Added sanity checks to _SAG_PlayCards_MainScript to fix errors preventing the quest from proper cleanup
This commit is contained in:
parent
231b661cd0
commit
57e7549f51
@ -17,6 +17,7 @@ Beware, spoilers ahead!
|
|||||||
- Fixed scripts causing black screen during starting quests with SkyParkour and possibly some other mods.
|
- Fixed scripts causing black screen during starting quests with SkyParkour and possibly some other mods.
|
||||||
- Updated LOD with xLODGen beta 132 and DynDOLOD 3.00 alpha 194 by sheson. Fixed the stitched object LOD warning showing up on TexGen start.
|
- Updated LOD with xLODGen beta 132 and DynDOLOD 3.00 alpha 194 by sheson. Fixed the stitched object LOD warning showing up on TexGen start.
|
||||||
- Restored Tharael's forehead tattoo lost during the initial facegen conversion.
|
- Restored Tharael's forehead tattoo lost during the initial facegen conversion.
|
||||||
|
- Fixed Battle of Treomar opponents permanently disappearing after a game if no dice were cast.
|
||||||
- Entropic Blood: fixed inability to select a strong enemy as an attack target, fixed not working in god mode.
|
- Entropic Blood: fixed inability to select a strong enemy as an attack target, fixed not working in god mode.
|
||||||
|
|
||||||
- Revised alchemy. Consistency and distribution changes across the board due to lack of a coherent alchemy system prior to this patch, such as:
|
- Revised alchemy. Consistency and distribution changes across the board due to lack of a coherent alchemy system prior to this patch, such as:
|
||||||
|
|||||||
Binary file not shown.
Binary file not shown.
@ -84,7 +84,10 @@ Function StartGoldenQueensCourtGame()
|
|||||||
akOpponent = Self.GetLinkedRef(_00E_TavernGames_Opponent_01) as Actor
|
akOpponent = Self.GetLinkedRef(_00E_TavernGames_Opponent_01) as Actor
|
||||||
|
|
||||||
_SAG_LetsPlayCards_Quest_Opponent.ForceRefTo(akOpponent)
|
_SAG_LetsPlayCards_Quest_Opponent.ForceRefTo(akOpponent)
|
||||||
_SAG_LetsPlayCards_Quest_Opponent_Thief.ForceRefTo(Self.GetLinkedRef(_00E_TavernGames_OpponentThief) as Actor)
|
|
||||||
|
if Self.GetLinkedRef(_00E_TavernGames_OpponentThief) as Actor
|
||||||
|
_SAG_LetsPlayCards_Quest_Opponent_Thief.ForceRefTo(Self.GetLinkedRef(_00E_TavernGames_OpponentThief) as Actor)
|
||||||
|
endif
|
||||||
|
|
||||||
TransferGoldToNPC()
|
TransferGoldToNPC()
|
||||||
|
|
||||||
|
|||||||
@ -236,10 +236,22 @@ Function FinishGameNoGold()
|
|||||||
Opponent.GetReference().Enable()
|
Opponent.GetReference().Enable()
|
||||||
endif
|
endif
|
||||||
|
|
||||||
PlayerDiceGroup01[PlayerDice01+(-1)].Disable(false)
|
if PlayerDice01 > 0
|
||||||
PlayerDiceGroup02[PlayerDice02+(-1)].Disable(false)
|
PlayerDiceGroup01[PlayerDice01+(-1)].Disable(false)
|
||||||
OpponentDiceGroup01[OpponentDice01+(-1)].Disable(false)
|
endif
|
||||||
OpponentDiceGroup02[OpponentDice02+(-1)].Disable(false)
|
|
||||||
|
if PlayerDice02 > 0
|
||||||
|
PlayerDiceGroup02[PlayerDice02+(-1)].Disable(false)
|
||||||
|
endif
|
||||||
|
|
||||||
|
if OpponentDice01 > 0
|
||||||
|
OpponentDiceGroup01[OpponentDice01+(-1)].Disable(false)
|
||||||
|
endif
|
||||||
|
|
||||||
|
if OpponentDice02 > 0
|
||||||
|
OpponentDiceGroup02[OpponentDice02+(-1)].Disable(false)
|
||||||
|
endif
|
||||||
|
|
||||||
PlayersLeft[PCardLeft].Disable(FALSE)
|
PlayersLeft[PCardLeft].Disable(FALSE)
|
||||||
PlayersRight[PCardRight].Disable(false)
|
PlayersRight[PCardRight].Disable(false)
|
||||||
PlayersMiddle[PCardMiddle].Disable(false)
|
PlayersMiddle[PCardMiddle].Disable(false)
|
||||||
@ -276,10 +288,23 @@ Function ResetGame()
|
|||||||
if Opponent.GetReference().IsDisabled()
|
if Opponent.GetReference().IsDisabled()
|
||||||
Opponent.GetReference().Enable()
|
Opponent.GetReference().Enable()
|
||||||
endif
|
endif
|
||||||
PlayerDiceGroup01[PlayerDice01+(-1)].Disable(false)
|
|
||||||
PlayerDiceGroup02[PlayerDice02+(-1)].Disable(false)
|
if PlayerDice01 > 0
|
||||||
OpponentDiceGroup01[OpponentDice01+(-1)].Disable(false)
|
PlayerDiceGroup01[PlayerDice01+(-1)].Disable(false)
|
||||||
OpponentDiceGroup02[OpponentDice02+(-1)].Disable(false)
|
endif
|
||||||
|
|
||||||
|
if PlayerDice02 > 0
|
||||||
|
PlayerDiceGroup02[PlayerDice02+(-1)].Disable(false)
|
||||||
|
endif
|
||||||
|
|
||||||
|
if OpponentDice01 > 0
|
||||||
|
OpponentDiceGroup01[OpponentDice01+(-1)].Disable(false)
|
||||||
|
endif
|
||||||
|
|
||||||
|
if OpponentDice02 > 0
|
||||||
|
OpponentDiceGroup02[OpponentDice02+(-1)].Disable(false)
|
||||||
|
endif
|
||||||
|
|
||||||
PlayersLeft[PCardLeft].Disable(FALSE)
|
PlayersLeft[PCardLeft].Disable(FALSE)
|
||||||
PlayersRight[PCardRight].Disable(false)
|
PlayersRight[PCardRight].Disable(false)
|
||||||
PlayersMiddle[PCardMiddle].Disable(false)
|
PlayersMiddle[PCardMiddle].Disable(false)
|
||||||
@ -310,10 +335,22 @@ Function FinishGameAndClearUp()
|
|||||||
Opponent.GetReference().Enable()
|
Opponent.GetReference().Enable()
|
||||||
endif
|
endif
|
||||||
|
|
||||||
PlayerDiceGroup01[PlayerDice01+(-1)].Disable(false)
|
if PlayerDice01 > 0
|
||||||
PlayerDiceGroup02[PlayerDice02+(-1)].Disable(false)
|
PlayerDiceGroup01[PlayerDice01+(-1)].Disable(false)
|
||||||
OpponentDiceGroup01[OpponentDice01+(-1)].Disable(false)
|
endif
|
||||||
OpponentDiceGroup02[OpponentDice02+(-1)].Disable(false)
|
|
||||||
|
if PlayerDice02 > 0
|
||||||
|
PlayerDiceGroup02[PlayerDice02+(-1)].Disable(false)
|
||||||
|
endif
|
||||||
|
|
||||||
|
if OpponentDice01 > 0
|
||||||
|
OpponentDiceGroup01[OpponentDice01+(-1)].Disable(false)
|
||||||
|
endif
|
||||||
|
|
||||||
|
if OpponentDice02 > 0
|
||||||
|
OpponentDiceGroup02[OpponentDice02+(-1)].Disable(false)
|
||||||
|
endif
|
||||||
|
|
||||||
PlayersLeft[PCardLeft].Disable(FALSE)
|
PlayersLeft[PCardLeft].Disable(FALSE)
|
||||||
PlayersRight[PCardRight].Disable(false)
|
PlayersRight[PCardRight].Disable(false)
|
||||||
PlayersMiddle[PCardMiddle].Disable(false)
|
PlayersMiddle[PCardMiddle].Disable(false)
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user