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Reworked Mesmerize to work without SKSE

development
Eddoursul 3 months ago
parent 23831ed3da
commit 589285c5da
  1. BIN
      Mezmerize update.esp
  2. BIN
      scripts/_00e_fs_mesmerizesc.pex
  3. 20
      source/scripts/_00e_fs_mesmerizesc.psc

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@ -19,14 +19,14 @@ Event OnEffectStart(Actor akTarget, Actor akCaster)
Else
PlayerREF.AddPerk(_00E_FS_MesmerizePerk)
if SKSE.GetVersion()
float fBuff = ((PlayerREF.GetActorValue("Illusion")/6 as Int) + Self.GetMagnitude())/100
_00E_FS_MesmerizePerk.SetNthEntryValue(0, 0, (1.0-fBuff))
_00E_FS_MesmerizePerk.SetNthEntryValue(1, 0, (1.0+fBuff))
endIf
fMagnitude = GetMagnitude()
endif
float fBuff = ((PlayerREF.GetActorValue("Illusion") / 6 as Int) + fMagnitude) / 100
PlayerREF.SetActorValue(sActorValue, fBuff)
PlayerREF.AddPerk(_00E_FS_MesmerizePerk)
EndIf
@ -35,6 +35,7 @@ EndEvent
Event OnEffectFinish(Actor akTarget, Actor akCaster)
PlayerREF.RemovePerk(_00E_FS_MesmerizePerk)
PlayerREF.SetActorValue(sActorValue, 0.0)
EndEvent
@ -42,8 +43,11 @@ EndEvent
; PROPERTIES
;=====================================================================================
Float Property fMagnitude = 7.0 Auto
String Property sActorValue = "Variable07" Auto
Actor Property PlayerREF Auto
Perk Property _00E_FS_MesmerizePerk Auto
Message Property _00E_FS_MesmerizeDetected Auto
Message Property _00E_FS_MesmerizeDetected Auto

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