Fixed Oorbaya fighting invisible enemy in MQ11c, disable coughing on bad outcome
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@ -386,7 +386,7 @@ Function RyneusTransforms()
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Utility.Wait(2)
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RyneusActor.Say(MQ11c_D12_RyneusTransformTopic02)
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Wait(2)
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if (_00E_MQ11c_RyneusPeacefulSolution.GetValueInt() == 0)
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AtronachUnsummonDeathFXS.Play(RyneusActor)
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Wait(3.6)
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@ -396,25 +396,26 @@ Function RyneusTransforms()
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EnchPurpleFXShader.Stop(RyneusActor)
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_00E_MQ11c_FXRyneusParticleAttach.Stop(RyneusActor)
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_00E_MQ11c_RyneusChestVFX.Stop(RyneusActor)
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RyneusActor.KillEssential(RyneusActor)
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RyneusActor.Disable()
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MQ11c_RyneusSoundBoxREF.RyneusDead = true ; disable coughing
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RyneusOorbaya = RyneusActor.PlaceActorAtMe(_30E_MQ11c_RyneusOorbaya, 1)
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RyneusOorbaya.SetAlpha(0.0)
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RyneusOorbaya.MoveTo(MQ11c_SC10_OorbayaSpawnMarker)
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RyneusOorbaya.SetAlpha(0.90)
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ElseIf (_00E_MQ11c_RyneusPeacefulSolution.GetValueInt() == 1)
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Wait(3.6)
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Game.ShakeCamera(afStrength = 1)
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MQ11c_SC10_RyneusTransformOriginMarker.PushActorAway(RyneusActor, 4.0)
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RyneusActor.KillEssential(RyneusActor)
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EnchPurpleFXShader.Stop(RyneusActor)
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RyneusActor.Disable()
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_00E_MQ11c_FXRyneusParticleAttach.Stop(RyneusActor)
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_00E_MQ11c_RyneusChestVFX.Stop(RyneusActor)
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RyneusActor.Disable()
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RyneusActor.PlaceAtMe(_00E_MQ11c_RyneusTransformExplosion, 1)
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RyneusOorbaya = RyneusActor.PlaceActorAtMe(_30E_MQ11c_RyneusOorbayaInkarnation, 1)
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RyneusOorbaya.SetAlpha(0.0)
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RyneusOorbaya.MoveTo(MQ11c_SC10_OorbayaSpawnMarker)
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RyneusOorbaya.SetAlpha(0.90)
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EndIf
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RyneusOorbaya.SetAlpha(0.0)
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RyneusOorbaya.MoveTo(MQ11c_SC10_OorbayaSpawnMarker)
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RyneusOorbaya.SetAlpha(0.90)
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Debug.SendAnimationEvent(PlayerREF, "StaggerPlayer")
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Wait(0.5)
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@ -453,7 +454,7 @@ Function CrashDownEverything()
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Wait(2.3)
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QSTTG09NocturnalFloorRumble.Play(PlayerREF)
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Game.ShakeCamera(afstrength = 0.5)
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Debug.SetGodMode(True)
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PlayerREF.SetGhost(True)
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MQ11c_SC10_RockStartMarker01.Activate(MQ11c_SC10_RockStartMarker01)
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_00E_MQ11c_RyneusTransformSoundM.Play(PlayerREF)
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MQ11c_SC10_RockStartMarker02.Activate(MQ11c_SC10_RockStartMarker02)
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@ -512,7 +513,7 @@ Function SetUpRealSilvergrove()
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_00E_SilenceAbruptHighPriority.Add()
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FadeToWhiteHoldImod.PopTo(FadeToWhiteBackImod)
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(Alias_Player as _00E_MQ11c_PlayerAliasScript).UpdateWeatherTrackingState()
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Debug.SetGodMode(False)
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PlayerREF.SetGhost(false)
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EndFunction
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@ -649,7 +650,7 @@ Function PostTransformCleanup()
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bPostTransformCleanupDone = True
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Debug.SetGodMode(False)
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PlayerREF.SetGhost(false)
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MUSTavernSILENCE.Remove()
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_00E_MQ11c_SilberhainRealInterior.Remove()
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