A dreamflower can be acquired without finishing Secrets
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Dreamflower can be acquired without finishing Secrets.esp
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BIN
Dreamflower can be acquired without finishing Secrets.esp
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@ -500,9 +500,10 @@ EndFunction
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Function AdjustGameHourQyra()
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if (PlayerREF.GetItemCount(_00E_FS_CraftingPlan_MQ18c_DreamflowerElixir) >= 1 || _00E_FS_BlueprintContainerActorREF.GetItemCount(_00E_FS_CraftingPlan_MQ18c_DreamflowerElixir) >= 1) || (_00E_FS_SpectralChestActorREF.GetItemCount(_00E_FS_CraftingPlan_MQ18c_DreamflowerElixir) >= 1 || _00E_SecureChest_HostChestREF.GetItemCount(_00E_FS_CraftingPlan_MQ18c_DreamflowerElixir) >= 1)
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FS_MQ18c_DreamflowerREF.Enable()
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EndIf
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; Eddoursul: The Dreamflower can be acquired without finishing Secrets
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;if (PlayerREF.GetItemCount(_00E_FS_CraftingPlan_MQ18c_DreamflowerElixir) >= 1 || _00E_FS_BlueprintContainerActorREF.GetItemCount(_00E_FS_CraftingPlan_MQ18c_DreamflowerElixir) >= 1) || (_00E_FS_SpectralChestActorREF.GetItemCount(_00E_FS_CraftingPlan_MQ18c_DreamflowerElixir) >= 1 || _00E_SecureChest_HostChestREF.GetItemCount(_00E_FS_CraftingPlan_MQ18c_DreamflowerElixir) >= 1)
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; FS_MQ18c_DreamflowerREF.Enable()
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;EndIf
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_00E_TeleportGlobal.SetValueInt(1)
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Timescale.SetValue(0.01)
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