Reworked Mesmerize to work without SKSE

This commit is contained in:
Eddoursul 2024-02-12 15:14:17 +01:00
parent 23831ed3da
commit 589285c5da
3 changed files with 12 additions and 8 deletions

BIN
Mezmerize update.esp Normal file

Binary file not shown.

Binary file not shown.

View File

@ -19,14 +19,14 @@ Event OnEffectStart(Actor akTarget, Actor akCaster)
Else
PlayerREF.AddPerk(_00E_FS_MesmerizePerk)
if SKSE.GetVersion()
float fBuff = ((PlayerREF.GetActorValue("Illusion")/6 as Int) + Self.GetMagnitude())/100
_00E_FS_MesmerizePerk.SetNthEntryValue(0, 0, (1.0-fBuff))
_00E_FS_MesmerizePerk.SetNthEntryValue(1, 0, (1.0+fBuff))
endIf
fMagnitude = GetMagnitude()
endif
float fBuff = ((PlayerREF.GetActorValue("Illusion") / 6 as Int) + fMagnitude) / 100
PlayerREF.SetActorValue(sActorValue, fBuff)
PlayerREF.AddPerk(_00E_FS_MesmerizePerk)
EndIf
@ -35,6 +35,7 @@ EndEvent
Event OnEffectFinish(Actor akTarget, Actor akCaster)
PlayerREF.RemovePerk(_00E_FS_MesmerizePerk)
PlayerREF.SetActorValue(sActorValue, 0.0)
EndEvent
@ -42,8 +43,11 @@ EndEvent
; PROPERTIES
;=====================================================================================
Float Property fMagnitude = 7.0 Auto
String Property sActorValue = "Variable07" Auto
Actor Property PlayerREF Auto
Perk Property _00E_FS_MesmerizePerk Auto
Message Property _00E_FS_MesmerizeDetected Auto
Message Property _00E_FS_MesmerizeDetected Auto