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Moved locking doors during the siege to a separate perk

development
Eddoursul 3 months ago
parent 203bd62204
commit 3f08478b18
  1. BIN
      Black light locked gates.esp
  2. BIN
      scripts/PRKF__00E_ArkSiegeLockedGate_0300146D.pex
  3. BIN
      scripts/PRKF__00E_LockpickingReqPerk_030039BA.pex
  4. BIN
      scripts/_00e_mq12b_functions.pex
  5. 15
      source/scripts/PRKF__00E_ArkSiegeLockedGate_0300146D.psc
  6. 8
      source/scripts/PRKF__00E_LockpickingReqPerk_030039BA.psc
  7. 1385
      source/scripts/_00e_mq12b_functions.psc

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@ -0,0 +1,15 @@
;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 3
Scriptname PRKF__00E_ArkSiegeLockedGate_0300146D Extends Perk Hidden
;BEGIN FRAGMENT Fragment_1
Function Fragment_1(ObjectReference akTargetRef, Actor akActor)
;BEGIN CODE
_00E_sDoorLocked.Show()
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
Message Property _00E_sDoorLocked Auto

@ -2,14 +2,6 @@
;NEXT FRAGMENT INDEX 2
Scriptname PRKF__00E_LockpickingReqPerk_030039BA Extends Perk Hidden
;BEGIN FRAGMENT Fragment_1
Function Fragment_1(ObjectReference akTargetRef, Actor akActor)
;BEGIN CODE
_00E_sDoorLocked.Show()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_0
Function Fragment_0(ObjectReference akTargetRef, Actor akActor)
;BEGIN CODE

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