Increased delay before showing health bars on game load, fixes some actors not showing up
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@ -121,24 +121,15 @@ event OnGameReload()
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_currentlyDisplayedActors = new Form[4]
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endif
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UI.Invoke(HUD_MENU, WidgetRoot + ".removeAllActors")
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RegisterForModEvent("Enderal_ShowActorHealth", "AddActors")
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RegisterForModEvent("Enderal_HideActorHealth", "RemoveActors")
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UI.Invoke(HUD_MENU, WidgetRoot + ".removeAllActors")
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Utility.Wait(FadeOutDuration / 1000.0 + 1.0)
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Actor PlayerRef = Game.GetForm(0x14) as Actor
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if ! PlayerRef.IsInCombat()
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int n = _currentlyDisplayedActors.Length
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While n > 0
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n -= 1
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_currentlyDisplayedActors[n] = None
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EndWhile
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return
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endif
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Utility.Wait(FadeOutDuration / 1000.0 + 0.05)
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int i = _currentlyDisplayedActors.Length
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While i > 0
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i -= 1
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@ -150,15 +141,15 @@ event OnGameReload()
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EndIf
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EndWhile
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Cell kCell = PlayerRef.GetParentCell()
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Int iIndex = kCell.GetNumRefs(43) ; NPC
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While iIndex
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iIndex -= 1
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Actor akActor = kCell.GetNthRef(iIndex, 43) as Actor
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if akActor && akActor.IsPlayerTeammate()
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AddActors(akActor)
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Actor[] aFollowers = EnderalFunctions.GetPlayerFollowers()
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i = aFollowers.length
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while i > 0
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i -= 1
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if aFollowers[i] && _currentlyDisplayedActors.find(aFollowers[i]) < 0
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AddActors(aFollowers[i])
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endif
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EndWhile
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endwhile
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Endevent
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Function UpdateWidgetScale()
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@ -189,29 +180,25 @@ Function AddActors(Form aForm)
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if ! aForm
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return
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endif
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AddActorRaw(aForm)
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if _currentlyDisplayedActors.find(aForm) < 0
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int i = _currentlyDisplayedActors.length
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while i > 0
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i = i - 1
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if _currentlyDisplayedActors[i] == None
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_currentlyDisplayedActors[i] = aForm
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i = 0 ; Break
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Endif
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Endwhile
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int i = _currentlyDisplayedActors.find(none)
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if i >= 0
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_currentlyDisplayedActors[i] = aForm
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endif
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;we do not have enough place in the array - the added actor will not be save game persistent
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endif
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AddActorRaw(aForm)
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EndFunction
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Function RemoveActors(Form aForm)
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if ! aForm
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return
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endif
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RemoveActorRaw(aForm)
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int i = _currentlyDisplayedActors.find(aForm)
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if i >= 0
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_currentlyDisplayedActors[i] = None
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Endif
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RemoveActorRaw(aForm)
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EndFunction
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Function AddActorRaw(Form aActor)
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