Fixed Tealor's usage of greatsword in The Shards of Order

This commit is contained in:
Eddoursul 2021-11-29 01:17:09 +01:00
parent 332fdb49f2
commit 3e74f11654
4 changed files with 2 additions and 4 deletions

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@ -74,9 +74,9 @@ Function MoveNPCsToForbiddenRoom()
_00E_MC_TealorREF.MoveTo(MQ15_SC03_TealorMarker)
_00E_MC_TealorREF.SetOutfit(_25E_HolyOrder_WardenOutfitNoHelmetNoCape)
_00E_MC_TealorREF.AddItem(_01E_20Huetergrossschwert, 1)
_00E_MC_TealorREF.UnequipItem(_01E_20Hueterschwert)
_00E_MC_TealorREF.RemoveItem(_01E_20Hueterschwert, 1)
_00E_MC_TealorREF.EquipItem(_01E_20Huetergrossschwert, true, true)
if akCompanion == _00E_MC_CaliaREF
akCompanion.AddItem(_01E_20Huetergrossschwert, 1)

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@ -810,8 +810,6 @@ EndFunction
Function StartSC14()
akTealor.ResetInventory()
; FAILSAVE: This should be harmless, but can be deleted after beta.
MQ16S_SC14_YuslanStartMarker.SetPosition(-5730.1968, -2338.8777, 1385.7076)
@ -899,7 +897,7 @@ EndFunction
Function TealorKillYuslan()
_00E_MC_TealorREF.PlayIdleWithTarget(pa_KillMove1HMDecap, MQ16_SC14_YuslanDeadREF)
_00E_MC_TealorREF.PlayIdleWithTarget(pa_2HMKillMoveDecapSlash, MQ16_SC14_YuslanDeadREF)
Game.TriggerScreenBlood(7)
Utility.Wait(3)