddability (do not confuse with mod compatibility). This is a major change, breaking compatibility with older mods, referencing Levelsystem.
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- Many core scripts now have internal version control. Versions of all scripts start with 1 and will be incremented individually. When a mod modifies a script with its older revision, user sees a warning.
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- All Enderal scripts and used Skyrim scripts have been repacked into self-contained 'E - Misc.bsa'. 'Skyrim - Misc.bsa' is overridden by an empty archive, removing almost 13000 scripts from registration in runtime. To modify Enderal scripts, just install ScriptsEnderal.zip as a mod.
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- Lockpicking gold bonuses and skill requirements, hidden stashes, unlock scrolls were reworked from hundreds of attached scripts to centralized controllers.
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- Combat music has been reverted to the Skyrim's threat-based algorithm instead of checking only enemy level.
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- As part of the ongoing project to make Enderal playable without SKSE, many components were refactored to work without SKSE or scripts at all.
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Engine tweaks:
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- Pre-rendered cutscenes can be interrupted.
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- Due to Bink playback freezing in bordered window, borderless mode is now enforced (based on SSE Display Tweaks by SlavicPotato, togglable in EnderalSE.ini).
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- The achievement fix is now included. (It serves only aesthetic purpose in Enderal, removing the [M] label from modded savegames.)
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(Work in progress) Improved VR support:
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- Fixed tree models with removed specularity flags from Enderal VR by sasa2727 - fixes their appearance in VR.
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- EnderalSE.dll is now built with Skyrim VR compatibility.
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- Added UI lines from Skyrim VR.
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- Video playback is automatically disabled on unsupported platforms.
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User interface:
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- All crucial UI tweaks moved to DLL, including locked dialogs and keeping health bar visible below 100%. Remaining interface files contain only nice-to-have tweaks, making all Skyrim UI overhauls compatible out of the box.
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- Quest journal opens on Tab in locked dialogs (like in Enderal LE).
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- All crucial UI tweaks moved to DLL, including locked dialogs and keeping health bar visible below 100%. Remaining interface files contain only nice-to-have tweaks, making all Skyrim UI overhauls compatible without patching.
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- Tab opens quest journal in locked dialogs (like in Enderal LE).
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- The hero menu is more responsive, can be opened through the Skills option on Tab and Quick Stats hotkey, added widescreen support.
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- Custom map markers can be placed on discovered locations (from powerofthree's Tweaks).
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- Disabled the confirmation box to place a map marker on an undiscovered location.
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@ -66,7 +73,8 @@ Gameplay changes:
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- Moved hidden talking actors in Pentas' house out of player's reach.
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- When Jespar, Calia, or Esme follow player, teleportation is disabled.
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- Added a workaround against actors getting stuck in fake bleedout state.
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- Removed a few wolves from the Sun Coast.
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- God mode no longer saves from scripted death (for example, due to high Arcane Fever).
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- Removed several wolves from the Sun Coast.
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- Fixed Spriggan's visual effects.
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- Captain Rocco's hat has been made lootable.
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- Fixed pickup sounds not playing on first try after game start.
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@ -86,17 +94,7 @@ Werewolf updates:
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- Werewolf does not need a shovel to dig up a mound.
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- Fixed restoring player's speed with applied speedmult effects.
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- Fixed Wolf Claws turning player into a werewolf without drinking a potion.
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(Work in progress) Core VR support:
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- Fxed tree models with removed specularity flags from Enderal VR by sasa2727 - fixes their appearance in VR.
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- EnderalSE.dll is now compatible with VR out of the box.
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- Added UI lines from Skyrim VR.
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- Video playback is automatically disabled on unsupported platforms.
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(Work in progress) SKSE-free mode:
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- Many components were refactored to work without SKSE.
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- UIExtensions menus fall back to vanilla message boxes.
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- Refactored the Acceleration spell and silent shouting to work without scripts.
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- Improved werewolf behaviors from Precision Creatures by NickaNak.
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2.0.12.5 (2023-10-21)
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