diff --git a/Enderal - Forgotten Stories.esm b/Enderal - Forgotten Stories.esm index 2b33c75e..1acf5f98 100644 Binary files a/Enderal - Forgotten Stories.esm and b/Enderal - Forgotten Stories.esm differ diff --git a/Skyrim.esm b/Skyrim.esm index b20ff475..a02a06aa 100644 Binary files a/Skyrim.esm and b/Skyrim.esm differ diff --git a/scripts/_00e_mq02_crashfailsaveoutsidesc.pex b/scripts/_00e_mq02_crashfailsaveoutsidesc.pex deleted file mode 100644 index ef10b4e0..00000000 Binary files a/scripts/_00e_mq02_crashfailsaveoutsidesc.pex and /dev/null differ diff --git a/scripts/_00e_mq02_doorcrashfailsavesc.pex b/scripts/_00e_mq02_doorcrashfailsavesc.pex deleted file mode 100644 index 558f6a3a..00000000 Binary files a/scripts/_00e_mq02_doorcrashfailsavesc.pex and /dev/null differ diff --git a/source/scripts/_00e_mq02_crashfailsaveoutsidesc.psc b/source/scripts/_00e_mq02_crashfailsaveoutsidesc.psc deleted file mode 100644 index 227533fa..00000000 --- a/source/scripts/_00e_mq02_crashfailsaveoutsidesc.psc +++ /dev/null @@ -1,16 +0,0 @@ -Scriptname _00E_MQ02_CrashFailsaveOutsideSC extends ObjectReference - -; This is an extremely ugly failsave to prevent the game from crashing when the player leaves the tavern with Jespar (only occurs when Jespar is enabled -; and when queststage is 140. If you find out what's actually causing this - we're at our wits' ends, please tell us so. This script re-enabled Jespar after -; hes is being disabled in the tavern when using the door.) - -Event OnTriggerEnter(ObjectReference akActionRef) - - if akActionRef == PlayerREF && _00E_MC_JesparREF.IsDisabled() - _00E_MC_JesparREF.Enable() - EndIf - -EndEvent - -Actor Property PlayerREF Auto -Actor Property _00E_MC_JesparREF Auto \ No newline at end of file diff --git a/source/scripts/_00e_mq02_doorcrashfailsavesc.psc b/source/scripts/_00e_mq02_doorcrashfailsavesc.psc deleted file mode 100644 index 3fce40bb..00000000 --- a/source/scripts/_00e_mq02_doorcrashfailsavesc.psc +++ /dev/null @@ -1,26 +0,0 @@ -Scriptname _00E_MQ02_DoorCrashFailsaveSC extends ObjectReference - -; This is an extremely ugly failsave to prevent the game from crashing when the player leaves the tavern with Jespar (only occurs when Jespar is enabled -; and when queststage is 140. If you find out what's actually causing this - we're at our wits' ends, please tell us so.) - -Event OnActivate(ObjectReference akActionRef) - - if !bDone - - if akActionRef == PlayerREF && MQ02.GetCurrentStageID() == 140 - - _00E_MC_JesparREF.Disable() - - EndIf - - EndIf - - -EndEvent - -bool bDone - -Actor Property PlayerREF Auto -Actor Property _00E_MC_JesparREF Auto - -Quest Property MQ02 Auto