Moved the On Slaught cloak effect to the effect script
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Skyrim.esm
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Skyrim.esm
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@ -22,6 +22,7 @@ Event OnEffectStart(Actor akTarget, Actor akCaster)
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SetValues()
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SetValues()
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MAGShoutSprint03.Apply()
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MAGShoutSprint03.Apply()
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MAGShoutSprintFire.Play(PlayerREF)
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MAGShoutSprintFire.Play(PlayerREF)
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_00E_A1_OnslaughtCloakSP.Cast(PlayerREF, PlayerREF)
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bDashing = True
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bDashing = True
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RegisterForSingleUpdate(fWaitTimer)
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RegisterForSingleUpdate(fWaitTimer)
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@ -89,6 +90,7 @@ float fCollisionForce_Level_02 = 0.5
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float fCollisionForce_Level_03 = 0.7
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float fCollisionForce_Level_03 = 0.7
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Spell Property _00E_A1_OnslaughtCloakDMG Auto
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Spell Property _00E_A1_OnslaughtCloakDMG Auto
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SPell Property _00E_A1_OnslaughtCloakSP Auto
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Perk Property _00E_Class_WarriorPerk_Talent_Onslaught Auto
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Perk Property _00E_Class_WarriorPerk_Talent_Onslaught Auto
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Perk Property _00E_Class_WarriorPerk_Talent_Onslaught2 Auto
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Perk Property _00E_Class_WarriorPerk_Talent_Onslaught2 Auto
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@ -11,11 +11,6 @@ Function RegisterForActions()
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RegisterForActorAction(4)
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RegisterForActorAction(4)
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EndFunction
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EndFunction
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Function UnregisterForActions()
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UnregisterForActorAction(3)
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UnregisterForActorAction(4)
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EndFunction
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; Called by the magic effect (_00E_Game_TalentCooldownSC)
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; Called by the magic effect (_00E_Game_TalentCooldownSC)
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Function RegisterCooldownMagicEffect(_00E_Game_TalentCooldownSC newCooldownMagicEffect)
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Function RegisterCooldownMagicEffect(_00E_Game_TalentCooldownSC newCooldownMagicEffect)
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CooldownMagicEffect = newCooldownMagicEffect
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CooldownMagicEffect = newCooldownMagicEffect
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@ -67,10 +62,6 @@ State RealPlayer
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EndIf
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EndIf
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EndEvent
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EndEvent
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Event OnCellLoad()
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RegisterForActions()
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EndEvent
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Event OnActorAction(int actionType, Actor akActor, Form source, int slot)
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Event OnActorAction(int actionType, Actor akActor, Form source, int slot)
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Shout shoutUsed = source as Shout
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Shout shoutUsed = source as Shout
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if(!shoutUsed)
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if(!shoutUsed)
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@ -80,15 +71,6 @@ State RealPlayer
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If actionType == 3
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If actionType == 3
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LastShoutUsed = shoutUsed
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LastShoutUsed = shoutUsed
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EndIf
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EndIf
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If shoutUsed == _00E_A1_Onslaught
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If ActionType == 4
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_00E_A1_OnslaughtCloakSP.Cast(self, self)
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;How was this suppsosed to work?
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;ElseIf ActionType == 3
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; _00E_A1_Tutorial_Onslaught.ShowAsHelpMessage("Onslaught", 5, 1, 1)
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EndIf
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EndIf
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EndEvent
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EndEvent
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Event OnSpellCast(Form maybeSpell)
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Event OnSpellCast(Form maybeSpell)
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@ -114,14 +96,9 @@ EndState
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Actor Property PlayerREF Auto
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Actor Property PlayerREF Auto
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;Message Property _00E_A1_Tutorial_Onslaught Auto
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Spell Property _00E_A1_OnslaughtCloakSP Auto
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Spell Property _00E_Game_AbTalentCooldown Auto
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Spell Property _00E_Game_AbTalentCooldown Auto
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GlobalVariable Property _00E_Game_TalentControl_CooldownResetDesired Auto
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GlobalVariable Property _00E_Game_TalentControl_CooldownResetDesired Auto
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Shout Property _00E_A1_Onslaught Auto
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_00E_Game_TalentCooldownSC CooldownMagicEffect = None
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_00E_Game_TalentCooldownSC CooldownMagicEffect = None
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Shout LastShoutUsed = None
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Shout LastShoutUsed = None
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