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english-generic-dialogue
Eddoursul 3 years ago
parent ff427737c7
commit 5ca1e9ee3d
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      Enderal - Forgotten Stories.esm
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      Skyrim.esm
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      interface/exported/hudmenu.gfx
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      meshes/armor/nightingale/m/cowl_0.nif
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      meshes/armor/nightingale/m/cowl_1.nif
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      meshes/enderal/forgottenstories/armor/rhalata/voice/sithis armour - female mask 02_0.nif
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      meshes/enderal/forgottenstories/armor/rhalata/voice/sithis armour - female mask 02_1.nif
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      meshes/enderal/forgottenstories/rhalata/acolyt/f/cowl_0.nif
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      meshes/enderal/forgottenstories/rhalata/acolyt/f/cowl_1.nif
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      meshes/enderal/forgottenstories/rhalata/voice/m/cowl_0.nif
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      meshes/enderal/forgottenstories/rhalata/voice/m/cowl_1.nif
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      meshes/enderal/landscape/trees/nico/common reed/commonreed.nif
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      meshes/enderal/landscape/trees/nico/crystal trees/crystalbush01.nif
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      meshes/enderal/landscape/trees/nico/crystal trees/crystalbush02.nif
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      meshes/enderal/landscape/trees/nico/crystal trees/crystalbush03.nif
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      meshes/enderal/landscape/trees/nico/crystal trees/crystaltree01.nif
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      meshes/enderal/landscape/trees/nico/crystal trees/crystaltree02.nif
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      meshes/enderal/landscape/trees/nico/crystal trees/crystaltree03.nif
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      meshes/enderal/landscape/trees/nico/heartlandbush05.nif
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      meshes/enderal/landscape/trees/nico/heartlandbush07.nif
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      meshes/enderal/landscape/trees/nico/whispertreebranchpile.nif
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      meshes/enderal/landscape/trees/nico/whispertreebranchpile02.nif
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      scripts/_00e_nq_bounty01_targetscript.pex
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      scripts/source/_00e_nq_bounty01_targetscript.psc
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      strings/enderal - forgotten stories_chinese.strings
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      strings/enderal - forgotten stories_english.dlstrings
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      strings/enderal - forgotten stories_english.ilstrings
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      strings/enderal - forgotten stories_english.strings
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      strings/enderal - forgotten stories_french.strings
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      strings/enderal - forgotten stories_german.strings
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      strings/enderal - forgotten stories_italian.strings
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      strings/enderal - forgotten stories_japanese.strings
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      strings/enderal - forgotten stories_korean.strings
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      strings/enderal - forgotten stories_russian.strings
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      strings/enderal - forgotten stories_spanish.ilstrings
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      strings/enderal - forgotten stories_spanish.strings
  37. BIN
      textures/actors/character/facegendata/facetint/skyrim.esm/00018fbe.dds
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      textures/actors/character/facegendata/facetint/skyrim.esm/0014be90.dds
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      textures/armor/nightingale/f/nightingalearmorcapef.dds
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      textures/armor/nightingale/m/nightingalearmorcapem.dds
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      textures/armor/nightingale/m/nightingalearmorcapesorrow.dds
  42. BIN
      textures/enderal/actors/calia/calia_warpaint.dds

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interface/exported/hudmenu.gfx (Stored with Git LFS)

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meshes/armor/nightingale/m/cowl_0.nif (Stored with Git LFS)

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meshes/armor/nightingale/m/cowl_1.nif (Stored with Git LFS)

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@ -38,13 +38,11 @@ Event OnCombatStateChanged(Actor akTarget, int aeCombatState)
BlameSpellKeyword = Game.GetFormFromFile(0x0005BD16, "Skyrim.esm") as Keyword
EndIf
If akTarget == PlayerRef || akTarget.HasKeyword(_00E_PlayerSummonedCreature) || akTarget.GetFactionReaction(PlayerRef) == 2 || akTarget.HasEffectKeyword(BlameSpellKeyword)
If finished == False ; Just in case
If akTarget == PlayerRef || akTarget.IsPlayerTeammate() || akTarget.HasKeyword(_00E_PlayerSummonedCreature) || akTarget.GetFactionReaction(PlayerRef) == 2 || akTarget.HasEffectKeyword(BlameSpellKeyword)
finished = True
GetActorRef().GetActorBase().SetEssential(False)
EndIf
EndIf
EndIf
EndEvent
; ====================================================================================

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