Merged Duneville Fixes - Objects and Markers
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@ -15,6 +15,7 @@ Beware, spoilers ahead!
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- Fixed help messages (in the middle of the screen) sometimes getting stuck in an infinite savebaked loop.
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- Fixed help messages (in the middle of the screen) sometimes getting stuck in an infinite savebaked loop.
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- Fixed dismantling recipes checking for Arcane Smith instead if Arcane Disassembling.
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- Fixed dismantling recipes checking for Arcane Smith instead if Arcane Disassembling.
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- Fixed scripts causing black screen during starting quests with SkyParkour and possibly some other mods.
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- Fixed scripts causing black screen during starting quests with SkyParkour and possibly some other mods.
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- Added workbenches to the Testen area.
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- Revised alchemy. Consistency and distribution changes across the board due to lack of a coherent alchemy system prior to this patch, such as:
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- Revised alchemy. Consistency and distribution changes across the board due to lack of a coherent alchemy system prior to this patch, such as:
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-- Lower global magnitude modifier than in Skyrim (x1.5 against x4) combined with higher game difficulty made some grandfathered ingredients too weak, effect magnitudes were increased where necessary.
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-- Lower global magnitude modifier than in Skyrim (x1.5 against x4) combined with higher game difficulty made some grandfathered ingredients too weak, effect magnitudes were increased where necessary.
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@ -45,7 +46,7 @@ Hortophyll:
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- Fixed triangular holes in the lycanthropy stone.
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- Fixed triangular holes in the lycanthropy stone.
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Wildscribe:
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Wildscribe:
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- Object positioning fixes in the starting area, Riverville Tavern and exterior, Frostcliff Tavern exterior, Old Sherath, Old Temple, Abandoned Temple.
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- Object positioning fixes in the starting area, Duneville, Riverville Tavern and exterior, Frostcliff Tavern exterior, Old Sherath, Old Temple, Abandoned Temple.
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- Fixed corrupted normal map path on potato basket mesh.
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- Fixed corrupted normal map path on potato basket mesh.
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- Fixed incorrect texture paths on pipe smoke causing purple textures.
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- Fixed incorrect texture paths on pipe smoke causing purple textures.
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