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Unsummon apparition before transporting into the Pyrean's memory

development
Eddoursul 3 months ago
parent c9b341f304
commit 50ba0fe8a9
  1. BIN
      scripts/_00e_mq07a_functions.pex
  2. BIN
      scripts/_00e_mq07a_sc4_doorsc.pex
  3. 3
      source/scripts/_00e_mq07a_functions.psc
  4. 8
      source/scripts/_00e_mq07a_sc4_doorsc.psc

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@ -302,6 +302,9 @@ EndFunction
Function StartMemory() Function StartMemory()
_FS_TheriantrophistControlQuest.TransformBackIfTransformed()
_FS_Phasmalist_ControlQuest.UnsummonApparitionIfExists()
_00E_EquipControl.SheatheWeapon(PlayerREF) _00E_EquipControl.SheatheWeapon(PlayerREF)
OBJEyeofMagnusVanishM.Play(PlayerREF) OBJEyeofMagnusVanishM.Play(PlayerREF)

@ -20,8 +20,12 @@ Event OnActivate(ObjectReference akActionRef)
self.Activate(Game.GetPlayer(), True) self.Activate(Game.GetPlayer(), True)
EndIf EndIf
ElseIf MQ07a.GetCurrentStageID() == 170 ElseIf MQ07a.GetCurrentStageID() == 170
Self.BlockActivation(True) ; Pre-2.1, apparitions tried enter this door, triggering the message.
_00E_MQ07a_sDoorDoesntBudge.Show() ; Added this condition for mod-added companions
If akActionRef == Game.GetPlayer()
Self.BlockActivation(True)
_00E_MQ07a_sDoorDoesntBudge.Show()
endif
EndIf EndIf
EndEvent EndEvent

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