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Optimized FXBirdFleeSCRIPT

development
Eddoursul 4 months ago
parent 226596e5e4
commit 5401437976
  1. BIN
      scripts/fxbirdfleescript.pex
  2. 55
      source/scripts/fxbirdfleescript.psc

Binary file not shown.

@ -1,10 +1,7 @@
Scriptname FXBirdFleeSCRIPT extends ObjectReference Scriptname FXBirdFleeSCRIPT extends ObjectReference
{Triggers birds to fly away} {Triggers birds to fly away}
import debug ; import debug.psc for acces to trace() ; Eddoursul 2024.01.21: Use states and updates, added OnReset
import game ; game.psc for access to getPlayer()
import utility ; utility.psc for access to wait()
import sound ; sound.psc for access to play()
sound property BirdFlockSound auto sound property BirdFlockSound auto
sound property BirdFlockFleeSound auto sound property BirdFlockFleeSound auto
@ -15,32 +12,50 @@ int instanceID00
;************************************************* ;*************************************************
Event onCellAttach() auto state Init
;USKP 2.0.1 - Short delay added to let 3D catch up. Event OnCellAttach()
Utility.Wait(0.5) RegisterForSingleUpdate(0.5)
instanceID00 = BirdFlockSound.Play(Self) endEvent
gotoState("Waiting")
endEvent event OnUpdate()
instanceID00 = BirdFlockSound.Play(Self)
GotoState("Waiting")
endevent
endstate
;************************************************* ;*************************************************
State Waiting State Waiting
Event onTriggerEnter(ObjectReference akActionRef) Event onTriggerEnter(ObjectReference akActionRef)
Actor actionRef = akActionRef as Actor if ! PlayerTriggered || (akActionRef as Actor && akActionRef == Game.GetForm(0x14))
if(((PlayerTriggered) && (actionRef == game.GetPlayer() as Actor)) || (PlayerTriggered == False)) GotoState("Triggered")
gotoState("doNothing") PlayAnimation("PlayAnim01")
Self.PlayAnimation("PlayAnim01") BirdFlockFleeSound.Play(Self)
int instanceID01 = BirdFlockFleeSound.Play(Self) RegisterForSingleUpdate(0.5)
wait (0.5)
StopInstance(instanceID00)
endif endif
endEvent endEvent
endState endState
;************************************************* ;*************************************************
State doNothing State Triggered
;do nothing event OnUpdate()
GotoState("WaitForReset")
Sound.StopInstance(instanceID00)
instanceID00 = 0
endevent
endState
;*************************************************
State WaitForReset
event OnReset()
GotoState("Init")
; OnReset fires after onCellAttach()
if Is3DLoaded()
RegisterForSingleUpdate(0.5)
endif
endevent
endState endState
;************************************************* ;*************************************************

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