Alchemy: Consistent Slow effects, fixed speedmult update

This commit is contained in:
Eddoursul 2024-08-15 01:14:56 +02:00
parent 1988976e8e
commit 474e037338
4 changed files with 12 additions and 1 deletions

Binary file not shown.

Binary file not shown.

View File

@ -4793,4 +4793,5 @@ scripts\tif__00137f38.pex
scripts\prkf__00e_se_dismantleperk_03009d21.pex scripts\prkf__00e_se_dismantleperk_03009d21.pex
scripts\prkf__00e_fs_nq07_craftpotio_0300146e.pex scripts\prkf__00e_fs_nq07_craftpotio_0300146e.pex
scripts\prkf__00e_craftquestpotionpe_0300146d.pex scripts\prkf__00e_craftquestpotionpe_0300146d.pex
scripts\pf_mq14_sc06_toriusstandstil_0003c597.pex scripts\pf_mq14_sc06_toriusstandstil_0003c597.pex
scripts\_00E_UpdateSpeedmult.pex

View File

@ -0,0 +1,10 @@
Scriptname _00E_UpdateSpeedmult extends activemagiceffect
Event OnEffectStart(Actor akTarget, Actor akCaster)
; Force movement speed update
akTarget.ModActorValue("InventoryWeight", -0.1)
Utility.Wait(0.01)
akTarget.ModActorValue("InventoryWeight", 0.1)
EndEvent