Disable mount and house renaming without SKSE
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@ -2,7 +2,7 @@ Scriptname _00E_DonkeyNameAlias extends ReferenceAlias Hidden
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Event OnPlayerLoadGame()
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If _00E_MuleOwned.GetValue() as Int != 0
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If SKSE.GetVersion() && _00E_MuleOwned.GetValue() as Int != 0
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if NQ06_Freda.sMuleName != ""
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_00E_NQ06Bonni.SetName(NQ06_Freda.sMuleName)
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@ -2,7 +2,7 @@ Scriptname _00E_HorseNameAlias extends ReferenceAlias Hidden
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Event OnPlayerLoadGame()
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If _00E_HorseOwned.GetValue() as Int != 0
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If SKSE.GetVersion() && _00E_HorseOwned.GetValue() as Int != 0
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if NQ06_Freda.sHorseName != ""
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(PlayerHorseAlias.GetReference() as Actor).GetActorBase().SetName(NQ06_Freda.sHorseName)
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@ -2,14 +2,18 @@ Scriptname _00E_NQ06_ShadowAlias extends ReferenceAlias Hidden
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GlobalVariable Property _00E_FathersShadowOwned Auto
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_00E_NQ06_Functions Property NQ06_Freda Auto
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Actor Property FS_NQR05_FatherShadowREF Auto
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Event OnPlayerLoadGame()
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If (_00E_FathersShadowOwned.GetValue() as Int) > 0
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If SKSE.GetVersion() && (_00E_FathersShadowOwned.GetValue() as Int) > 0
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String sShadowName = (GetOwningQuest() as _00E_NQ06_Functions).sFathersShadowName
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String sShadowName = NQ06_Freda.sFathersShadowName
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if sShadowName != ""
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(GetReference() as Actor).GetActorBase().SetName(sShadowName)
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FS_NQR05_FatherShadowREF.GetActorBase().SetName(sShadowName)
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endif
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EndIf
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@ -93,6 +93,7 @@ function OnActivate(ObjectReference akActionRef)
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elseif iButton == 5
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if SKSE.GetVersion()
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Cell cCurrentCell = Self.GetParentCell()
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String sHouseName = NQ24.ChooseHouseName()
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cCurrentCell.SetName(sHouseName)
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@ -102,6 +103,9 @@ function OnActivate(ObjectReference akActionRef)
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ElseIf cCurrentCell == CapitalCityPlayerHouseUpper
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Player.sHouseNobleQuarterName = sHouseName
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EndIf
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else
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Debug.Notification("Renaming requires SKSE")
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endif
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elseif iButton == 6
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@ -14,18 +14,21 @@ Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldCo
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PlayerREF.AddItem(kyHouseKey, 1)
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objNoteRef.Disable()
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cHouseCell.SetActorOwner(PlayerREF.GetActorBase())
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HouseBoardREF.Enable()
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if SKSE.GetVersion()
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sHouseName = NQ24.ChooseHouseName()
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If sHouseName == ""
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sHouseName = DefaultHouseName.GetName()
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EndIf
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cHouseCell.SetName(sHouseName)
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HouseBoardREF.Enable()
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If cHouseCell == CapitalCityPlayerhouse
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Player.sHouseMarketQuarterName = sHouseName
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ElseIf cHouseCell == CapitalCityPlayerHouseUpper
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Player.sHouseNobleQuarterName = sHouseName
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EndIf
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endIf
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If !NQ24.IsCompleted()
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If !NQ24.IsRunning()
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@ -7,6 +7,11 @@ Scriptname _00E_NQ06_Functions extends Quest
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Function SetHorseName()
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_00E_HorseOwned.SetValueInt(1)
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if ! SKSE.GetVersion()
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return
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endif
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sHorseName = SetMountName()
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ActorBase PlayerHorseBase = PlayerHorse.GetActorReference().GetActorBase()
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If sHorseName != ""
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@ -23,6 +28,11 @@ EndFunction
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Function SetMuleName()
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_00E_MuleOwned.SetValueInt(1)
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if ! SKSE.GetVersion()
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return
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endif
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sMuleName = SetMountName()
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ActorBase PlayerMuleBase = Bonni.GetActorReference().GetActorBase()
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If sMuleName != ""
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@ -39,6 +49,11 @@ EndFunction
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Function SetFatherShadowName()
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_00E_FathersShadowOwned.SetValueInt(1)
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if ! SKSE.GetVersion()
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return
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endif
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sFathersShadowName = SetMountName()
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ActorBase PlayerFathersShadowBase = FS_NQR05_FatherShadow.GetActorReference().GetActorBase()
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If sFathersShadowName != ""
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@ -60,6 +75,7 @@ EndFunction
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Function RenameMount(bool _bReturnToSelection)
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if SKSE.GetVersion()
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int iRenameSelection = _00E_NQ06_RenameMountSelection.Show()
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If iRenameSelection == 0
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SetMuleName()
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@ -70,12 +86,15 @@ Function RenameMount(bool _bReturnToSelection)
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EndIf
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ReturnToSelection(_bReturnToSelection)
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else
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Debug.Notification("Renaming requires SKSE")
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endif
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EndFunction
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Function ReturnToSelection(bool _bReturnToSelection)
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If _bReturnToSelection == true
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If _bReturnToSelection
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((Self as Quest).GetAliasByName("HorseFlute") as _00E_HorseFlute_SC).PrepareTeleport()
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EndIf
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@ -6,6 +6,10 @@ Scriptname _00E_PlayerHousing_CellNameSC extends ReferenceAlias
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;=====================================================================================
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Event OnPlayerLoadGame()
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if ! SKSE.GetVersion()
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return
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endif
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If sHouseNobleQuarterName != ""
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CapitalCityPlayerHouseUpper.SetName(sHouseNobleQuarterName)
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Else
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