Moved locking doors during the siege to a separate perk

This commit is contained in:
Eddoursul 2024-02-01 14:48:17 +01:00
parent 203bd62204
commit 3f08478b18
7 changed files with 681 additions and 669 deletions

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@ -0,0 +1,15 @@
;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 3
Scriptname PRKF__00E_ArkSiegeLockedGate_0300146D Extends Perk Hidden
;BEGIN FRAGMENT Fragment_1
Function Fragment_1(ObjectReference akTargetRef, Actor akActor)
;BEGIN CODE
_00E_sDoorLocked.Show()
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
Message Property _00E_sDoorLocked Auto

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@ -2,14 +2,6 @@
;NEXT FRAGMENT INDEX 2 ;NEXT FRAGMENT INDEX 2
Scriptname PRKF__00E_LockpickingReqPerk_030039BA Extends Perk Hidden Scriptname PRKF__00E_LockpickingReqPerk_030039BA Extends Perk Hidden
;BEGIN FRAGMENT Fragment_1
Function Fragment_1(ObjectReference akTargetRef, Actor akActor)
;BEGIN CODE
_00E_sDoorLocked.Show()
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_0 ;BEGIN FRAGMENT Fragment_0
Function Fragment_0(ObjectReference akTargetRef, Actor akActor) Function Fragment_0(ObjectReference akTargetRef, Actor akActor)
;BEGIN CODE ;BEGIN CODE

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