Moved locking doors during the siege to a separate perk
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Black light locked gates.esp
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Black light locked gates.esp
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scripts/PRKF__00E_ArkSiegeLockedGate_0300146D.pex
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scripts/PRKF__00E_ArkSiegeLockedGate_0300146D.pex
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source/scripts/PRKF__00E_ArkSiegeLockedGate_0300146D.psc
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source/scripts/PRKF__00E_ArkSiegeLockedGate_0300146D.psc
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@ -0,0 +1,15 @@
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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
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;NEXT FRAGMENT INDEX 3
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Scriptname PRKF__00E_ArkSiegeLockedGate_0300146D Extends Perk Hidden
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;BEGIN FRAGMENT Fragment_1
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Function Fragment_1(ObjectReference akTargetRef, Actor akActor)
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;BEGIN CODE
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_00E_sDoorLocked.Show()
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;END CODE
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EndFunction
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;END FRAGMENT
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment
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Message Property _00E_sDoorLocked Auto
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@ -2,14 +2,6 @@
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;NEXT FRAGMENT INDEX 2
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Scriptname PRKF__00E_LockpickingReqPerk_030039BA Extends Perk Hidden
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;BEGIN FRAGMENT Fragment_1
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Function Fragment_1(ObjectReference akTargetRef, Actor akActor)
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;BEGIN CODE
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_00E_sDoorLocked.Show()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_0
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Function Fragment_0(ObjectReference akTargetRef, Actor akActor)
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;BEGIN CODE
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