Moved pipe smoking to OnObjectEquipped in alias
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@ -57,6 +57,7 @@ Gameplay changes:
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- Ice Claws are now consumed without picking them up (inspired by root1's mod). Eating one shows a corner notification with new carry weight.
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- Oil pools ignite from shocking spells, fixed other cases when they did not ignite but should have.
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- Reduced damage dealt by Lords of the Lost Ones and Dal Galar's servants by 35%, slightly lowered damage from Elemental Wolves and Mad Rats.
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- Fixed pipe smoking, sometimes starting on reading some receipts and opening some containers (now for sure).
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- Moved hidden talking actors in Pentas' house out of player's reach.
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- Removed a few wolves from the Sun Coast.
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- Fixed Spriggan's visual effects.
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@ -1317,7 +1317,6 @@ scripts\_00e_slowselfmesc.pex
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scripts\_00e_smoking_crossleggedmarkerscript.pex
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scripts\_00e_smoking_crossleggedsc.pex
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scripts\_00e_smoking_wallmarkerscript.pex
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scripts\_00e_smokingpipescript.pex
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scripts\_00e_soultrapcontroller.pex
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scripts\_00E_SoundControl.pex
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scripts\_00e_stagetriggerboxscn.pex
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@ -80,6 +80,12 @@ State Smoking
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EndState
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Event OnObjectEquipped(Form akBaseObject, ObjectReference akReference)
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if akBaseObject == _00E_SmokingPipe
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StartSmoking()
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endif
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endEvent
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;=====================================================================================
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; SMOKING
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@ -1,14 +0,0 @@
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Scriptname _00E_SmokingPipeScript extends ObjectReference
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_00E_PeaceweedControlScript Property PeaceweedControl Auto
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Actor Property PlayerRef Auto
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Event OnEquipped(Actor akActor)
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If akActor == PlayerRef
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; The check of base object is needed because this script somehow gets attached to the quest ref of _00E_FS_NQ07_Rezept (and to various containers)
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Form baseObj = GetBaseObject()
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If baseObj == None || (baseObj as MiscObject) != None
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PeaceweedControl.StartSmoking()
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EndIf
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EndIf
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EndEvent
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