Removed AchievementsScript (no relation to Enderal)
This commit is contained in:
parent
89b1ab13d5
commit
5ce8430a66
@ -1,5 +1,4 @@
|
|||||||
abforswornbriarheartscript.*
|
abforswornbriarheartscript.*
|
||||||
achievementsscript.*
|
|
||||||
activateselfoncombatbegin.*
|
activateselfoncombatbegin.*
|
||||||
atronachfrostscript.*
|
atronachfrostscript.*
|
||||||
barreddoor.*
|
barreddoor.*
|
||||||
|
Binary file not shown.
Binary file not shown.
@ -1,214 +0,0 @@
|
|||||||
Scriptname AchievementsScript extends Quest
|
|
||||||
|
|
||||||
; Define a property that points to the script on this quest, and call the function
|
|
||||||
;
|
|
||||||
; Declare this in your script:
|
|
||||||
; AchievementsScript Property AchievementsQuest Auto
|
|
||||||
;
|
|
||||||
; Call this function:
|
|
||||||
; AchievementsQuest.IncSideQuests()
|
|
||||||
|
|
||||||
Int SideQuestCount
|
|
||||||
Int MaxSideQuests = 10
|
|
||||||
Int DaedricArtifactCount
|
|
||||||
Int MaxDaedricArtifacts = 15
|
|
||||||
|
|
||||||
; Required values that stats incremented in code need to meet in order to obtain the associated achievement
|
|
||||||
Int NumCompletedMiscObjectivesNeeded = 50
|
|
||||||
Int NumLocksPickedNeeded = 50
|
|
||||||
Int NumPocketsPickedNeeded = 50
|
|
||||||
Int BountyNeeded = 1000
|
|
||||||
Int GoldNeeded = 100000
|
|
||||||
Int NumClearedDungeonsNeeded = 50
|
|
||||||
Int SkillValueNeeded = 100
|
|
||||||
Int NumLocationDiscoveriesNeeded = 100
|
|
||||||
Int NumSolstheimLocationDiscoveriesNeeded = 30
|
|
||||||
Int NumReadSkillBooksNeeded = 50
|
|
||||||
Int NumDragonSoulsAbsorbed = 20
|
|
||||||
Int NumShoutsLearnedNeeded = 20
|
|
||||||
Int ApprenticeLevel = 5
|
|
||||||
Int AdeptLevel = 10
|
|
||||||
Int ExpertLevel = 25
|
|
||||||
Int MasterLevel = 50
|
|
||||||
|
|
||||||
; _____________
|
|
||||||
;| |
|
|
||||||
;| EVENTS |
|
|
||||||
;|_____________|
|
|
||||||
EVENT OnInit()
|
|
||||||
; Listen for when tracked stats are incremented
|
|
||||||
RegisterForTrackedStatsEvent()
|
|
||||||
endEVENT
|
|
||||||
|
|
||||||
EVENT OnTrackedStatsEvent(string statFilter, int statValue)
|
|
||||||
; Hero of the People achievement
|
|
||||||
if (statFilter == "Misc Objectives Completed")
|
|
||||||
if (statValue >= NumCompletedMiscObjectivesNeeded)
|
|
||||||
Game.AddAchievement(25)
|
|
||||||
endif
|
|
||||||
; Thief achievement
|
|
||||||
elseIf (statFilter == "Locks Picked")
|
|
||||||
if (statValue >= NumLocksPickedNeeded)
|
|
||||||
if (Game.QueryStat("Pockets Picked") >= NumPocketsPickedNeeded)
|
|
||||||
Game.AddAchievement(27)
|
|
||||||
endif
|
|
||||||
endif
|
|
||||||
elseIf (statFilter == "Pockets Picked")
|
|
||||||
if (statValue >= NumPocketsPickedNeeded)
|
|
||||||
if (Game.QueryStat("Locks Picked") >= NumLocksPickedNeeded)
|
|
||||||
Game.AddAchievement(27)
|
|
||||||
endif
|
|
||||||
endif
|
|
||||||
; Artificer achievement
|
|
||||||
elseIf (statFilter == "Weapons Made" || statFilter == "Armor Made")
|
|
||||||
if (Game.QueryStat("Magic Items Made") && (Game.QueryStat("Potions Mixed") || Game.QueryStat("Poisons Mixed")))
|
|
||||||
Game.AddAchievement(34)
|
|
||||||
endif
|
|
||||||
elseIf (statFilter == "Magic Items Made")
|
|
||||||
if ((Game.QueryStat("Weapons Made") || Game.QueryStat("Armor Made")) && (Game.QueryStat("Potions Mixed") || Game.QueryStat("Poisons Mixed")))
|
|
||||||
Game.AddAchievement(34)
|
|
||||||
endif
|
|
||||||
elseIf (statFilter == "Potions Mixed" || statFilter == "Poisons Mixed")
|
|
||||||
if ((Game.QueryStat("Weapons Made") || Game.QueryStat("Armor Made")) && Game.QueryStat("Magic Items Made"))
|
|
||||||
Game.AddAchievement(34)
|
|
||||||
endif
|
|
||||||
; Stalhrim Crafter achievement
|
|
||||||
elseIf (statFilter == "StalhrimItemsCrafted")
|
|
||||||
Game.AddAchievement(72)
|
|
||||||
; Master Criminal achievement
|
|
||||||
elseIf (statFilter == "Eastmarch Bounty" || statFilter == "Falkreath Bounty" || statFilter == "Haafingar Bounty" || statFilter == "Hjaalmarch Bounty" || statFilter == "The Pale Bounty" || statFilter == "The Reach Bounty" ||statFilter == "The Rift Bounty" || statFilter == "Whiterun Bounty" || statFilter == "Winterhold Bounty" )
|
|
||||||
if (statValue >= BountyNeeded)
|
|
||||||
if (Game.QueryStat("Eastmarch Bounty") >= BountyNeeded && Game.QueryStat("Falkreath Bounty") >= BountyNeeded && Game.QueryStat("Haafingar Bounty") >= BountyNeeded && Game.QueryStat("Hjaalmarch Bounty") >= BountyNeeded && Game.QueryStat("The Pale Bounty") >= BountyNeeded && Game.QueryStat("The Reach Bounty") >= BountyNeeded && Game.QueryStat("The Rift Bounty") >= BountyNeeded && Game.QueryStat("Whiterun Bounty") >= BountyNeeded && Game.QueryStat("Winterhold Bounty") >= BountyNeeded)
|
|
||||||
Game.AddAchievement(35)
|
|
||||||
endif
|
|
||||||
endif
|
|
||||||
; Golden Touch achievement
|
|
||||||
elseIf (statFilter == "Most Gold Carried")
|
|
||||||
if (statValue >= GoldNeeded)
|
|
||||||
Game.AddAchievement(36)
|
|
||||||
endif
|
|
||||||
; Delver achievement
|
|
||||||
elseIf (statFilter == "Dungeons Cleared")
|
|
||||||
if (statValue >= NumClearedDungeonsNeeded)
|
|
||||||
Game.AddAchievement(37)
|
|
||||||
endif
|
|
||||||
; Skill Master achievement
|
|
||||||
elseIf (statFilter == "Skill Increases")
|
|
||||||
if (statValue >= SkillValueNeeded)
|
|
||||||
Game.AddAchievement(38)
|
|
||||||
endif
|
|
||||||
; Explorer achievement
|
|
||||||
elseIf (statFilter == "Locations Discovered")
|
|
||||||
if (statValue >= NumLocationDiscoveriesNeeded)
|
|
||||||
Game.AddAchievement(39)
|
|
||||||
endif
|
|
||||||
; Solstheim Explorer achievement
|
|
||||||
elseIf (statFilter == "Solstheim Locations Discovered")
|
|
||||||
if (statValue >= NumSolstheimLocationDiscoveriesNeeded)
|
|
||||||
Game.AddAchievement(75)
|
|
||||||
endif
|
|
||||||
; Reader achievement
|
|
||||||
elseIf (statFilter == "Skill Books Read")
|
|
||||||
if (statValue >= NumReadSkillBooksNeeded)
|
|
||||||
Game.AddAchievement(40)
|
|
||||||
endif
|
|
||||||
elseIf (statFilter == "Dragon Souls Collected")
|
|
||||||
; Dragon Soul achievement
|
|
||||||
Game.AddAchievement(43)
|
|
||||||
; Dragon Hunter achievement
|
|
||||||
if (statValue >= NumDragonSoulsAbsorbed)
|
|
||||||
Game.AddAchievement(44)
|
|
||||||
endif
|
|
||||||
; Words of Power achievement
|
|
||||||
elseIf (statFilter == "Shouts Mastered")
|
|
||||||
Game.AddAchievement (45)
|
|
||||||
; Thu'um Master achievement
|
|
||||||
elseIf (statFilter == "Shouts Learned")
|
|
||||||
if (statValue >= NumShoutsLearnedNeeded)
|
|
||||||
Game.AddAchievement(46)
|
|
||||||
endif
|
|
||||||
elseIf (statFilter == "Level Increases")
|
|
||||||
; Apprentice achievement
|
|
||||||
if (statValue >= ApprenticeLevel)
|
|
||||||
Game.AddAchievement(47)
|
|
||||||
endif
|
|
||||||
; Adept achievement
|
|
||||||
if (statValue >= AdeptLevel)
|
|
||||||
Game.AddAchievement(48)
|
|
||||||
endif
|
|
||||||
; Expert achievement
|
|
||||||
if (statValue >= ExpertLevel)
|
|
||||||
Game.AddAchievement(49)
|
|
||||||
endif
|
|
||||||
; Master achievement
|
|
||||||
if (statValue >= MasterLevel)
|
|
||||||
Game.AddAchievement(50)
|
|
||||||
endif
|
|
||||||
endif
|
|
||||||
endEVENT
|
|
||||||
|
|
||||||
; _____________
|
|
||||||
;| |
|
|
||||||
;| FUNCTIONS |
|
|
||||||
;|_____________|
|
|
||||||
Function IncSideQuests()
|
|
||||||
SideQuestCount += 1
|
|
||||||
Game.IncrementStat( "Side Quests Completed" )
|
|
||||||
If SideQuestCount >= MaxSideQuests
|
|
||||||
Game.AddAchievement(24)
|
|
||||||
EndIf
|
|
||||||
EndFunction
|
|
||||||
|
|
||||||
Function IncDaedricArtifacts()
|
|
||||||
DaedricArtifactCount += 1
|
|
||||||
Game.AddAchievement(41)
|
|
||||||
If DaedricArtifactCount >= MaxDaedricArtifacts
|
|
||||||
Game.AddAchievement(42)
|
|
||||||
EndIf
|
|
||||||
EndFunction
|
|
||||||
|
|
||||||
Function IncDaedricQuests()
|
|
||||||
; WJS - empty call, UI handles this stat, but in case we need a function call later for when Daedric Quests complete
|
|
||||||
;Game.IncrementStat( "Daedric Quests Completed" )
|
|
||||||
EndFunction
|
|
||||||
|
|
||||||
Function IncHardWorker(int AkObjectType)
|
|
||||||
|
|
||||||
|
|
||||||
if HardWorkerDone==false
|
|
||||||
if AkObjectType==1
|
|
||||||
HardWorkerChoppedWood=true
|
|
||||||
if HardWorkerMinedOre == true
|
|
||||||
if HardWorkerCookedFood == true
|
|
||||||
Game.AddAchievement(26)
|
|
||||||
HardWorkerDone=true
|
|
||||||
endif
|
|
||||||
endif
|
|
||||||
elseif AkObjectType==2
|
|
||||||
HardWorkerMinedOre=true
|
|
||||||
if HardWorkerChoppedWood == true
|
|
||||||
if HardWorkerCookedFood == true
|
|
||||||
Game.AddAchievement(26)
|
|
||||||
HardWorkerDone=true
|
|
||||||
endif
|
|
||||||
endif
|
|
||||||
elseif AkObjectType==3
|
|
||||||
HardWorkerCookedFood=true
|
|
||||||
if HardWorkerChoppedWood == true
|
|
||||||
if HardWorkerMinedOre == true
|
|
||||||
Game.AddAchievement(26)
|
|
||||||
HardWorkerDone=true
|
|
||||||
endif
|
|
||||||
endif
|
|
||||||
endif
|
|
||||||
endif
|
|
||||||
EndFunction
|
|
||||||
|
|
||||||
|
|
||||||
Bool Property HardWorkerChoppedWood Auto
|
|
||||||
|
|
||||||
Bool Property HardWorkerMinedOre Auto
|
|
||||||
|
|
||||||
Bool Property HardWorkerCookedFood Auto
|
|
||||||
|
|
||||||
Bool Property HardWorkerDone Auto
|
|
@ -17,8 +17,6 @@ bool property requiresTool = false auto
|
|||||||
objectReference property objSelf auto hidden
|
objectReference property objSelf auto hidden
|
||||||
{objectReference to self}
|
{objectReference to self}
|
||||||
|
|
||||||
AchievementsScript property AchievementsQuest auto
|
|
||||||
|
|
||||||
|
|
||||||
;===================================================================
|
;===================================================================
|
||||||
;;EVENT BLOCK
|
;;EVENT BLOCK
|
||||||
@ -44,7 +42,6 @@ event onActivate(objectReference akActivator)
|
|||||||
; debug.Trace(self + " should cause " + akActivator + " to activate " + getLinkedRef())
|
; debug.Trace(self + " should cause " + akActivator + " to activate " + getLinkedRef())
|
||||||
if getLinkedRef()
|
if getLinkedRef()
|
||||||
getLinkedRef().activate(akActivator)
|
getLinkedRef().activate(akActivator)
|
||||||
AchievementsQuest.incHardworker(2)
|
|
||||||
Else
|
Else
|
||||||
; debug.Trace(self + ": error this ore does not have a linkedRef")
|
; debug.Trace(self + ": error this ore does not have a linkedRef")
|
||||||
endif
|
endif
|
||||||
|
Loading…
Reference in New Issue
Block a user