From 528e567d9bf30cecb6133c3ef8f9a98fb1b2727a Mon Sep 17 00:00:00 2001 From: Eddoursul Date: Wed, 16 Oct 2024 19:00:47 +0200 Subject: [PATCH] Alchemy: Merged two redundant Damage Health groups into Poison Damage --- Enderal SE v2.1.4 Changelog.txt | 10 ++++++---- Merged Damage Health.esp | Bin 0 -> 6201 bytes Merged Damage Mana.esp | Bin 7348 -> 7348 bytes Merged Damage Stamina.esp | Bin 5853 -> 5853 bytes 4 files changed, 6 insertions(+), 4 deletions(-) create mode 100644 Merged Damage Health.esp diff --git a/Enderal SE v2.1.4 Changelog.txt b/Enderal SE v2.1.4 Changelog.txt index 31dc5868..96ce9a0f 100644 --- a/Enderal SE v2.1.4 Changelog.txt +++ b/Enderal SE v2.1.4 Changelog.txt @@ -9,12 +9,14 @@ Beware, spoilers ahead! 2.1.4 (TBD) - Chinese Simplified localization revision by DaisyComment (no translation of lines added after 2.0.12.4 yet). - Dimension Rift might get stuck in an infinite effect+sound loop if player left the cell while it's active. -- Effects of unique ingredients are discovered automatically when they are added to the inventory. +- Effects of unique ingredients are visible automatically. -- Revised alchemy. Consistency and distribution changes across almost all ingredients due to lack of a coherent alchemy system prior to this patch. Most notable of them are: --- Merged two identical 'Damage Stamina' groups and 'Drain Stamina' into a single 'Damage Stamina' group, applying damage over time. --- Merged identical 'Damage Mana' and 'Mana damaged' groups and 'Damage Mana temporary' into a single 'Damage Mana' group, applying damage over time. +- Revised alchemy. Consistency and distribution changes across almost all ingredients due to lack of a coherent alchemy system prior to this patch, such as: +-- Merged two redundant 'Damage Stamina' groups and 'Drain Stamina' into a single 'Damage Stamina' group, applying damage over time. +-- Merged two redundant `Health Damage` groups and 'Poison Damage' into a single 'Poison Damage' group, applying damage over time. +-- Merged redundant 'Damage Mana' and 'Mana damaged' groups and 'Damage Mana temporary' into a single 'Damage Mana' group, applying damage over time. -- Significantly increased effect from 'Damage Mana' and 'Damage Stamina' to finally make them useful. +-- Fixed ingredients having duplicated or contradicting effects (for example, Damage and Restore Health). -- Fixed the 'Slow' effect almost never working due to an engine bug. 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